u/BazingaFlux_WG

Update 15.4: Hunt for Bismarck, Italian Submarines Early Access, Clan UI Upgrades & more

Update 15.4: Hunt for Bismarck, Italian Submarines Early Access, Clan UI Upgrades & more

15.4 brings the Bounty Hunt: Bismarck event, Early Access to Italian submarines (with an Event Pass to match), Repair Party added to most mid-tier cruisers, a major Clan interface overhaul, the return of Warhammer 40,000, Ranked Season 29, and the last hurrah for Asymmetric Battles.


Key dates (UTC)

  • Update 15.4 release: May 21, 2026
  • Bounty Hunt: Bismarck: May 21, 2026 02:00 → Jun 4, 2026 02:00
  • Early Access to Italian Submarines: May 28, 2026 02:00 → Jul 16, 2026 02:00 (starts Week 2)
  • Italian Submarines Event Pass: May 21, 2026 02:00 → Jun 18, 2026 02:00
  • Hunt for Bismarck Wishing Wharf: May 21, 2026 03:00 → Jun 18, 2026 02:00
  • Warhammer 40,000 return: May 21, 2026 03:00 → Jun 4, 2026 02:00
  • Ranked Battles Season 29: May 21, 2026 08:00 → Jul 15, 2026 23:00
  • Brawl #1: May 25, 2026 08:00 → Jun 1, 2026 01:00
  • Trade-In: Jun 4, 2026 02:00 → Jun 18, 2026 02:00
  • War is Over Containers return: from Jun 11, 2026 02:00
  • Dockyard ZH-1 & Asymmetric Battles end: Jun 18, 2026 02:00

Dates above are in context with the EU server. See Patch Notes for NA and ASIA.


Bounty Hunt: Bismarck

A historically themed Bounty Hunt event inspired by the 1941 pursuit of battleship Bismarck. Players can play as either side and earn Bounty Hunt Tokens for free.

  • Hunters: Play Random Battles on any Tier V–X ships or superships and destroy enemy ships marked as Bounties. Up to 3 confirmed targets per day count toward Tokens.
  • Bounties: Sail Tier VI+ battleships, cruisers, or destroyers. The Bounty marker can be claimed from half of the Special Free Random Bundles in the Armory's event category, and lasts 24 hours or 5 Random Battles, whichever comes first. As a Bounty, you earn Tokens by playing 5 battles, destroying enemies, earning Assisted in Destruction ribbons, or surviving.
  • Playing certain ships that took part in the real historical Hunt for Bismarck earns bonus Tokens (full list in a separate publication).

Bounty Hunt Tokens are spent on rewards including the new Hunt for Bismarck permanent camouflage, the new Hunt Continues camouflage for King George V, the new Last Sortie enemy destruction effect, and "The Hunt for Bismarck" collection containers.

The Special Free Random Bundles also drop the "Hunt for Bismarck" flag and patch.


Early Access to Italian Submarines

The first Italian submarines enter Early Access in 15.4: Foca, Pietro Micca, and Pietro Calvi. Foca is available in the Event Pass (see below) while the other two arrive to the Armory in Week 2 of the Update.

  • Strong main guns with access to an improved Main Battery Reload Booster
  • Combat Instruction charges from main gun hits → boosts ship speed and torpedo launcher reload
  • Exhaust Smoke Generator, a first for submarines, and Repair Party from Tier VIII upward
  • Powerful torpedoes with decent range, but slow max speed
  • High battery replenishment, but small dive capacity
  • Improved marked sector duration, but a long sonar ping reload

New permanent camouflages also arrive for Pietro Micca, Pietro Calvi, and cruiser Ferrante Gonzaga. Ferrante Gonzaga is out of rotation but will be available in the event's Random Bundle.


Italian Submarines Event Pass

A 20-level pass with two progression lines. Foca is the final free track reward.

Free Track

Italian commander Salvatore Capitano, Fields of Tuscany permanent camouflage, 3 Days of Warships Premium account — final reward: Tier VI Italian submarine Foca.

Paid Track

Unlocks with new British historical commander William Pakenham as an instant bonus. Rewards include Hot Wind permanent camouflages for V. Cuniberti and L. Tarigo, and Tier VI Premium German cruiser Leipzig — with the final reward being a new permanent camouflage "Remembering Skagerrak" for Leipzig.

Compensation if you already own:

  • 900,000 Credits for Hot Wind permanent camouflage for L. Tarigo
  • 1,200,000 Credits for Hot Wind permanent camouflage for V. Cuniberti
  • 4,500,000 Credits for Foca
  • 8,250,000 Credits for Leipzig

Individual levels can be skipped for 1,000 Doubloons each after unlocking the second progression line. Extra levels give: Free Track → More Signals container; Paid Track → Rare Bonuses container.


Balance Changes & Gameplay Improvements

Repair Party for mid-tier cruisers

Most Tier VI–VIII cruisers that didn't have Repair Party now get one with 2 base charges. Cruisers that already had it either keep their current setup or are bumped to 3 charges.

For some ships, Fighter or Spotting Aircraft will share a slot with another consumable to give Repair Party its own dedicated slot. Key bindings update accordingly.

Exceptions: Belfast, Belfast '43, Bayard, and their variants do not receive Repair Party. Vrijheid and Congress keep 2 charges.

Time-based consumable modifiers

Existing signal flags, upgrades, commander skills, and talents will now extend the total usage time for time-based Smoke Generator, Engine Boost, Spotting Aircraft, Main Battery Reload Booster, and Repair Party consumables.

Ship balance changes

Tuning to several ships' combat parameters based on performance and feedback — full details in these two Development Blogs: Balance Changes pt. 1 and Balance Changes pt. 2.

A free commander skills reset will be available in a future update alongside Unique Commander talent changes.


Clan UI Upgrades

Major overhaul of the Clan interface:

  • Revised Clan Base main page
  • Treasury tooltips with info about resources and how to get them
  • Improved Hall of Fame and Clan Missions tabs
  • Updated Port notifications, Clan menu markers, and "online" status in the members tab
  • Access to any Clan directly from a member's profile
  • Cooldown for changing Clans reduced from 3 days to 2 hours (existing limits on receiving Clan bonuses still apply)

Full breakdown in an upcoming dedicated article.


Dockyard: ZH-1 continues

The German Tier IX destroyer ZH-1 Dockyard from 15.3 carries over. Combat missions run for the first three weeks of 15.4, with the final week available for Dockyard completion with Doubloons. The Dockyard closes with the release of 15.5.

Phase prices, starter packs, and structure remain unchanged from 15.3.


Asymmetric Battles — Last Stand

Asymmetric Battles run until the end of 15.4. Two changes for this final run:

  • Alternative scenarios become the default for all modes/tiers; bots have tweaked HP and damage output, making battles a bit easier (especially Tiers VI–IX)
  • Economic earnings reduced to match other battle types' challenge/reward ratio: −10% Credits and −15% XP, with exact values depending on Tier

Same format: 5 players (Tier VI–X + superships) vs 12 bots, two tiers lower than each tier represented in the player team.


Warhammer 40,000: Back from the Warp

Warhammer 40,000 ships and commanders return for two weeks. Available again: Tier VIII Ignis Purgatio, Cross of Dorn, Ragnarok, and Ship Smasha, plus their commanders and thematic permanent camouflages. Full briefing in a dedicated article.


Ranked Battles — Season 29

Begins with 15.4.

Tier VIII — Bronze Tier IX — Silver Tier X — Gold
Format 7v7 6v6 6v6
Restrictions ≤1 CV or 1 SS, ≤4 BB, ≤4 DD, ≤6 CA ≤3 BB, ≤3 DD, ≤5 CA ≤1 CV or 1 SS, ≤3 BB, ≤3 DD, ≤5 CA

Star-saving rule is uniform across all leagues this season: only the top XP earner on the losing team keeps a Star.


Brawls

Three Brawls in 15.4, one with chaotic ship-parameter buffs:

Brawl Format Special recalibrations
#1 5v5, Tier VIII (≤1 CV, no subs) Buffs to HP, speed, armament & consumable reload, torpedo damage, and accuracy — specific to each ship type
#2 3v3, Tier VI (≤1 CV, no subs) None
#3 2v2, Tier X (≤1 CV, no subs) None

Division size matches team size in each Brawl.


Armory

Hunt for Bismarck Wishing Wharf

A special Wishing Wharf event where purchased "Tries" pull from a large reward pool. Possible new rewards include:

  • Naval Legacy ship Tier VIII Eiserner Kanzler, based on Bismarck '41 with a historically accurate battle-scarred hull. Owners get bonus access to the four-piece Operation Rheinübung collection (rewards: Seasoned Commander Ernst Lindemann with enhanced skills, Eiserner Kanzler flag, and the "Operation Rheinübung" achievement)
  • British battleship Tier VIII Prince of Wales
  • German battleship Tier VIII Bismarck '41
  • Hunt Continues permanent camouflage for Cossack
  • Rheinübung permanent camouflage for Prinz Eugen
  • Plus other ships that took part in the real historical Hunt

Bismarck '41 and Prince of Wales are also available for direct purchase in Admiral Packs in the Armory and Premium Shop.

Trade-In (Jun 4 → Jun 18)

Trade-In returns for the last two weeks of 15.4 with expanded ship lists on both sides.

  • Trade in your Tier V+ Premium and Special ships (including those obtained from Event Passes)
  • Click any eligible ship to see Trade-In options
  • Possible new ships include Uncommon Premium and Special ships
  • Half of your old ship's value (in Doubloons) is subtracted from the price of the new one
  • One trade at a time

Full ship lists in the Development Blog.

War is Over Containers return (from Jun 11)

Refreshed War is Over containers return for players who haven't finished the "39–'45 Chronicles" collection (completion rewards: San Diego + the "39–'45 Chronicles" achievement).

  • War is Over standard container: 6,000 Coal each
  • War is Over Premium container: in batches of 5 and 25 for Doubloons (also available for real money in the Premium Shop)

Other Changes

To address a long-standing community request, a new Spanish commander voiceover has been added. The existing one can be found in Audio Voiceover settings as Spanish (Mexico), while the new European one is listed as Spanish.

u/BazingaFlux_WG — 2 days ago

Public test 15.4 — Balance Changes #2

Captains!

We're applying balance changes to a number of ships. 

Following the previous changes, we have analyzed both player feedback and our own internal data. As such, we're introducing a second round of adjustments to ensure we reach our design goals for these ships — they should primarily excel in close-to-mid range combat. 

These changes will take effect with Update 15.4 release.

IV D. Alighieri, V Cavour, VI Andrea Doria, VII F. Caracciolo, VIII V. Veneto:

  • Dispersion pattern changed. The point at which accuracy begins to degrade moved closer to the ship.

IX Lepanto, X C. Colombo, ★ Affondatore:

  • Dispersion pattern changed. The point at which accuracy begins to degrade moved closer to the ship.
  • Access to Gun Fire Control System Modification 2 removed.
    • If the upgrade is already mounted, it will be removed and stored into the Inventory.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website

reddit.com
u/BazingaFlux_WG — 9 days ago

Closed test 15.4 — Changes to Test ships

Captains!

Based on testing results, we are applying changes to Sete de Setembro, Peredovoy, Foca, Pietro Micca, and Pietro Calvi.

X Sete de Setembro

  • Percent of non-citadel damage that can be restored increased: 50 to 60%
  • New activation effect added to Combat Instructions:
    • Consumables reload time: -20%
  • Time before Combat Instructions start losing progress increased: 50 to 90s

The initial concept for Peredovoy focused on high-risk, ‘knife-edge’ gameplay, requiring her to operate within the narrow margin between her maximum torpedo range and her concealment. Based on player feedback and internal data, we’ve decided to shift this concept while retaining its core idea. 

Peredovoy will no longer be able to launch torpedoes without being spotted. Instead she will be forced to close in to deliver a powerful torpedo salvo. To support this aggressive playstyle, improved survivability and Heavy Repair Teams will allow the ship to withstand these attacks and recover for the next approach. An enhanced Engine Boost provides additional mobility, while her reliable—though slow-firing—main battery guns offer a means of defense between torpedo runs.

Peredovoy:

  • Percent of damage received to hull parts that can be restored increased: 60 to 75%.
  • Main Battery maximum range increased: 11.1 to 12.9km
  • Torpedo parameters changed:
    • Maximum range reduced: 6.8 to 6km
    • Speed increased: 53 to 75kt
    • Detectability range increased: 0.6 to 1.6km
  • Engine Boost consumable parameters changed:
    • Reload time reduced: 120 to 60s
    • Action time reduced: 120s to 45s
    • Bonus to maximum speed increased: 8 to 20%

With the following changes to the Italian submarines' main guns we want to bring this tech tree branch in line with other ships of the nation as well as increase the range of possible targets and the ability to combat various enemies in different situations. At the same time, torpedoes received a significant adjustment. They retain their low speed, albeit with a high degree of concealment. But as torpedoes remain a significant part of these submarines' toolkit, their damage was altered to make hits more rewarding.

VI Foca

  • Main Battery parameters changed:
    • HE shells replaced with SAP with the following parameters:
      • Maximum damage - 2,250
      • Armor penetration capacity - 29mm
      • Initial velocity - 800 m/s
    • Shell ballistics changed. Arcs will now be flatter.
  • Standard torpedo maximum damage increased: 8,400 to 9,167
  • Alternative torpedoes removed.
  • Combat Instructions bonus to torpedo tubes reload time increased: 5% to 10%

VIII Pietro Micca

  • Main Battery parameters changed:
    • HE shells replaced with SAP with the following parameters:
      • Maximum damage - 2,600
      • Armor penetration capacity - 34mm
      • Initial velocity - 730 m/s
  • Shell ballistics changed. Arcs will now be flatter
  • Standard torpedo maximum damage increased: 9,500 to 10,533
  • Alternative torpedo maximum damage increased: 14,800 to 16,200

X Calvi

  • Main Battery parameters changed:
    • HE shells replaced with SAP with the following parameters:
      • Maximum damage - 2,600
      • Armor penetration capacity - 34mm
      • Initial velocity - 730 m/s
    • Shell ballistics changed. Arcs will now be flatter
  • Standard torpedo maximum damage increased: 10,800 to 12,033
  • Alternative torpedo maximum damage increased: 16,400 to 19,900
  • Combat Instructions bonus to torpedo tubes reload time increased: 15% to 20%

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website

reddit.com
u/BazingaFlux_WG — 9 days ago

PSA: EU Sever Downtime

On Monday, from 05:00 CEST to 09:00 CEST (or 03:00 to 07:00 UTC), the EU server will be unavailable due to maintenance.

We apologize for any inconvenience!

reddit.com
u/BazingaFlux_WG — 13 days ago

Extra Event Pass Points for Update 15.3

Captains!

Here is another little boost towards completing your 15.3 Event Pass!

You can redeem the following bonus code:

  • 26DAYMAYDAYMAY for EU and NA
  • EPP1503PART2 for ASIA

You can redeem the codes here: https://wargaming.net/shop/redeem

Both codes provide the same, 25 Event Pass points.

EU & NA code is valid till the 20th of May and ASIA code is valid till 21st of May.

reddit.com
u/BazingaFlux_WG — 16 days ago