A game where you play as an up-and-coming traveling merchant.
I just want some thoughts and input for my game idea. It’s a third person fantasy RPG with a focus on base management, inventory management, and dungeon crawling. You play as a traveler who was exiled from his home land for an unpaid family debt. You start as a nobody in a new land looking to start fresh. It’ll be a freely explorable open world consisting of different regions and different factions. You’ll venture around doing odd jobs to make some coin to buy some gear. This part of the tutorial will introduce the many different minor jobs that you’ll need to know in the future. After you acquire some gear, you’ll be encouraged to take care of a small group of local thugs. When you beat the thugs, you’ll be able to loot their gear. This is where a key mechanic of the game is introduced, an inventory system like Death Stranding, where every piece of gear and loot must be physically carried by the player. This mechanic slows down the player’s wealth progression. This can be managed however, by purchasing pack animals, wagons, boats, companions, etc. The player can also own many different types of property such as refineries, quarries, workshops, storefronts, farms, plantations, etc. To manage their properties, the player will need to hire more companions, which can either be bought with a salary or acquired through side quests, odd jobs, having a good reputation, or simply through wandering around and stumbling into them. The objective of the game is to become as wealthy as possible, and if the player chooses to end the game, they can simply pay the debt that got them exiled.