
Weird Triangle-Shaped Shadow Artifacts on Mesh
Previously deleted cuz I realized I didn't follow rule 2. I'm making another character (April if you couldn't tell) and I'm faced with these weird ass artifacts on the neck part of the mesh. There's no overlapping faces, I've recalculated the outside, reset vectors, deleted and created new faces, my UV map is fine, I even tried pointing the normals to a target and THEN resetting the vectors just to double check. Am I missing something?