Bustersword>any other weapon
Maybe the abusive movement legend isn’t so bad
Maybe the abusive movement legend isn’t so bad
Recently, apex has drastically overhauled its focus on movement by giving nearly every single character, new and old, a perk, rework, or temporary hotfix that gives them some form of movement. Most of which seemingly are intentionally left unchecked and are stronger than most to “introduce healthy change” or “deliver fresh gameplay.” Yet, instances with movement based characters such as Ash, Alter, Ballistic, Maggie, Octane were well known within the community to poison the meta only a couple seasons ago.
In earlier years/seasons, Apex was widely known for its unique movement that made it stand out from other battle royale games. However, apex’s new direction soley focuses on mobility and how nearly every single character must have some form of movement; this creates a stale state of game that forces players to play a fast paced and movement based play style, creating more issues than resolves currently. Players are forced to deal with 3rd, 4th, and 5th parties as a result of how many characters are now easily able to traverse maps, especially with how easily players can enter a fight, tank some hits, and immediately reenter the fight after quickly healing.
Not to mention apex’s upcoming new respawn mechanic rework that allows players to almost instantly rejoin the fight at a moment’s notice.
Movement should be punishable as it is rewarding. That is not to say that a pathfinder who grapples over a building, an Octane looking to cross a great distance, or a Valkyrie looking to find a vertical angle should have a disadvantage by using thier abilities; instead, characters ought to synergize off one another in a healthy way that gives skilled players an opportunity to take advantage of their play, while at the same time, skilled opponents can counter off a mistake in thier play.
Apex Legends game design and direction should not resort to throwing its player base into Darwinism by introducing overpowered and unbalanced weapons, characters, or design to find a way to balance itself.