
I updated my physics based level design tool Grabbit. The original was released back in 2011, so improvements were much needed. Let me know what you think! Level Design is the main application of the tool and I want to make it as good as possible.
It's available for Unity, and essentially it lets you place objects with physics rather than using traditional transform handles. I completely reworked the core and the UX of it. I am more of a Game Designer than a Level Designer, though, so I'd be interested in the perspective of people who have the level designer hat. Let me know what you think or what you'd expect from a tool that does this :)
Here's the trailer of the tool, it gives a good overview of what it does:
https://www.youtube.com/watch?v=kFyTxSJU9nE