
Tool for offline player engagement & retention
Hey everyone,
I’ve been working on a tool focused on a problem I think many games quietly struggle with:
Players often don’t quit because they dislike the game. Life just gets busy.
Work, gym, family, university, hobbies, other games, exhaustion etc. slowly pull players away from daily engagement loops.
So I’ve been building a system that lets players earn in-game rewards through their daily activity and wearables for any game. This way their real life is not the reason they churn, but the reason they get retained and return to the game.
Gamers earn XP from all activities they do every day, sleep, steps, stairs, standing, biking… and can then use the XP to redeem them for their favourite game.
The idea is not to replace gameplay, your game should 100% stay as it is.
But to keep players emotionally connected to games even while offline and make them want to return even more.
The platform handles:
- wearable integrations
- verification / anti-cheat
- GDPR data handling
- redemption of rewards
The Roblox SDK takes 15-60 min to integrate, Free forever and on top of offline engagement and retention, you can actually earn cash for your games revenue on top.
My website:
https://bitletics.com/gamestudios
Would genuinely love thoughts, criticism, questions and feedback from other devs.
Thank you for your time <3