



Something is coming Roblox.
A world yet to be discovered.
An engine built to think beyond the ordinary.
Tamashi: Drive × KAMI Neural Engine
You haven't seen anything yet.
Explore the Engine: https://claude.ai/artifact/JJzbt8NfoA3cS3tmqrvvsy




A world yet to be discovered.
An engine built to think beyond the ordinary.
Tamashi: Drive × KAMI Neural Engine
You haven't seen anything yet.
Explore the Engine: https://claude.ai/artifact/JJzbt8NfoA3cS3tmqrvvsy
hey guys,
tomorrow (october 11th) we’re putting our game out for a public test. its the real gameplay, not a trailer. play it and tell us whats fun, whats broken and whats just bad. dont hold back, honest feedback is the whole point
join our roblox community to get in
📅 october 11th
🇬🇧 UK (BST): 7:00 PM
🇺🇸 US (CDT): 1:00 PM
🇩🇪 Germany (CEST): 8:00 PM
🔗 join here:https://www.roblox.com/share/g/11500945
see you there
Hey everyone! I'm a web developer (React/TypeScript) and I just started learning Roblox development as a side project. I'm currently building my first game, DeepDive: you dive into the ocean with limited oxygen, bring treasures back to your museum (which earns money even while you're away), upgrade your gear, and rebirth to go deeper.
The plan is to publish small games quickly, see which ones get traction, and focus on the ones that work. Before I launch, I'm trying to understand how discovery works and whether ads are basically mandatory.
A few questions for people who have actually launched games:
**Is paying for ads necessary to get initial players?** Or can a new game with a good icon/thumbnail get picked up by the algorithm on its own? Did your first game get any organic traffic at all?
**How much did you spend, roughly?** What's a realistic minimum budget to get enough players to know whether the game is any good (retention, session time, etc.)? Is something like $20–50 enough to learn anything, or is that wasted money?
**Which type of ad works best right now?** Sponsored experiences (the ones in the Home/Discover feed), search ads, or something else? Any settings or targeting tips you wish you'd known earlier?
**When does it make sense to start paying?** Right at launch, or only after the game shows decent organic retention?
**Anything besides ads that helped you get your first players?** TikTok/Shorts, Discord communities, friends, update logs, etc.
I'm not expecting to get rich, I just want to learn the right way and not throw money at a game that isn't ready. Any real numbers or experiences would be super helpful. Thanks!
G*d bless Matthew 19:14 but Jes*s said, “Let the little children come to me and do not hinder them, for to such belongs the kingdom of heav*n.”
I’ve been trying to learn how to make a simple tycoon by watching @rustysillyband on youtube, i followed his tutorials and got stuck on making a functional dropper. i followed his script and everything but i cannot figure out where i messed up. my dropper will only drop one part and still doesn’t show the billboard Gui. i’m determined to figure it out but at this point my head hurts
2 days ago I've released my game, to be honest the game is mainly for younger audience but it can appeal to the 16+ age as well, the gameplay loop was very precise, I made sure it was fun, repetitive, I made sure the tutorial is easy to understand, the UI works for mobile/console as well
and it actually shows, players who finish the tutorial usually plays for 15+ minutes, I even got 3 supporters that really liked the game, told me the game is very fun, looks good etc
But the problem is reach, im paying 16$ a day for engagement ads, the ctr is quite low so I've tried multiple thumbnails/ads, it did become better but not by much, from average of 1.5%~ ctr to 2%~
the engagement ads are very expensive, so far 32$ 16.4k impressions and 230 clicks,
I also found another problem, even if they click, they see 0 active players barely any likes and don't give it a chance, so I added plays campaign (8$ a day) so there will be more active players, which did work, I have 3-6 active players now and 490 visits but its still not enough in order to hit the 250 HEP threshold.
I will take any advice possible and learn from it, I always listen and try to improve, the ads are getting expensive so any idea will help
Hello everyone, I just need some volunteers to playtest a space combat concept game im workin on. It is scheduled 4th October around 2pm UTC, DM me right away if you want to playtest! This game relies on VC to communicate with your team (the other team cant hear you but i can only see if it works if we have multiple people) as well as a realistic space movement system that needs fine tuning and feedback. The game is mostly w.i.p as its a test game currently.
I posted our game a few weeks ago. First, I messed up and put $10 USD into ads for the weekend, but they weren’t engagement ads. 😅
Then I tried again the first weekend of October and put another $10 USD into engagement ads. That got us from basically 0 plays to 10.
Why is it so low? Is it the game itself?
I’d be keen to get some honest feedback on whether this game has any chance at all. I’ll probably just leave it for now and move on to another project with my son if it’s not really going anywhere. 😂
For a bit of context, here are some of the ad/game metrics from one of the ads:
I personally play the game quite a bit and I actually like it, but obviously I’m probably not the best person to judge whether it’s genuinely fun or appealing to other people. 😅
The game is Push a Pile! (https://www.roblox.com/games/96649205652072/Push-a-Pile)
So I’m curious what you guys think. Is the game itself the problem? Is the concept not appealing? Is it the presentation/thumbnail/game page? Or is this just normal for a small Roblox game with almost no initial players?
If it’s not appealing to a wider audience, that’s totally fine. We learned heaps making it, so it hasn’t been a waste of time at all. I’m just trying to figure out whether it’s worth putting more time into this one or whether we should move on to the next project.
Cheers!
cant even get anyone to try it whats the best way to promote? https://www.roblox.com/share?code=95a066f394cd1744aadb5e3178e9c050&type=ExperienceDetails&stamp=1791143851140
I'm making a survival game. Smth between rust, dayz and similar games with building mechanic. It's the game in realistic style. I need to find scripters and mappers who could help me to build a very big map. Write in comments if you want to join
plsss guys, I also need 10+ mins online from those players. Here's the link: https://ro.blox.com/Ebh5?af_dp=roblox%3A%2F%2Fnavigation%2Fgame_details%3FgameId%3D10769220925&af_web_dp=https%3A%2F%2Fwww.roblox.com%2Fgames%2F90245285765344
Imagine being the ceo of a child-safety first platform then doing stuff like this.
Hello, well, this time I need some help, since I plan to create a game in the future, at the moment I am very, very far from starting the project, but, of course, I would like to know this part, have an exclusive character, Like some games, for example Piggy, Minitoon and EpicTank, have their exclusive characters, because, there would be a default character, so I clearly plan to make a character selector, if anyone experienced in this could answer me.
First time on this sub Reddit, I feel as if I did a great job on this game, but of course I’m biased which is why I’m looking for outside opinions
Let me know where/ how I could improve, still waiting to see more analytics but average playtime is 45 mins which feels okay
This was released today and an issue that arises initially was players quitting before chopping their first tree, I recently made a big update to the tutorial so it feels more rewarding and we’ll have to see where analytics go from here…
Chop for Legendary Axes!
Try it out, give me a rating, be brutally honest 😟
Hey everyone, I am the founder of a Roblox community called "The Ace-High Establishment" and I am looking for someone to help finish our game. I had a scripter who had to leave for some personal health issues and I am in need of a new one who would like to join our community and help finish our dream!
We are a community of friends who have been working on our game for almost 2 years now, we have about 100 members currently, a few merch items, a collab with Game Box Entertainment, tons of supporters and in general just such an amazing community. It has taken us this long because we still can not find a scripter who will help out.
I will link the game if you'd like to check it out. We need assistance with finishing our Billiards table (Pool table) and our drink system which has stopped working and a few other things.
I speak for everyone in the group when I say we would really appreciate ANY help we can get!!
https://www.roblox.com/communities/14410829/Ace-High#!/about
https://www.roblox.com/games/89422814414425/The-Ace-High-Establishment
My Discord is the_streak
Game Title: Hotel Hustle
Playable Link: https://www.roblox.com/games/84411615418153/Hotel-Hustle
Roblox
Description: My first game! Hotel Hustle is a free hotel tycoon where you build and expand a hotel, welcome guests, and grow your business. Check guests in, clean rooms, fix leaks, and cook room service for tips. Hire maids, handymen, cooks, and a receptionist to help your hotel run smoothly, then rebirth for a permanent income boost and new hotel styles. The current update adds a six-hole mini golf course, a skate park, a house area, and weather events that affect earnings. Achievements, badges, and daily rewards are also available. The experience earns while you are offline. Guests vary in rarity, and rarer visitors pay more. Progression includes buying new land, building more floors, and opening a pool, gym, and restaurant. Staff automate parts of the work and help your hotel grow.
Free to Play Status: [x] Free to play
Involvement: I’m the developer of Hotel Hustle. I’d appreciate feedback on how the early progression feels and which activities make you want to keep playing. Roblox currently labels the experience Minimal, Ages 16+. I would really appreciate some help in getting this game up to the minimum HEP (High Efficiency Player) count to be able to pass review. I cant afford the 50k robux expedited review fee 😭. Thanks for taking the time to read this if you did <3
Hi everyone, I'm working on a small extraction-style RPG. If you'd like to take a look, I'd really appreciate your comments and suggestions. Thanks a lot!Play here: https://www.roblox.com/es/games/82194856669019/Crypt-of-Ashes Creator: murdonord
Hey Guys,
I made my first life simulator game. Mostly inspired by RoCitizens and Welcome to Bloxburg. I loved RoCitizens but the lack of updates drove me to make my own.
For good feedback (in terms of features, progressions as well as bugs obviously), I am gonna give out freebies in the game too (game passes or cash whatever you prefer)
The link is here: https://www.roblox.com/games/138790679069724/HarborLife#!/about
Thanks in advance and looking forward to the feedback :D
My physics-based vehicle builder where you can build cars from individual parts (and run over zombies soon)