
u/BlackGoku36

Lone Monk by Carlo Bergonzini in my pathtracer. Compositor and sky models are yet to be implemented.
u/BlackGoku36 — 2 months ago
▲ 104 r/GraphicsProgramming
Implemented basics principled shader for diffuse + specular + transmission + normal + alpha in my pathtracer. Finally being able to render full Bistro scene.
u/BlackGoku36 — 3 months ago
▲ 136 r/GraphicsProgramming
Added better materials to my path tracer
Added better materials to my path tracer and added multiple importance sampling.
- Glass (varying roughness)
- Glossy (varying roughness)
- Diffuse (varying roughness)
- mix(diffuse, glossy, 0.1) (glossy of varying roughness) Roughness vary from left to right (0.0, 0.5, 1.0). Glass and Glossy material uses single-scattering GGX and Diffuse uses Energy-preserving Oren-Nayar model.
Edit: 3D model is from here: https://sketchfab.com/3d-models/laughing-buddha-646f46ae29084d8696afc4efa5c81c39
u/BlackGoku36 — 3 months ago
Metal4 Pathtracer
Prev post: https://www.reddit.com/r/GraphicsProgramming/comments/1ssfk5w/trying_to_render_the_classroom_scene/
u/BlackGoku36 — 4 months ago