Who named the notable and Keystone passive skills?
(It's a question, but also kind of a discussion, sorry if I flaired it wrong.)
There are hundreds of passive skills in PoE, each with their own unique name, and I just wonder who named all of them?
I've never made a game, but from my clueless assumption, the process would be :
The director gives direction - the devs try to make it meet the direction, the designer shape it to make it more of a game than a code
Then when the devs made new notables/Keystones, they send them as a code to the designer, then the designers came up with unique names for all of them? Do they have a 'naming' role inside the designer team?
This seems like a hard work because unlike unique items, the name need to has a direct link with the abilities, and it also has to be generic enough, but can't be the same with other nodes that have similar abilities.