r/pathofexile

Please GGG add all global currency to the pilfering ring

That's it, that's my bingo card. It's the one thing I want for 3.29. I love tracking my stats, I want to see how much I've picked up of all currencies, Hinekora's, Fracturing orbs, Valdo's, etc.

Plus it could boost sales! Very good business decision if you ask me

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u/TheRoyalSniper — 5 hours ago

Fishing passive tree strategies discussion

With the announcement of the next league, I immediately got myself preoccupied with theory-crafting efficient fishing strategies on how to make a killing first few days of the upcoming BOAT league.

Normally I'd rush Fish mastery and save up for Krillson's Secret unique jewel as has been the tradition for fishing enjoyers. The tried and tested spam send 2 manned rowboats with 2 T3 fishers to closest marlin spot for albeit low but very consistent income. This lets you naturally progress your fishing and ship gear. Lvling up your fishers, train your navigators, sailors and save up for smaller schooner, crew and provisions. Even low tier captain can do this in white or lower yellow ocean maps.

I was thinking maybe there should also be money in lobsters and crayfish, but I think thats what everyone will be doing with the Trade Winds keystone nerf. I estimate Fubgun picks this strat.

Here's what I'm thinking: rush straight for the big whaling wheel. I know, ur thinking I'm crazy, how am I going to finance a whaling voyage on league start. Yes, it's a bit gambly but consider this: getting higher end rare harpoons, T1 crew and 3 boats for your main whaler ship is usually the bottleneck.

HOWEVER talismans will now contain a mod:

+50% Chance to avoid rowboat damage.

So farm just 1 of these bad boys and in combination with the newly added prosthetic legs and arm mechanic we can cap rowboat damage immunity. So we no longer need to worry about losing pricy T1 harpooners!!! (you can now replace missing limbs of your crew - so we will send them early with Homeward bound notable which we will respec later with the goal of crew returning mangled so we can hook them up with crafted prosthetics).

These added bases (Thalassic Whalebone Leg, Vaal Hook) mean you no longer need to invest in high tier crew and waste affixes on survive chance and you can fully utilize The Monomania keystone for rare White Whale chance for the high roll. Cetacean's blessing notable, ofc we then pick Resolute navigating technique keystone to mitigate the downside.

After that for the seasoned sailor its pretty straight forward:

  1. Blasted Steel harpoon bases ilvl <=75

  2. Recomb them to ensure increased % throw speed implicit and flat accuracy

  3. Craft oil processing % chance it gets upgraded 1 tier.

  4. Gamble gold on atleast T2 captain and T1 navigator and youre set. Ship and rowboats can be some inexpensive low tier.

  5. Send Kingsmarch ships for Tattoos of the Karui Whaler (higher yield from blubber processing), you should only need 3 (2 if you feel lucky) to get lucky on oil returns further.

  6. Get T1 suffixes on sails for speed first and cargo capacity later.

I think my math should be correct, but so far we will have to wait for PoB but it SHOULD be doable on maybe day 2 but definitely day 3.

Only thing Im worried is I wont be able to recruit skilled harpooners and lvl 5 captain as easily.

Whaling is no joke early game, but I think thats where the big money will be and it should definitely outfarm the Tuna Trade spammers. Sperm oil I reckon could climb on 5 divs per barel. What do you think?

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u/b00stlord — 6 hours ago

GGG, bring back Earthbreaker Support please

PoE 2 has all kinds of totems

PoE 1 has spell and bow totems. Only melee totem is gated behind crappy unique

Please revisit the game and add it back as a support

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u/DNOnnie — 5 hours ago

Does the 3.29 league name get announced (and teasers) this week?

There is usually a trend of the league name getting announced 4 weeks out, however due to POE2’s development, the trend has shifted last league.

Anyhow we are now close to that mark with the league announced for the 24th. Historically the league name gets announced ~20 days prior to the launch so that would make it this week if it follows.

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u/eathbau — 8 hours ago

Requesting "Log in to Hideout" as a 3.29 QoL.

This QoL feature is already implemented in POE2. The technology clearly exists.

Since it’s already a feature in POE2, which has better graphics than POE1, the excuse of having us log into town in POE1 just to show off MTX and drive sales no longer makes sense.

https://youtu.be/1vRHUP9P6tI?si=7pJArWTgulX5SUcE&t=5675

In fact, during their interview with Zizaran, when Octavian and Andrew were asked if we could log straight into our hideouts like in POE2, they admitted they didn't know exactly why the two games handle this differently and promised to bring it up with Mark and Jonathan. (Timestamp: 1:34:35)

I hope the feature to log into the hideout is implemented in POE1 in 3.29.

u/Andromanner — 12 hours ago

Tool for people who repeat many PoE trade searches: browser sidebar for saved searches, folders, history, and price QoL

Hey exiles,

I made a small browser extension for people who spend a lot of time using the official Path of Exile trade site and repeat the same searches often.

It adds a sidebar directly inside the official trade page, focused on organizing trade workflows rather than replacing the site.

Main things it does:

  • Save trade searches into folders
  • Keep local search history
  • Reorder folders and searches with drag and drop
  • Import/export backups
  • Import Better Trading folder codes and migrate existing Better Trading setups
  • Support PoE1 and PoE2 trade pages
  • Show chaos/divine equivalent pricing using poe.ninja ratios
  • Add quick filter helpers
  • Highlight active search stats in results
  • Export supported items to Craft of Exile
  • Add an optional PoE2 copy helper for Path of Building workflows

It does not require an account. Settings, folders, history, and saved searches stay in browser storage.

Chrome: https://chromewebstore.google.com/detail/poe-trade-plus/igofmcebdienfacijkhdppcfiglcbffb

Firefox: https://addons.mozilla.org/en-US/firefox/addon/poe-trade-plus/

GitHub: https://github.com/KroxiLabs/Kroxitrade

I’m mainly looking for feedback from people who trade a lot: what parts of the official trade site feel repetitive enough that they should be automated or improved?

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u/JaViJeC90 — 9 hours ago

How Do I Actually Make Currency?

I know. I know. Play the game!

I'm not the most efficient mapper around, and usually play more tanky builds. I always jsut rely on getting a couple big ticket drops to fund my builds, i.e I always do Betrayal for veiled orbs.

What can I do to be a hideout warrior? How do I learn what to look for on the ground?

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u/Lyfalufapus — 14 hours ago

Would PoE benefit from a real in-game compendium?

What do you think about an updated in-game compendium?

I’ve played a lot of Chinese games, and many of them have strong in-game wiki or compendium systems. That got me thinking: what would people think about Path of Exile getting a much better in-game compendium?

For example, it could show all possible affixes for an item base at a given item level, similar to what sites like PoEDB already provide. It could also include an enemy compendium that tracks monsters you’ve encountered or killed, then gradually reveals data like abilities, damage types, and maybe even confirmed drops you personally got from them.

To avoid killing first-play surprise, everything could stay hidden until you discover it yourself. Item mods, monsters, and drop info would start fogged out, then unlock over time as you play.

My main point is that GGG already seems fine with players accessing a lot of this data through external tools and sites. Build import/export, Path of Building, and shared build links are already a core part of how many players use PoE.

Because of that, it might be better if more of this knowledge existed in-game instead of pushing players to external sites and datamined databases right away. That could preserve some discovery while still giving players the information they need.

Current in-game guides still feel pretty limited. With PoE already closely tied to tools like Path of Building and PoE2 moving further in that direction with build imports, I think there’s room for GGG to improve the in-game information layer a lot.

Would a system like this improve PoE, or would it reveal too much?

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u/Mcdk05 — 16 hours ago

BV is not the problem - minion pact is, and needs to be removed or reworked.

I'm just going to leave this here because people seem to be defending with their lives that BV is the problem.

https://www.youtube.com/watch?v=iRq8WseHfwE

Waggle has his reap build he made very early on showing exactly why minion pact is the problem. Dark marrionettes are a perfect example of how you can abuse minion pact with a plethora of skills to trivialize content with investment levels disproportionate to the amount of defenses and damage you get.

Obviously this point in his series of the build he has invested a lot, but the shell of the build can be used on plenty of other things that make minion pact basically the best way to scale most builds if they leave it as is and only remove BV snapshotting.

u/Geoxsis_06 — 21 hours ago

Out of the loop - Some questions about Trade League

Hey all,

I have more than 2k hours in PoE but I've mostly been playing SSF and HCSSF for the past 7 or so leagues.

I'm debating going Trade league again in 3.29, and I have a few questions...

  • With everything that happened with TFT, is bulk selling stuff like Essences still a thing? If so, what tools do people use? Is it widespread?
  • How useful are the in-game trade functionalities (Faustus for currency exchange, Market stashes for instant offline trading...)? At what frequency do you still have to use stuff like Poe Trade and TFT? How many market stashes would you recommend having?
  • How alive is the HC Trade market?

A big thanks in advance for your insights, exiles.

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u/Fushiro0 — 13 hours ago

Issue for console players who play both poe1 and 2

GGG WHY THE HELL ARE MENU CONTROLS COMPLETELY DIFFERENT IN BOTH GAMES??? Does this not drive anyone else crazy? Poe2 identify is square on poe1 it’s circle
Changing tabs on the stash is r1 in poe2 on poe1 it rearranges the tabs like there is quite literally zero consistency and it is maddening am I alone on this?

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u/lilbitssssssss — 16 hours ago

Hoping event gets extended to same day Mirage league ends.

I know it's not a popular event, but Don't see why it needs to ends on July 16th PDT, an extra couple of days which includes a weekend goes a long for the few of us who are having fun with it and could extra buffer of event duration.

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u/SoulofArtoria — 12 hours ago

How Flamethrower Trap of Stability felt as a league start skill

This is a write-up on how Flamethrower Trap of Stability (FToS) felt as a league starter skill. This write-up is meant for a generic league start character and not specifically for Bog Shaman: which is the ascendancy I played. I played the skill up until early maps and stopped, since the reason for playing this event was for TotA. However, after playing this skill I am confident that you could continue in maps, get your void stones and farm currency, without the skill falling off and you needing to switch skills.

TLDR: Feels really nice as a league starter and is a fun skill, high damage, usual trap playstyle, low defences.

What is it like to league start:
You can pick this skill up after first lab and (should) be able to switch without any re-spec. The damage is A tier, as any trap skill should be. You can stack a huge number of traps on a stationary single target, meaning the campaign is a breeze. Clear is also good since this skill has a duration and doesn’t just go off then disappear. It is a trap play style, which if you know you know. The defences, like any trap build, are low and you need to run Grace. I ran Purity of Elements and regretted that decision.

Ascendancy Choices:
In the core game your best bets are: Elementalist, any Shadow ascendancy or Scavenger. The witch and shadow both offer good offensive options, but only Trickster gives any meaningful defences. I do not love Trickster as a choice though. All of these options give damage, but don’t provide a complete package unless you are looking to be a glass cannon. The best choice would be a Scavenger if there are good nodes; this way you would have easy access to both skill effect duration wheels in the centre.

A few people have played the skill with Chieftan and Inquisitor. These also work mid-late game, but at league start are harder to pull off vs Shadow/Witch and Scavenger.

Scaling the skill:
A part from the usual damage scaling nodes for a fire spell skill, there are a few additional scalers which are needed.

Cooldown reduction is mandatory and you should run Advanced Traps during campaign. After campaign more CDR can be obtained through gear, you only need the support gem in the campaign.

Skill effect duration is actually one of the biggest scalers for both clear and single target. This is because the longer the trap burns for, the more overall damage it pumps out and the higher the chance of it hitting/killing enemies. On single target, it allows for more than your trap limit, since once they are activated, they no longer count to your trap limit (from my understanding) and you can stack huge amounts of traps onto the enemy. In practice this does feel true, if it is false, then it still is a valid sentiment since you can still stack to your trap limit quicker thanks to the duration.

AoE is not as essential as you may think, but still has the usual large benefits since this is an AoE skill. There is a duration on the skill, it is therefore not essential that the initial hit does hit the target and this is why AoE is less important vs duration.

Passive Tree:
The biggest early damage pickups would be: the skill effect duration wheels in the centre of the tree, Elemental Overload, Overprepared wheel (not essential), fire damage nodes and at least 1 trap wheel for the mastery options.

Bog Shaman:
My idea for this Phrecia event was to take Bog Shaman specifically for Toad Pact, which is the most powerful FToS node anywhere in the game. The rest of the ascendancy is C-B tier. The build goal was to life stack and go low life with pain attunement and Petrified Blood, for a high max hit. Take regen for mana and life as your recovery. Steal Gladiator’s Determined Survivor and run Kongming’s Stratagem, taking block nodes to get to 75:75 block. Overall, we have high damage from the nature of traps, high avoidance from block, high max hit from life stacking and low-mid tier recovery from regen. I still believe this is a good build package for the future.

Summary:
Would I recommend this as a league start skill? Yes. It is very strong during campaign and was fun to use. The scaling options make this skill really fun vs a generic build damage trap build. The game is not very pro trap at the moment and it would be helpful if GGG buffed some of the trapping options i.e. passive tree wheels, Sabo Chain Reaction and improving the trap playstyle delay. I am hoping that we have good Scavenger options for FToS in the future i.e. Sunblast, and look forward to playing this skill again.

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u/o0oSAMoOo — 18 hours ago

Suggestion for a new Atlas Passive system

My post was removed automatically by a bot - probably bc poe 2 was in the title so I try again:

I have played Poe 1 for a long time and some Poe 2.

0.5 was the first league I got to endgame (dont know if it was the build or general improvements) but I finally got to enjoy the endgame in Poe2.

I really liked the system with one tree for "general" stuff like magic monsters, strongboxes, essence, drops etc and then separate trees for each of the mechanics.

The fact that you could grind out the whole normal atlas tree and then all the separate trees really appealed to me.

Do you think a similar system could work for Poe 1? A system where you have a normal atlas tree for general stuff and if you play long enough you will unlock everything (and perhaps be able to change some things around for target farm) and then separate trees for the major mechanics like Delirium, Breach, Abyss and the more you play each mechanics the more atlas points you get for that mechanic.

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u/wofser — 18 hours ago

Questions Thread - July 05, 2026

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions
  • Mechanics
  • Build Advice - please include a link to your Path of Building
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.

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u/AutoModerator — 24 hours ago

Reminder to GGG that this support gem exists. Let people build around traps again.

What changes would you guys make, for this to be a competitive/interesting support gem?

I personally think there should be some way of making the throwing speed relative to the supported skills' base attack/cast time - so that way you're not automatically inclined to use hard-hitting skills with higher attack/cast times.

u/Z_Colo — 1 day ago