u/Haha_Stoned

2 Charge RF Ring Finished.

2 Charge RF Ring Finished.

Heya, Stone here,

Got really lucky on a long term craft, and its done way earlier than expected, It's for my version of STD Rf Jugg. https://pobb.in/SM1EyJ_nMNAT

The steps (Rule 10)

Step 0. Make the base. Recomb endurance from sentinel and essence dot multi together on a 3 synth implicit ring, result must be magic.

Step 1. Implicits, and they had to be hit in this order.

  • Endurance Charge
  • % Regen per charge
  • % Max life

I failed Step 0 after trying to do it on +1 endu implicit rings with 3 implicits, and then recomb changes happened. I gave up for about a year, put up a livesearch just in case, and moved on to other projects. A base appeared on trade and I snagged it immediately.

Step 2. Imprint, regal, exalt/annul until the item looks like this.

  • P1: [Max Endurance]
  • P2: [Dead mod]
  • P3: [Empty]
  • S1: [Essence DoT Multi]
  • S2: [T1 All Resistances]
  • S3: [Empty]

Step 3. Craft Suffixes cannot be changed, then Add/Remove Chaos for T1 Chaos Res. ~1/13ish

Step 4. Craft mana, apply a hinekora lock, check exalt and foulborn exalt for T1 Life.

I got really lucky here, and hit in 3 Locks.

Stay Sane Exiles.
Full crafting vid if anyone cares to see the process in video format. https://youtu.be/6QcDrRUSemU
Planning Sheet
https://docs.google.com/spreadsheets/d/1TS4XmeC03pv9l-ZDwbka8o-IqrmMNLmGvti3R1NXIxM/edit?gid=1170789029#gid=1170789029

u/Haha_Stoned — 1 day ago

310 Locks, and 2 years later. The RF Sceptre is finally Finished.

Back in Crucible I made Fate Cry, my old RF sceptre. It was never synthesised, so a synth sceptre could provide 2 things: explode, and 4% more damage.

Since, at the time, Settlers became a rerun league, I decided to finally put my quad tabs to use and filled them in every rerun and league i could with yellows, chimerals and vultures.
After hitting implicits, prefixes and the fire dot suffix around settlers merger It was time for the vision step 7. I finally finished it yesterday.

It took 310 locks.

The steps

Step 0. Make a crucible base with imprints and mutations and by giving u/luqas_incredible and his team a mutated rampage node to clone and drive down rampage sceptre prices. Its genuinely been so long I dont remember the steps to recreate this base.

Step 1. Implicits, and they had to be hit in this order.

  • "Doom" roll explode
  • Flammability effect
  • % fire damage (multiple tiers, hit any of them in the slot then upgrade)

Step 2.

  • Alt roll T1 % fire, Xoph's, 12 weight mod
  • Craft prefixes cannot be changed
  • Imprint

Step 3. Regal, then yolo reforge caster. Roughly 1/300 for +1 all. Reset with the imprints when it fails.

Step 4. Clean the prefixes with locks.

Step 5. Item is now rare with only the T1 % fire Xophs and +1 all. (I won here on the first try)

  • 3 crafted, prefixes cannot be changed, cannot roll attack modifiers
  • Harvest add/remove fire, 1/27 for +1 fire spell skill gems
  • Back to step 4 if you fail

Step 6.

  • Prefixes cannot be changed
  • Add/remove fire once
  • The item now has a dead fire mod sitting in the suffix
  • Repeat a into b with the dead fire mod until you see T1 fire dot multi, 1/100

Step 7. The vision, and the reason this took a year.

  • Craft cannot roll attack modifiers
  • Apply a Hinekora's Lock
  • Check the exalt and breach exalt results looking for T1 dot multi. 1/267 and 1/186 respectively.

Total Costs

  • 312 Locks
  • ~16,000 alterations to hit the T1 Xoph's, which I'm fairly sure was below average
  • ~1,800 vultures
  • ~110 augments (step 5)

Vid if anyone cares to see the full process
https://www.youtube.com/watch?v=p3kuUjF_VFs

Shoutout to all the global 911 enjoyers, and let’s all have a fantastic leaguestart! See you in 911
-Stone / Disfat

u/Haha_Stoned — 27 days ago