Character and Reference Sheets
Hey y'all, it's Luke with After Eden TTRPG
I've been nose down working on trying to get this playtest packet, the adventure side of it, ready to go so that we can have everything released by the end of May.
But one quick question I wanted to ask the community is in reference to character sheets.
We're looking at the information that's available, and it's looking like we're going to have to go with four character sheets to communicate the information needed: a quick reference page on the front, where all the information that you're going to need to reference on a very frequent basis is going to be for your character; an equipment page; a features page that includes all of the features that you get outside of your class, as well as the projects that you're working on, because projects is going to be a part of our system; and then a class page. We're looking at how we could potentially do a custom page for each class. I know that's going to be a lot of work, but it's what we're looking at.
I wanted to ask:
How many pages is too many for you?
What are some of the best examples of character sheets that you've used? I know Mothership gets a lot of acclaim.
Have you ever had a game that had really great reference guides? We were looking at potentially making combat, exploration, and negotiation reference pages, maybe one of each on the table at any point for people to pick up and use, laminated or whatever.
Where, for those of you who have had character sheets made, did you design them yourselves? Were they more artistic or more utilitarian? Did they communicate the feel of the game? Or did you have an artist do it for you?
Any feedback would be appreciated, and I'm looking forward to hear what y'all have to say.