Switching chapter 1 and 2

I plan on running chapter 2 before chapter 1, starting my players as prisoners of "bandits," having Leosin help them escape after they find out the information he needs. Once they escape, he'd take them to Greenest to inform the town and rest up but before they can rest, the cult would attack, realizing their prisoners are gone, and I'd go into chapter 1 basically as written.

My question is, what's the best way to run chapter 2 in this situation? I wouldn't have to worry about them going into the cave early. The camp is full of bandits (cultists) so the cave would be too well guarded. Should the cultists put them to work and do the thing where they absentmindedly talk in front of the PCs? I'm open to suggestions and ideas.

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u/BlackWaltz47 — 13 days ago

What would a kobold PC know? Do they know things? Let's find out.

I have a player who's PC is a kobold who's clan has sworn allegiance to the Cult. He wants to break free from the cult's control because of their treatment of the kobolds. My main question is, how much would a kobold grunt know? Obviously not too much since they're at the bottom of the pecking order but I'm not sure of the specifics. Help me, Obi-wan Kenobi. You're my only hope.

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u/BlackWaltz47 — 1 month ago
▲ 15 r/lfg

[Online][5e 2014][18+][Thursdays 7:30pm - 10pm EST] Looking for players for Tyranny of Dragons

I’m looking for 3-5 players for a Tyranny of Dragons campaign. One of my friends will also be joining as a player. My hope is for the campaign to go from level 2 or 3 to at least 16th level, possibly 20th if the group works out. As the title says, the game will be on Thursdays, typically going from 7:30pm - 10pm.  

I’m 35 and have been a DM for over 5 years and have completed 2 long-term campaigns as well as plenty of others that have fizzled out along with several one-shots. I’d love for this to turn into a long term group fueled by the math rocks we all love. Despite being a module, I like adding my own flavor where I can as well as including as much character backstory stuff as possible. This campaign should have plenty of RP and combat as well as some exploration so a little something for everybody.

I’m looking for:

- People who are not jerks. I’m not interested in lone wolf edgelord PVP nonsense. I want to play a fun, cooperative game full of heroics, humor, found family, character growth, etc. The world and villains are dark and terrible, but most people don’t really want to play with characters who are evil and terrible.

- Adults only, please. I just feel creepy being mid-30s on the internet talking to teens.

- LGBTQIA+ and BIPOC Friendly

There will be a session zero where we will meet to get a feel for each other, talk about things like hard boundaries, homebrew, which RAW we want to use, anything like that. That will also be the time to do stat rolls and to discuss party makeup, get introduced to the campaign, etc.

I use discord for voice and video and Owlbear Rodeo for vtt.

I anticipate starting either the end of August or beginning of September, I know the end of summer can be weird for some people. 

If you are interested, here's the Google form: https://docs.google.com/forms/d/e/1FAIpQLSe4W9I9GnFoXtM3iEYSKv5hBS8tLPzcnqEsW7Bxa4vWw5wh2g/viewform?usp=publish-editor

I will contact via Discord on Sun Aug 9th. Thanks!

u/BlackWaltz47 — 3 months ago

Qunbraxl fight and player death

So my party of 4 fought Qunbraxl last night. It was a tough fight as it should’ve been, and our rogue ended up dying to Qunbraxl’s brain extraction. It was shocking and emotional, especially since the mind flayer only had 13 more hit points. The one thing to note is that I believe the rogue was not incapacitated, only grappled, which was a mistake on my part. Though I didn’t say anything about it.

I messaged the rogue player after the game to check in on him because obviously we were all attached to his character. He said he was fine but wasn’t super happy about building a new character this late into the campaign and was hoping I’d let the party find some way to bring him back. Then today I was messaged separately by our bard saying that I got the ruling on Brain Extraction wrong and that he felt given that, he felt we could come up with a creative way to bring the rogue back. This wasn’t said accusatorily or judgmentally, but it still frustrated me.

I see where they’re both coming from, and obviously, I made a mistake with the mechanic, but I also don’t like being pressured into reversing something like this. Should I just stick to my guns on this, or should I let them find a way to bring the rogue back? If so, how?

Any help would be greatly appreciated.

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u/BlackWaltz47 — 5 months ago