r/lfg

▲ 11 r/lfg

[Online] [18+ only] Interest check in a magical girl campaign that would most likely be using the Glitter Hearts System (PBtA)

Interested in TTRPGs? Also interested in the magical girl genre? Been looking for a magical girl campaign to no avail? Getting frustrated at the lack of magical girl campaigns? Have you been answering yes to any of these questions and are starting to get tired of me asking? Please let me know.

I have been looking to join a magical girl table for quite some time now, but either for scheduling reasons or others I have not been able to join one. I have reached a point with my fixation that I am considering running one myself. I want to preface this by saying I tried GMing before and found it very overwhelming for various reasons so I am very hesitant to try anything like this again. So, before I go dedicating a bunch of time and effort to learn how to GM well I want to see if there is even anyone else out there like me that is interested in joining a magical girl campaign, more than likely using the Glitter Hearts system, which is a Powered by the Apocalypse game. I am open to learning other systems though if anyone has any suggestions. No expierence with the system is needed by the players.

Feel free to leave comments here or send me private messages. Thank you for your time. <3

reddit.com
u/NekomeowncerGames — 1 day ago
▲ 4 r/lfg

Need 1 more player for Online DnD 3.5 campaign, healer preferred.

Hello, me and my friends are looking for anyone interested in a 3.5 campaign on Wednesday nights. Time starts at 7:00 PM EST. We do need a healer as we lost our last one. As for classes there is a Warlock, Wujin (Arcana Casters similar to Wizard), and a Fighter.

reddit.com
u/Leocrit1 — 1 day ago
▲ 9 r/lfg+1 crossposts

Rime of the Frostmaiden Play by Post - level 3 party of 2 seeking +1 or 2 solid players (D&amp;D5e2024;free;online;discord;PbP)

Greetings!

It's hot as hell in the northern hemisphere, but Icewind Dale is ice cold. The people are not very friendly, and some of the monsters may be able to one-shot you, but you'll get to meet all manner of interesting folks, like:

- famous factions like the Red Wizards, Arcane Brotherhood, and Zhentarim, seizing on every possible opportunity, of course.

- Reghed nomads who hunt the ever diminishing caribou herds. Without the sun, the plants are dying. Without plants, the animals are perishing. The people will soon follow, or be forced to migrate to the South.

- Auril, the Frostmaiden. Yep, a real god, honest word, walking among you. They say don't meet your heroes. Does the same go for your gods?

- dwarves, dragons, hags, trout fishers, and up to ten different mayors!

People don't move up here because it's easy. They do it because it's hard. And usually, because they have a secret. What's yours?

TO APPLY

Requires Google login: https://forms.gle/xLtWJkYCY3qAHXc68

QUESTIONS?

please post in comments publicly so others can see the response

WHAT IT IS AND WHY IT'S COOL

Official adventure run by an experienced PbP GM who has also run this adventure to completion at the table before.

Party of 3, looking for one or two more players. 4 is The Sweet Spot and they have a sidekick. I'm definitely looking for one, but if I get two really good applications or two people who already know each other and play together I might consider going up to five. (I initially ran the adventure with five and it was still a challenge and fun)

Dark, cosmic horror vibes, body horror, cannibalism, demonic possession, devil worship, animal slaughtering, murder, burning people alive as punishment, isolation, frostbite, bad puns, death saves... If any of those things turn you off, please swipe left right meow.

- Discord text play by post, with Avrae for rolls

- 2024 5e PHB builds only. I'll explain stats when you join. Pretty much stock standard rules, but I'm still learning the 2024 changes. Please DO NOT build your PC yet.

- Start at level 3 because the adventure is already in progress

- No homebrew.

- You will be issued a special secret as part of the character building process which may influence your decisions.

- We will also do a little session re zero when you are accepted, to go over the rules and character fit and all that good stuff (posted via text)

- Post daily, at least three times a week, but sometimes we get slow near the end of the weekend and the early part of the week (Sunday, Monday), and sometimes we post more frequently, like during combat or conversation. The pace varies, and sometimes it may seem slow, but it is steady and moving forward. They've already gained two levels.

Thank you for reading! Post questions in the comments and I will do my best to answer. I do work full time, and I'm in the Pacific TZ (West Coast US), so please be patient. The application process may take a few days. I will hold this post open for 48 hours, at least. You will know it is finished when the Google form is closed. After that, it may be up to a week before I contact you. I will not contact you if you are not accepted - sorry, but I often get too many responses to respond individually. Thank you for putting in the effort, and good luck!

u/sugarshaman — 1 day ago
▲ 7 r/lfg

[5e 2014/2024 mix][Online][12:00 EST/13:00 GMT-3] [Homebrew-Heavy] [18+] The Wild Hunt

Answer this google form if you're interested in joining!

Edit: wow, that's a lot! I'll try to reach out to the folks that replied by order of arrival/who replied earlier. Thanks for the interest!

Hey everyone. 5-year online DM from Brazil here, you can call me Victor or Zen. I hope I'm doing this correctly. This is the 2nd campaign I'm starting here in this sub, mostly because my players started new chapters in their personal lives and D&D suddenly became way less of a priority, and the campaign had to end early.

I don't particularly mind AI art since this is a personal hobby that isn't going to be monetized or shared, and I'm not gonna censor you if you want to use it. Other players may not like it, but if such a conflict of opinions happens, please do try to avoid arguing over it...

I'll try to give you the long version first, with the short version at the end, okay?

So, "basically":

Story synopsis:

The world of The Wild Hunt is enormous, colorful, strange, and occasionally deeply unfair. Gods walk among mortals. Magic can become powerful enough to cause miniature apocalypses. Adventurers can become living legends. Entire nations have their own relationships with divinity, monsters, and magic. And every ten years, all of that comes together in Achirene, where adventurers from across the world gather for the Wild Hunt. The premise is simple: find and defeat the Sacred Beast, a divinely empowered creature chosen by a god for the Hunt. The winner receives immense wealth, political influence, and an audience with Achirene's ruler, where they may make a single wish. It's supposed to be a celebration of unity, love, and second chances. Naturally, things are going to go horribly wrong.

What kind of campaign is this?

The campaign is heavily focused on roleplay, character development, exploration, and story, with roughly a 75/25 roleplay-to-combat ratio.

Combat is important, but I don't want every problem to become a tactical encounter that takes five hours to resolve. Many conflicts can instead be handled through conversation, negotiation, intimidation, trickery, absurd magical nonsense, or simply making extremely questionable decisions and seeing what happens. If you ask "Can my spell do XYZ?" and the rules can be interpreted weirdly, make your argument, and if you convince me, then yeah, you can! Roll for it!

There will also be a lot of music. I like assigning hand-picked BGM to scenes, characters, locations, fights, revelations, and particularly dramatic moments. Music is a fairly important part of how I run the game. The campaign will be somewhat linear in its major story points, but of course, the characters' choices will still have significant consequences for the world and the people in it. Railroading isn't fun for anyone, and honestly? If you can surprise me as a veteran DM with the chaotic players I've had in the past, then kudos to you, I'd be more proud than mad.

And this is intended to be very long-term. The campaign will eventually continue beyond level 20, rather than ending immediately after the party reaches the usual cap. If everything goes according to plan, you'll actually get to experience being level 20 for more than just the final ten seconds of the campaign before the credits roll.

The world setting:

The setting takes inspiration from things like Project Moon, Touhou Project, The Witcher, and Genshin Impact, while still being its own setting.

Expect grim fantasy alongside ridiculous whimsy. Beautiful places hiding ugly truths. Strange species, powerful gods, eccentric adventurers, political machinations, horrifying monsters, colorful cities, and people who have absolutely no business possessing the amount of power they have.

One of the major arcs takes place in a legendary Magic Academy that has trained many of the world's greatest spellcasters.

This is not Hogwarts. I swear it's actually fun. The academy's power scale is completely absurd. Students are encouraged to develop increasingly creative and unconventional applications of magic as they advance. Consequently, it is entirely impossible to go a week without witnessing at least one localized magical disaster.

Magic PvP tournaments are common. Eccentric geniuses are everywhere. Species that would be unheard of in ordinary human cities walk around campus. Royalty from other dimensions might attend your classes. You may have Elemental Basics with the nereid prince of the Feywild while attending to Magical Anomaly Defenses with a dragon. You can have breakfast with the daughter of a god and spend the afternoon fighting a horde of pigeon-sized sentient rocks. Maybe you'll even fight fifty gorilla sized krampus, or one krampus-sized gorilla. Nobody at the academy will consider this particularly unusual. The story will also span several in-game years, allowing the characters to actually grow alongside the world rather than simply receiving a convenient timeskip whenever the plot needs them to be stronger.

What I'm looking for

I'm looking for up to 3 players, and beginners are absolutely welcome.

I'm much more interested in finding people who enjoy collaborative storytelling and creating memorable characters than people who already know every rule in the book that will be turned to dust anyway. The campaign is heavily homebrewed, so there will be plenty of unusual mechanics, abilities, creatures, and balance decisions. I tend to make player characters fairly powerful compared to NPCs and enemies, but I still aim for encounters to be challenging and appropriately balanced. If you're looking for a campaign where your character can become genuinely ridiculous over time, this will probably be your kind of game. If you're looking for an entirely RAW, combat-heavy, tightly optimized dungeon crawl, this probably won't be.

Group expectations

This is an LGBT+ and neurodivergent-friendly group. I want everyone at the table to feel comfortable being themselves, and I'm willing to work with players who have accessibility needs. I've previously had players with disabilities, including blind players, and I'm happy to discuss accommodations before the campaign begins.

There will be no explicit content. That is a firm boundary.

Romance, however, can exist as part of the story if the players involved are comfortable with it. Some of my previous players have developed genuinely fantastic romantic storylines between characters, and I'm happy to let those relationships develop naturally rather than banning romance altogether.

Finally, this is intended to be a long-term campaign. You don't need to guarantee that you'll never miss a session—life happens—but please only apply if you reasonably expect to be able to participate consistently. Frequent interruptions that make it impossible to participate in the session are understandably frustrating for everyone involved. Serious circumstances are, of course, a different matter.

We'll be playing Saturdays at 12:00 EST / 13:00 GMT-3.

If the world sounds like your kind of weird, feel free to apply!

---

TL/DR: TL;DR:

The Wild Hunt is a long-term, heavily homebrewed D&D campaign mixing grim fantasy, whimsical nonsense, absurd magic, and character-driven storytelling, inspired by Project Moon, Touhou, The Witcher, and Genshin Impact.

The campaign is roughly 75% roleplay / 25% combat, with a strong emphasis on character development, exploration, player choices, and lots of hand-picked music/BGM. Expect unusual mechanics, powerful characters, strange species, gods, political intrigue, and the occasional magical catastrophe.

The campaign's major story eventually leads to the Wild Hunt, a massive international competition held once every ten years to hunt a divinely empowered Sacred Beast. What begins as a celebration of unity and second chances gradually becomes something much more dangerous as rivalries, political agendas, gods, and ancient conflicts collide.

One major arc will also take place at an absurdly powerful Magic Academy, where students casually perform magic capable of causing localized apocalypses. Think less “Hogwarts” and more “what happens when you put the world's most unhinged magical prodigies in one building and encourage them to innovate.”

The story will span several in-game years and eventually continue past level 20, so reaching level 20 isn't going to be the campaign's immediate ending.

I'm looking for up to 3 players, and beginners are welcome. LGBT+ and neurodivergent-friendly group, with accessibility accommodations discussed on a case-by-case basis. No explicit sexual content; romance is allowed between consenting players/characters.

Saturdays, 12:00 EST / 13:00 GMT-3. Online.

This is a campaign for people who enjoy roleplay-heavy D&D, weird character concepts, long-term character development, collaborative storytelling, and a world that can go from “having breakfast with a god's daughter” to “fighting sentient rocks” without blinking.

u/vhrossi1 — 1 day ago
▲ 2 r/lfg

Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here!

Hey there, /r/LFG! If you're trying to grow a gaming community, be it a Discord server, a Western Marches game, or something else entirely, we'd love to see it here. As always, please be civil when responding to others and follow all listed rules for the subreddit. If you have questions or concerns please contact the moderators through the link on the sidebar. Happy posting and have a great week!

reddit.com
u/lfg_bot — 1 day ago
▲ 9 r/lfg

[5e][Online][Wednesday][7:30 PM CST] [21+] [2014] Can you stop The Family before they become One?

The story of the Family is one of common tragedy turned monstrous. A mother and father, heartbroken over the loss of their only child, were willing to do whatever it took to be reunited. With an ample fortune, minimal arcane knowledge, and never-ending obsession, they scoured through tomes and scrolls of vast libraries, paid wizards and clerics of great skill, and prayed to every deity and other force they could think of. Still, nothing brought their child back from the great beyond.

At the depths of their despair, they attempted a ritual not fully understood. The resulting abomination was their souls and bodies fused together, driven by their basest natures and a terrible hunger to expand The Family.

You have seen all this in a terrifying joint vision of the future tragedy. The question now is, can you find a way to stop The Family before they become One?

Logistics

Welcome to my homebrew game! My name is Katie and I've been a DM for about 7 years now. I'm running a new game on Wednesday nights at 7:30 pm CST (UTC-6). I am looking to run with 3-4 players. We'll be using DNDBeyond for character sheets, Roll20 for maps, and Discord for everything else. We will be using D&D 5e, with the 2014 ruleset, and players will be starting at Level 3. Any official classes/subclasses/races are acceptable. Each session will last approximately 3-4 hours, depending on the flow of the session and needs of the players.

Player Preferences

First off, respect is key. As part of that, I believe everyone should focus on collaborative play, respect for the time spent (please show up when you say you will), and investment in the game and group success. My games tend to lean more toward roleplay (though there will be plenty of combat), and I work very hard to incorporate specific details and subplots for the characters, so I also really appreciate players with in-depth characters who would love to explore more.

Application

Please fill out the attached form. If you have any questions, feel free to ask here in the comments of this post! After applicants have been narrowed down, I will be reaching out for interviews.

https://docs.google.com/forms/d/e/1FAIpQLScb9fr0ZGHr42oLgiZrWJNt2QZHBP1B9EgykNk1_KbQJrWfzw/viewform?usp=publish-editor

u/kas1290 — 1 day ago
▲ 7 r/lfg

[Player][Online][EST[[5e 2024/CoC/WoD/Always interested in new systems and settings] Disabled parent looking for a hobby

Hey all, 
  
So,  I'm a man in my early 40s, disabled (legally blind), raising my 6-year-old nephew. It's a little difficult to get out of the house and I'm going a bit stir crazy, so I'd very much like to get back into TTRPGs. I played when I was younger and played several games via discord back during COVID, but it's been a few years since I've been actively involved.   
  
My disability does not hinder me from playing.
  
I have experience playing D&D and Call of Cthulhu, and while I've never played I've been reading the WoD books since the late 90s and would love to play. I also see all kinds of new and old systems I've never even heard of and they sound great.  
  
The problem is scheduling. In terms of our nighttime routine, I can't really play between 4:00 and 8:00 PM EST AT THE EARLIEST, which seems to be the time when most games start. I don't mind going late, to be clear.  
  
I'm especially interested in anything horror or horror adjacent, as horror fiction and movies are one of my great loves, but I'd also love to be part of a regular ol' D&D campaign. 
  
Ideally I'd like to find a group to play with in the long term. I'd be especially interested in something like Masks of Nyarlathotep, which it is my great ambition to play one day. 

LGBT+ friendly, and if you're the sort of DM who puts "no racism or bigotry will be tolerated," good, that's the only sort of game I want to play. 
  
If you have any questions let me know. I'm an open book. 

reddit.com
u/GodOfDarkLaughter — 1 day ago
▲ 27 r/lfg+2 crossposts

In case anyone is interested in Shin Megami Tensei roleplaying

We are aiming to start around September or October; if you have already played Nocturne, you may want to avoid this as the campaign is pretty much that story, with the variations that come from roleplay and not railroading of course. You can roleplay as a demon, human or fiend (like the protagonist of Nocturne), but you can fuse with demons, consume Magatama, etc., so your character could suffer some radical transformations according to your will.

Also, the system is incredibly faithful to the in-character conversation and combat mechanics in the video game, so if you enjoyed those tactical uses of spells and the like, exploiting elemental vulnerabilities, negotiating with demons and such, you are going to love it. For more information please watch the video.

youtube.com
u/TheJaguarThatTalks — 2 days ago
▲ 12 r/lfg

Online Sandbox Campaign - DM Looking for Players [Other]

I am a DM looking for a handful of players who may be interested in starting a sandbox campaign generally based on gaining power in a fantasy world. Finances, brute force, subterfuge, diplomacy, and magic are all means to gather more influence, but as you rise, so will the dangers of opposing forces.

The party will begin at level one, free feat, magic item, whatever you like that isn't too bonkers. The group will do a one-shot framed as a contract for a mercantile company, and upon completion be released into the world. From there, do your thing. Buying businesses or property is smart, but maybe avoid profitable and delicious crime unless you cover your tracks. Doing jobs and bounties is good cash, but how will you invest it? New gear for wilder adventures, or open a restaurant and hire a chef to cook up rare monsters? Up to you!

Some racial/species differences will be in play, but pretty much anything goes as long as it fits into a standard fantasy setting. Customization of characters and abilities is encouraged, and I will make sure the group has their desired mix of battle, exploration and intrigue. PvP/stealing among party members will not be enabled, but can be a lot of fun to do when everyone agrees on it. New-ish players are welcome, but please know some basics of how to play. Experienced players are welcome, but please don't be 100% married to every rule, but most things will be the same. The party is going to become very powerful quite quickly, but so are the enemies, and the world is very big.

There is a whole bunch of info about the world if you want it, and there is a short version. Feel free to read either or both, but please read one. Spells and deities might be tweaked here or there, but your stuff will work.

Most importantly, this game will be inclusive of every type of human. No belittling, bullying, or being a jerk to anyone for any reason. Everyone is welcome and worthy of respect.
Also, sexual stuff will be kept to a minimum. If you insist on tapping more than a keg at the tavern, it will be a "fade to black" type situation. That said, I encourage jokes during play, and there will be a ton of gore and violence, and people/creatures being treated very rudely by others. If you have any phobias or something specific you'd like to avoid, let me know on the side and I'll quietly make sure it never comes up.

Voice and paperwork on Discord, maps on Owlbear. Ask for an application to join, which is mostly for character/contact info.

reddit.com
u/Ok_Peak4835 — 2 days ago
▲ 3 r/lfg

[Online] [Other] Horror social deduction group roleplay game

Hi everyone! It's my first time posting on this Subreddit, so apologies if this isn't the right one!

I and a bunch of friends are looking to play a social deduction game, but we are a few players short. The game has a heavy roleplay focus: at the beginning of the game, the players choose from a set cast of characters and play through the game while roleplaying as said character.

The game is a long-form, story-driven deduction game inspired by games such as Mafia and Town of Salem, narrative experiences like Until Dawn and The Dark Pictures Anthology, and tabletop RPGs such as Dungeons & Dragons.
If you are familiar with choice-based narrative games like Until Dawn, you're going to have a blast, as each season draws heavy inspiration from them

The game does not take place in sessions, but rather just as a thing the players can hop on and off whenever they are not busy to talk with the rest of the cast. The game is entirely text-based.

Be aware that the game does include perma-death. If your character dies, you will be unable to keep playing until the end of the season.

For further information and an invite, please hit me up in the comments or DMs! :)

reddit.com
u/Loose_Mood4665 — 1 day ago
▲ 4 r/lfg+1 crossposts

[Online] [D&amp;D 5e 2014 or 5.5e 2024] Two players (23F &amp; 26M) looking for GM and/or group

Hello! My friend (26M, forever GM) and I (23F, player for 1.5y) are looking to join a D&D campaign! Both of us prefer to join a new campaign over one that’s been running for a while. We are interested in groups that are for adults only.

We are not attached to any specific character concepts, and prefer to make characters that fit into the world we are joining. We both enjoy high fantasy, LotR type stuff, but definitely open to other things. Ideally would like to play long-term.

We both have Discord for voice. Strongly prefer Roll20 for VTT.

reddit.com
u/MinutesTilMidnight — 1 day ago
▲ 9 r/lfg+1 crossposts

[Other/Custom][Online][EST][Tue/Thur/Fri] (21+)(LGBTQ+) Moonlight Court; A Post Medieval Political Intrigue Game

Quick Info

System: Custom D10 system

Platform: Foundry hosted by Forge ( account required - free )

Players: Looking for 4 Players

Schedule: Group Dependent; Weekly either: Tuesday / Thursday / Friday – 6pm to 11pm EST

Experience: Some experience, comfort, familiarity & willingness to Role Play

Setting: Paris, France 1550 – Post Medieval / Renaissance
Application Method: Google Forms & Discord Interview

Apply ✨ >> HERE << ✨

HOOK
You beat the odds, 1 in 3 don’t make it past infancy but more than that most born like you end up either mad or dead by their own hand. You were born with the ability to channel Magick that resides within you. This doesn’t mean you know much about magic, in reality you probably know very little. All you know is when it works it works. When it doesn’t? Even at a young age you’ve learned that the danger of failing to control this power outweighs even doing it.
You don’t know about the various wars France finds itself in. Or that their string of victories is thanks to the Late King Francis I’s decision to use Magick on the battlefield. You don’t know that the King’s Small Council runs France more than the actual King does. Nor do you really understand why you have been chosen by the King’s very own Court Sorcerer to serve as his apprentice.
But you’ve just arrived at his home with others around your age, assumedly just like you. Each of you are to serve him until he declares you stable and competent. Earn a seat at the Council and defend your county when summoned – in the meantime you’ll be serving the needs of the King’s Small Council as a Courtier.

SETTING
This game is Alternate History – the goal is to adhere and honor historical limitations but actions of the PCs can always change the course of the future. That and some things will be tweaked to make for a better story, after all this is a game at the end of the day.

The main setting will be the city of Paris, France in 1550 but surrounding cities and countryside may also be explored.

GENRE / TONE / TROPES
Magical Realism, Grimdark, Alternate History, Political Intrigue, Love, Identity, Coming of Age, War, Nationalism, Inevitable Tragedy, & Existentialism.

About the GM
I’m in my late 20s, He/Him. I’m a long time GM with experience as a GM and as a Player in both combat & role play heavy systems. Systems like Burning Wheel, DnD 2e/3.5e/5e, WODv5/v20, Mutants & Masterminds – to share a few.

What I’m Looking For
I am looking for Players who are interested in Role Play, that can self motivate in session. Who don’t rely on other Players to move the narrative but also a collaborative team player. I want players over 21 who have strong media literacy & understand that people (NPCs) are complicated and neither good or bad. It’s okay to get frustrated when things go wrong but I am looking for Players that understand that their actions have consequences. That failure might happen more than successes. I want Players who can go whole sessions without rolling if need be, who can rely on their Role Play skills. Most of all I want Players who want to see their PCs be faced with challenges and grow, to create a PCs that they enjoy playing. I understand that this falls on me too, to create a dynamic and challenging world that blends your PCs backstory and challenge their ambitions.

SYSTEM
This is mostly a custom system. Its Foundation is primarily White Wolf’s Storyteller System, where D10s are used to resolve conflicts. The use of their Nine Attributes and Twenty One Key Character Traits. Abilities, Health, Willpower, and optional Advantages & Flaws. Experience will be given at the end of each session, with ways to earn additional points – these points can be spent to level up Abilities, Attributes, and even to purchase more Advantages.
There are other systems that also influenced additional content in this ‘system’ including; Burning Wheel & Pendragon.

Don’t worry though! If you’re a good fit you’ll be invited to the Discord that has all the information you should need in order to make a character & play the game. Even some lore documents if you’re that kind of person.

Important Takeaways

  • LGBTQ+ Friendly & Inclusive
  • Players must be 21+
  • Player Characters are young apprentice mages
  • Some level of commitment between games is expected via PBP
  • Session Zero is planned to be in Early September
  • Have a Character ready before Session Zero
  • Must use Forge & Discord (voice)
u/Valdamy — 1 day ago
▲ 5 r/lfg

[Online] [5e 2024] [18+] Players wanted for Homebrew Planescape Campaign!

We recently had a player depart due to time conflicts with their new job so I'm looking for a cutter or two to join our ongoing 5.5e Planescape game.

Sessions take place **Tuesdays at 7:30 pm Pacific Time**.

This is a multiverse-spanning campaign where you will journey to explore the far-flung corners of the planes and investigate the mysteries behind a cosmos in crisis. The places you will visit are not only limited to Sigil and the Outerlands, but also the Inner Planes, the Feywild/Shadowfell, Wildspace, and the Far Realm. In other words, the multiverse is your sandbox! And given the homebrew and sandbox nature of this game, you as players will have a lot of input on the story (e.g., where to go, what leads to chase, which faction's philosophy to align with). This is why I'm specifically looking for those who already have some familiarity with the Planescape setting, so they know what aspect of the planes they find interesting and want to explore through this campaign. Expect lots of detective work, exploring uncharted territories, and perhaps even philosophical debates!

If all of this sounds like a good time to you, shoot me a message with some basic info (name, pronouns, age, timezone) about yourself and what kind of planewalker you want to be!

reddit.com
u/folkrekr — 2 days ago
▲ 6 r/lfg

[5e 2014] [Online] The kingdom of Feylund - open world sandbox campaign

I am running an open world sandbox dungeon crawler type DnD game, lots of combat, taking place in the kingdom of Feylund, under tyranical rule from the mad king Magnus Andres and his elite royal guard.

Make a level 1 character, begin in a dungeon, have at it!

We will be playing in two days, on friday the 21st of August (eastern standard time)

DM me if interested.

reddit.com
u/Interesting-Past3272 — 2 days ago
▲ 3 r/lfg

[Online][5e][2014][2024][CST] I'm looking for players for a campaign set on the sword coast.

I'm looking for players for a campaign set on the sword coast. I want the campaign to be relaxed and beginner friendly at the start. Dm me or leave a comment if you are interested. Edit: Sessions will be on saturday evenings.

reddit.com
u/sometandomwords — 2 days ago
▲ 7 r/lfg+2 crossposts

The Astral Lounge - [seeking players] [Online] [DnD 5e 2014] [beginner/LGBT friendly] [Thursdays 10am-2pm EST]

Welcome all to the Astral Lounge!

Whether it be a girl’s night out, coping with a messy breakup, or an average Saturday night to you, you find yourself at the newly opened Astral Lounge. You’ve heard that the Astral Lounge is the best party spot on the Ethereal plane, boasting a bar full of one-of-a-kind cocktails and dwarven beers, a hookah lounge, and a private gambling room. Tonight, DJ LaRocka, an entertainer well renowned across the planes, takes the stage. You spend time in whatever way seems most fitting to you, perhaps dancing the night away, eyeing someone up across the bar, or sipping on a club soda at the bar because you’ve been delegated the task of ensuring all your friends arrive home safely. As you dance your night away, you start to realize that this bar isn’t quite what you thought it was. And you also realize that you can’t leave until you make things right.

I'm AC (26F) and I will be DMing this mini campaign for some of you! I've been playing DnD for three years and I've been DMing for two years. This campaign will take place at 10am-2pm EST on Thursdays. It will be a short campaign, maybe around 5 game days plus a day for a session zero. It may take longer or shorter depending on party progress. I'm looking for players that enjoy RP, as this will be an RP heavy campaign (70/30 RP to combat). I work best with people who care a lot about their characters and their backstories. I use Discord for voice, Foundry VTT for combat, DnD Beyond for character sheets, and theater of mind for RP.

If this campaign sounds like something you would be interested in, please fill out the google form below.

https://forms.gle/T4kPp6j662icREu8A

u/True-Place9937 — 1 day ago
▲ 7 r/lfg+1 crossposts

[DnD 5e][Thursdays @ 7pm est][Homebrew][Long Term][2014-24][Online]

TWO ADVENTURERS WANTED: ENTER RUNE HOLLOW

System: D&D 5e

Setting: Homebrew Fantasy World

Openings: 2 Players

Experience: Experienced Players Preferred

Welcome to Rune Hollow

Rune Hollow is a massive homebrew D&D world built around political conflict, ancient magic, dangerous factions, powerful religions, exploration, and player-driven storytelling.

This is a world where kingdoms rise behind impossible walls, queens compete for the future of empires, assassins hunt corrupt nobles, cults serve the embodiments of the Seven Deadly Sins, adventuring guilds send heroes after monsters and forgotten treasures, and ancient artifacts left behind by gods can change the course of history.

From the towering anti-magic walls of Val'Thaelen, capital of the Alora Kingdom, to the divided lands of the Eldarian Empire, Rune Hollow is filled with cities, nations, cultures, organizations, religions, and conflicts that have been built specifically for this setting.

The world is populated by humans, dwarves, halflings, gnomes, tritons, goliaths, warforged, aasimar, beast races, and countless others, each with their own place in the world's history.

Magic is everywhere, but power always comes with consequences.

You might uncover relics from forgotten holy wars, become entangled in the politics of Eldaria's Four Crowns, join an adventuring guild, hunt the leaders of forbidden cults, cross paths with secret assassin organizations like The Shepards and The Blood Hand, explore ancient ruins, fight monsters for coin, or become involved in conflicts much larger than your original adventure.

Rune Hollow is not a world waiting for the heroes to arrive.

It is already moving.

The question is what happens when your character becomes part of it.

WHO I'M LOOKING FOR

I'm looking for two players who genuinely enjoy getting into character and becoming part of a long-running world.

I'm specifically looking for players with:

Strong roleplaying capabilities

You don't need to be a professional voice actor, but I want players who can think and make decisions as their characters, interact with NPCs, and contribute to meaningful character moments.

A good amount of D&D 5e experience

You should already have a solid understanding of how 5e works. You don't need to know every rule in the book, but this probably isn't the best campaign for someone playing D&D for the very first time.

Interest in lore and worldbuilding

Rune Hollow has a LOT of established lore. You aren't expected to memorize it, but players who enjoy discovering history, factions, religions, politics, locations, and mysteries will have plenty to sink their teeth into.

Characters with personality

I want characters with motivations, flaws, beliefs, relationships, fears, ambitions, and reasons to adventure. Your backstory doesn't need to be a novel. I would much rather have a character who feels alive.

Team-oriented play

This is a cooperative game. Your character can disagree with the party, have secrets, or make questionable decisions, but everyone at the table should ultimately be here to create a great story together.

WHAT TO EXPECT

Expect a campaign where your choices matter.

NPCs can become allies or enemies. Factions can remember what you've done. Political situations can change. Characters can gain reputations. Mysteries may remain undiscovered if nobody searches for them.

This world is a multi-campaign sandbox. This means that what you do in your campaign can affect the trajectory of the other 4+ campaigns. Burned down a town? Cool! Now no one gets the town. Killed the king of an empire? Great! Now everyone else will feel the consequences of your actions.

There will be dangerous combat and monsters to hunt, but Rune Hollow is much more than moving from one fight to the next.

Custom mechanics are included such as: crafting, expanded exhaustion system, guild ranks, and much more…

Roleplay, exploration, investigation, character development, faction relationships, politics, religion, magic, and the consequences of your decisions are all major parts of the world.

If you're the type of player who sees a mysterious organization mentioned once and immediately thinks:

"I need to know what the hell those guys are doing."

You'll probably fit right in.

INTERESTED IN JOINING?

The best way to reach me is through Discord.

Discord: Kroh

After I add you back, message me, tell me a little about yourself, how long you've been playing D&D 5e, what kind of characters you enjoy playing, and what you're looking for in a campaign.

I'm only looking to add two players, and finding people who fit well with the group is more important to me than simply filling the seats.

Your story in Rune Hollow hasn't been written yet.

Come change the world.

21+ please!

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u/KrohTheDM — 2 days ago
▲ 3 r/lfg

[Online][5e 2014][20+][Thursdays 4pm to 9 or 10pm PST][Weekly] Landless knights answer a distant lord's call for aid. An immersive, OSR-style sandbox in the fog-bound highlands of Malija. Seeking 3-5 players.

To any knight of good name and no present banner, from Duncan, Lord Carlisle of Benmor, greetings.

I will be brief, as I am writing many of these. My province lies at the northern edge of the realm, where the King's peace runs thin and the winters last half the year. My neighbor presses my borders and my granaries run low. My roads north have gone quiet. The pilgrim road through the Saint Agatha Vale has carried no pilgrims since the autumn, my outposts there are a season behind in their reports. More troubling still, the riders I sent to learn the cause have not come back to tell me anything at all.

I have need of knights, and levies and hired swords will not serve. I do not much care what became of the banner you followed, provided your spurs were fairly won and your name carries no crime I would be made to answer for. The terms are these: wage in honest silver, bed and board within my walls, arms and remounts from my own stables, and work fit for your station. There is land in my east that needs capable stewards. You'll find my generosity is running unseasonably warm for any who answer my call.

Present yourself to my steward at Benmor with your arms, your horse if you have kept one, and what proof of your name you can offer. You will be fed while your claim is weighed. Come soon. I would have this settled before the snows.

Duncan, Lord Carlisle

Hi, I'm James. I've been GMing for about 7 years, and I'm putting together a table for a weekly highland sandbox about knights trying to claw their way back into the world.

The Premise

You'll play a knight with no lord. How you lost yours is yours to write. Your lord may have died, you may have been dismissed, disgraced, or simply forgotten. Either way, you hold a title but no land and no fortune. Your armor needs mending, your horse is getting old, and the peasants have stopped bowing when you pass. Carlisle's letter finds you in low circumstances, and offers the first way out of them you've had in a long while.

The Setting

Malija is a highland province at the cold northwestern edge of the kingdom of Sarda. It's a land of two extremes. Dark wet glens with thick fog fills the valleys most mornings, thick enough to lose a cart in, while up on the heights the sun is hard and the wind is harder and a bitter constant.

Two noble houses share the province, locked in a feud twenty years cold that has recently drawn blood. Between their holdings, nomadic clans herd sheep in the high country, keeping their own ways and their own old faith, trading warily with the lowland towns on market days. The Church of Yarra, the sun-goddess, keeps her Kindling at dawn in the town squares, though her light runs thin the further you get from the castle walls. And to the north, things have gone quiet in a way nobody can explain: outposts silent, pilgrim roads empty, riders sent to investigate simply not coming back.

It's mid-fantasy. Not low, not epic. Early-medieval sword and sorcery, where magic and monsters share the world with boring mundane things like taxes, road tolls, and crop rotation. The whole province is mapped and explorable: fog-bound river towns, mountain passes, a fortified monastery at the edge of the marshes, high moots where the clans swear their oaths, and a lot of "empty" country where a while lot of interesting things may happen.

The Game

This is a sandbox in the OSR spirit. There is no plot waiting for you. There's a big, living map full of factions, rumors, and trouble, and what happens is a result of what you do. Expect lots of roleplay, politics, investigation, and travel through hard country, with combat that is quick dangerous and means something when it happens.

The world takes its own turns. I run several systems on the back end to keep the environment dynamic: weather rolls in and changes what's possible on the roads, events unfold on their own schedules, and the inhabitants of Malija pursue their own aims between sessions. The province doesn't pause while you decide what to do. Ignore a rumor and it develops without you. Make an enemy and he sits in my notes scheming his revenge. The Malija you return to each week is one your choices have actually bent, and one that has kept moving in the places you weren't looking. I have a lot of tools to help me keep track of all this.

The people who live here will be very present. The factions you'll encounter, from the two feuding noble houses to the highland clans to the Church of Yarra, hold real sway in the region, and they are active participants in the unfolding narrative, whatever direction it goes. They have their own goals, their own quarrels, and their own opinions about a band of landless knights riding through their business. They'll court you, use you, obstruct you, or come after you depending entirely on how you deal with them.

Which is the whole point: you are the drivers of this narrative. I provide the world and its happenings and little more. The story is whatever emerges from your choices colliding with it. Fair warning, then: this style rewards... and somewhat requires proactive players. If you like chasing threads, taking risks, and making your own goals, you'll thrive here. If you prefer a guided narrative with clear quest markers, this probably isn't your table, and that's fine. It's just not what I run.

Characters

Every character starts from the same place: a knight of good name and no present banner. Within that, there's a lot of room. What matters is that your knight has a name, a past that cost them something, and a reason to answer a letter like Carlisle's in good faith... more or less.

The best fits for this table are characters with wants. A knight who intends to reclaim something, prove something, atone for something, or build something gives the sandbox a direction to push towards. A knight who's just along for the ride gives it nothing. Your backstory doesn't need to be long, just something compelling for you that makes you want to play this character.

Faith and the Order of Yarra. The dominant faith of Sarda is the Order of Yarra, the sun-goddess. She is the lightbringer and banisher of the profane, working through fire, conquest, and the hearth: a kind, gracious, and vengeful god whose charity is absolute and whose will is unrelenting. She will guide you, warm you, and cleanse you, or incinerate you if you stand in her way. Her faithful wear some article of yellow or orange, keep the Kindling at dawn in the town squares, and hold nothing in greater contempt than the profane arts.

If you want to play a knight of faith, this is the faith, and there's room in it: the zealot, the doubter, the chapel knight raised in her service, the sinner she cleansed by fire. Any devout character, and especially any Cleric or Paladin, will certainly be hers.

Her legends also tell of the Knights of Yarra, mortal warriors sanctified by the goddess who live ordinary lives until she calls, then arrive on the battlefield by bolt of golden lightning, in gleaming plate and a cloak the color of sunset. Whether those stories are true is the kind of thing a character might have opinions about.

Magic. Magic is real but uncommon in daily life. Casters exist as court arcanists, scholars, hedge-practitioners, and the clergy, but the average villager will go years without seeing a spell. A magic-using knight is unusual and will be noticed, so your magic should have a story: where you learned it, who taught you, what it's cost you.

One restriction on concepts: nothing profane. No necromancers, no fiend pacts, no secret monsters or eldritch flavored guys. The Order burns that stuff on sight, so if someone in the party is carrying it, the campaign turns into a story about hiding from the church, and that's not the game I'm interested in running. If your knight can't walk through a town square at noon, pitch me something else.

In that vein, there are some restrictions. For example: Warlocks need something like a patron saint, not a demon or a deep one. Druids and wildshaping are a bit too out there. Save that stuff for the non-player entities.

On Elves. Humans and Elves are the two peoples of Malija, and the two playable races. Elves are the offspring of a human and a being known as a Sylph, and the Sylphs, it is said, consider them abominations. Most elves enter the world abandoned: toddlers who wander out of the woods some morning without the faintest idea of who or what they are, taken in by whatever goodhearted family finds them. They grow fast, learn faster, and settle deep into their habits. Slender and fair, ill-suited to heavy lifting, with a preternatural knack for the arcane, arithmetic, and craft. In Malija they're an accepted but outcast minority: one elf for every ten or fifteen humans, clustered close to power without ever quite holding it. An elven knight would be a rare thing indeed. Rare, but not unheard of.

My GM Style

I'm an immersion-first GM. We play in-character at the table. Out-of-character talk happens when it needs to, but during scenes, when your character is in the room, so are you. The whole game leans on that, and it works best when everyone commits.

I'm also half GM, half DJ: I run live music and ambient soundscapes throughout the session. My goal is a production immersive enough that even I forget we're playing a game for a moment.

Sessions run 4-6 hours.

The System

D&D 5e (2014 rules), base content only. Anything beyond that is at my discretion. Races: Human or Elf, as above.

That said, I'm flexible on the mechanical side of it. If there's a racial bonus or feature from another race you really want for your concept, I'm happy to swap it in within reason. Reskin the stats, keep the fiction. We play off the character sheet primarily. The question at my table is rarely "what can I do?" but rather "what do you do?" Your character's name, reputation, and choices will matter far more than your build.

(If you're the kind of player who'd be excited to try a system like Forbidden Lands instead, mention it when you apply. I'd love to run it if the group's up for it, but 5e is the default.)

Who I'm Looking For

  • 3-5 players, ages 20+ (mid-20s ideally).
  • Dedicated roleplayers, and folks who've sat in the GM chair themselves get a slight edge. GMs tend to read a sandbox the way it wants to be read.
  • Players who lean into the adventure. Characters who engage with the world, take risks, and pursue something. A party that hides from the story makes for a dull sandbox.
  • Reliability matters a lot to me. This is a weekly commitment, and five other people's evenings depend on everyone showing up. If you can't make a session, I ask for 24-48 hours notice so we can all plan around it. No-call-no-shows and habitual last-minute cancellations aren't a fit for this table, so please only apply if Thursday evenings genuinely work for you.
  • This table is open to everyone. All backgrounds and identities welcome. Bigotry of any kind is an instant removal, no warnings.

To Apply

  1. Fill out the form: https://docs.google.com/forms/d/e/1FAIpQLScV46rd1bvcsGjGKodHqjwwDw-IL-BcDDdsQRoSUI2FK5jXsg/viewform?usp=header
  2. Then comment or DM me with a little about yourself, and your answer to this question:

How did your knight lose their lord?

I'll reach out on Discord, we'll have a chat, and I'll assemble the group over the next week or two. Looking forward to reading your answers.

u/Remarkable_Drive800 — 2 days ago
▲ 5 r/lfg+2 crossposts

D&amp;D 5e 2014/2024 Offline in London, England

So I moved back to London a short time back and I haven’t yet found myself a solid party to adventure with! I’m a professional writer and I’ve got 12 years of playing and DMing experience and whilst most of this is 5e 2014, I can turn my hand to 2024 too.

I am hoping for this to become a regular game and a campaign that spans levels 1 to 20, as well as becoming the basis of a solid friendship group.

I like to be led by my players so such things as scheduling, edition, play style, and homebrew etc will all be decided by the party of players, not just me alone.

Here’s to hoping we can have a real adventure!

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u/Supernatural-20 — 2 days ago
▲ 4 r/lfg

[The Ashen Crown] [Online] [D&amp;D 5E] [2014] [Homebrew Long Term] [Looking For Player] [19+] [Weekends]

Players!

Looking For 3 Players I'm Starting A New Campaign It'll Be A Long Term High Fantasy Homebrew Campaign. I'll Use Foundry Vtt, Discord For Communication And D&D Beyond Just For The Character Sheet. We'll Start From Level 2. The Lore Is So Interesting I'd Love To Share With All Of You!

The Lore :

For centuries, the Kingdom of Avaron has lived in peace. But its history is built on a lie.

Long ago, an ancient civilization discovered a source of magic buried beneath the world called the Heart Below. They tried to control it, and instead nearly tore reality apart.

The civilization vanished, its cities were erased from history, and seven magical seals were created to keep the Heart asleep.

Nobody remembers this anymore.

Until one of the seals breaks.

Strange things begin happening across the kingdom. People dream of places that don't exist, ancient ruins appear overnight, and a city that was supposedly destroyed thousands of years ago suddenly returns.

Now kingdoms, powerful mages, and ancient cults are searching for the remaining seals.

The players start as ordinary adventurers who get caught up in these strange events. What begins as a simple job slowly turns into something much bigger as they uncover the truth behind the vanished civilization, the broken seals, and the thing waiting beneath the world.

The biggest question is simple:

Do they seal the Heart again, or discover what happens when it finally awakens?

You Can Find Me On Discord With My Username : phorteen14

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u/senseuser — 2 days ago