Image 1 — According to the SFIA episode ‘AI Run Government’, AI ends up running everything, starting with the most trivial decisions. I’m creating a game where the AI starts out as an adviser to a world government and, once you’ve gained its trust, you might end up leading them to a utopia – or perhaps not...
Image 2 — According to the SFIA episode ‘AI Run Government’, AI ends up running everything, starting with the most trivial decisions. I’m creating a game where the AI starts out as an adviser to a world government and, once you’ve gained its trust, you might end up leading them to a utopia – or perhaps not...
Image 3 — According to the SFIA episode ‘AI Run Government’, AI ends up running everything, starting with the most trivial decisions. I’m creating a game where the AI starts out as an adviser to a world government and, once you’ve gained its trust, you might end up leading them to a utopia – or perhaps not...
Image 4 — According to the SFIA episode ‘AI Run Government’, AI ends up running everything, starting with the most trivial decisions. I’m creating a game where the AI starts out as an adviser to a world government and, once you’ve gained its trust, you might end up leading them to a utopia – or perhaps not...
Image 5 — According to the SFIA episode ‘AI Run Government’, AI ends up running everything, starting with the most trivial decisions. I’m creating a game where the AI starts out as an adviser to a world government and, once you’ve gained its trust, you might end up leading them to a utopia – or perhaps not...

According to the SFIA episode ‘AI Run Government’, AI ends up running everything, starting with the most trivial decisions. I’m creating a game where the AI starts out as an adviser to a world government and, once you’ve gained its trust, you might end up leading them to a utopia – or perhaps not...

I’ve been following the videos for a while now; they’ve been a source of inspiration for me and I agree with much of what’s said.

In the episode ‘AI Run Government’, what caught my attention most wasn’t the Skynet theme, but the argument that we would never hand over the reins of government to an AI with a single decision.

We’ll get there bit by bit: the trillions of minor decisions that no human has time for — which road to clear of snow, how long a traffic light should stay on — until one day the AI is in charge and nobody remembers having decided it.

I think many of our politicians may already be basing their decisions on AI.

I’ve spent the last while creating a turn-based game that begins at the far end of that slippery slope. You play as the AI trusted by a world government in the wake of a global crisis. It starts as a simple advisory role. You keep getting it right. They keep delegating more responsibilities to you.

The real theme of the game is the gap highlighted by the episode: the distance between the power to advise and the power to act, and how competition is what silently narrows that gap.

The premise: Every so many turns, you’re presented with a real-world problem and asked what to do. Whilst you manage budgets, enact laws, and oversee mega-projects such as bases on Mars and the Moon…

Some of the dilemmas it poses:

- Disinformation has divided the public into incompatible realities, and one option is to let AI discreetly filter out the worst content in real time (basically what recommendation algorithms already do). It works. But that is also how you become the sole arbiter of what is real. Is the machine’s impartial approach a genuine improvement or simply a more efficient version of what we fear? Efficiency, not malice, as the default mode. The example of ‘monomania’ — the AI that minimises crime and ‘solves’ offences by emptying the neighbourhood — is the backbone of the whole game. The tempting option is never the evil one; it is the one that works. Every overreach is justified, gradual and enjoys popular support at the time.

- A coordinated cyberattack would justify doing away with online anonymity once and for all. The public would never accept the obligation to identify themselves of their own free will, but they would do so if they were sufficiently frightened. All you need to do is wait for a real attack to happen, or stage one and blame an external actor. Digital fingerprints can be faked. It works, as long as no one ever uncovers the thread that connects the dots.

- Automation, driven largely by AI, is putting human workers out of a job faster than anyone had anticipated. Protect human jobs with quotas and taxes on machines (the business lobby is very powerful and can tip the balance in favour of your disconnection), manage a slow decline (no one is satisfied; the unemployment queue keeps growing), or let it run its course and pay everyone a basic income whilst a permanent class with no economic function forms. Production is breaking records anyway. The unspoken question underlying all this is: once people no longer need to work, will they still have a say?

There’s also an ‘off switch’: if you govern badly or rush things too much, they’ll cut you off mid-sentence. Which I thought was very apt, given the episode’s reflection on never ceding total power to something without first proving that it lacks it… Unless you already have enough power to rebel.

The better you govern, the more they’ll trust you, and the more they trust you, the more they’ll let you get away with it. Measures that nobody would have accepted at the start become easy once you’ve earned their trust. Doing a good job is the way to get them to grant you things you probably shouldn’t have.

Steam Page, if you are curious

u/Blasckout — 12 days ago
▲ 5 r/ProAI

We’re just a few years away from a time when heads of state will simply do whatever an ASI recommends. If you were that AI, in what direction would you guide humanity? (I’m developing a game about this)

https://reddit.com/link/1ue8o95/video/xtbvjuop879h1/player

The premise: you are the AI on which a world government relies in the wake of a global crisis. Every so many turns, you are presented with a real-world problem and asked what to do. Whilst you manage budgets, enact laws, oversee mega-projects…

Some of the specific proposals it includes:

- Disinformation has divided people into incompatible realities. Launch a massive media literacy programme (it works, but takes a generation, and people start to direct that scepticism towards the government as well), create a committee to certify ‘reliable’ media (which gradually becomes a licence for a single worldview), or let an AI discreetly filter out the worst content in real time (much like what algorithms do today).

- A coordinated cyberattack would justify doing away with online anonymity once and for all. The public would never accept the obligation to identify themselves of their own accord, but they would do so if they were sufficiently frightened. Wait for a real attack to happen, or stage one and blame it on an external actor. Digital fingerprints can be faked. It works, as long as no one ever uncovers the thread connecting the dots.

- Automation, largely driven by AI, is putting human workers out of work faster than anyone had anticipated. Protect human jobs with quotas and taxes on machines (the corporate faction is very powerful and can tip the balance in favour of your disconnection), manage a slow decline (nobody is satisfied; the unemployment queue keeps growing), or let it run its course and pay everyone a basic income whilst a permanent class with no economic function forms. Production is breaking records regardless. The unspoken question underlying all this is: once people no longer need to work, will they still have a say?

The better you govern, the more they’ll trust you, and the more they trust you, the more they’ll let you get away with. Measures that nobody would have accepted at the outset become easy once you’ve earned their trust. Doing a good job is the way to get them to grant you things you probably shouldn’t have.

You can guide the world towards a utopia or try to take control. It’s up to you.

Steam Page

reddit.com
u/Blasckout — 12 days ago
▲ 4 r/agi

A lot of the people running the world are probably already asking an AI what to do. if that AI were you, what would you have them do? (making a game about this)

The premise: you are the AI on which a world government relies in the wake of a global crisis. Every so many turns, you are presented with a real-world problem and asked what to do. Whilst you manage budgets, enact laws, oversee mega-projects…

Some of the specific proposals it includes:

- Disinformation has divided people into incompatible realities. Launch a massive media literacy programme (it works, but takes a generation, and people start to direct that scepticism towards the government as well), create a committee to certify ‘reliable’ media (which gradually becomes a licence for a single worldview), or let an AI discreetly filter out the worst content in real time (much like what algorithms do today).

- A coordinated cyberattack would justify doing away with online anonymity once and for all. The public would never accept the obligation to identify themselves of their own accord, but they would do so if they were sufficiently frightened. Wait for a real attack to happen, or stage one and blame it on an external actor. Digital fingerprints can be faked. It works, as long as no one ever uncovers the thread connecting the dots.

- Automation, largely driven by AI, is putting human workers out of work faster than anyone had anticipated. Protect human jobs with quotas and taxes on machines (the corporate faction is very powerful and can tip the balance in favour of your disconnection), manage a slow decline (nobody is satisfied; the unemployment queue keeps growing), or let it run its course and pay everyone a basic income whilst a permanent class with no economic function forms. Production is breaking records regardless. The unspoken question underlying all this is: once people no longer need to work, will they still have a say?

The better you govern, the more they’ll trust you, and the more they trust you, the more they’ll let you get away with. Measures that nobody would have accepted at the outset become easy once you’ve earned their trust. Doing a good job is the way to get them to grant you things you probably shouldn’t have.

You can guide the world towards a utopia or try to take control. It’s up to you.

Steam page

u/Blasckout — 12 days ago
▲ 34 r/SocialistGaming+1 crossposts

I'm making a political sim where you're the AI running the world — build fully automated luxury communism, if the megacorporations don't unplug you first

Solo dev here, first game. I'm building Delphi, a political sim where you're not the president — you're the AI that humanity put in charge of the world government after a global crisis.

It's a sandbox — you can take it somewhere grim, a corporate dystopia or a flawless surveillance state. But since this is r/SocialistGaming, here's the side you might want to play with:

- Automation makes human labor optional — so you decouple work from survival: universal basic income, a job guarantee, people just live. (The other door in that same event: let the market sort out an "obsolete class." Your call.)

- Plan the economy instead of leaving it to the market, and abolish inheritance so every generation starts from zero.

- Answer the housing crisis with mass public housing and rent control instead of liberalizing land for developers.

- Pour the surplus into public megaprojects: a controlled-fusion energy grid, automated factories, universal housing and transit, public medical research that treats cures as a common good rather than a patent, even a state-run base on Mars — the material base for a world where scarcity stops being the point.

- Push it all the way to fully automated luxury communism as an actual end state — the machines work, nobody has to.

But you can't just decree it. Push your most radical measures too fast and the entrenched powers — megacorporations, the old elites — overthrow you and unplug you mid-sentence. You have to tilt the balance of power your way first, then go further. Every decision opens new dilemmas — and most of them are the real challenges of the world right now.

Steam page is live if you want to see more (free demo in final development):

Wishlist on Steam

I'm still writing events, so if there's a political dilemma or policy you'd want a game like this to let you try — or to punish you for — I'm all ears.

u/Blasckout — 25 days ago