Shot list expectations vs reality

One of the most constant thing in working with less experienced or new directors is what they think they can get shot in a day, vs the ‘law of gravity’ reality of what actually happens on a set.

What are some ways of getting a realistic shot list out of a director who thinks they are different and can get 60 shots in a day?

Edit: thanks for all the great advice and suggestions here. I really appreciate everyone’s insight and takes.

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u/Bluefish_baker — 5 days ago

We Built A Hospital (In Unreal Engine)

https://youtu.be/oSvVRt8aKJM?si=GVwRmQDKSvE33z6f

We built a hospital and then we shot in it, and because we built it in Unreal Engine, we had complete control over everything about it.

This wasn't the first time we'd shot in this virtual environment. The hospital had been used across a couple of different vertical drama productions, which is always short-form narrative work with tight schedules, close coverage, trying to shoot 15 pages a day. Each shoot added to our understanding of how the assets came together, which configurations worked for different scene types, and where the environment needed full three-dimensional depth versus where a simpler solution like photographic or generated plates were enough.

An environment isn't a set, it's a library of assets for a location that allows you to build sets in virtual space. The hospital we shot in isn't one room, it's a configurable collection of walls, windows, corridors, fixtures, architectural details, lighting elements, and surface treatments. Every component of a hospital environment, available to assemble into any configuration a brief requires, in Unreal Engine. A patient room, corridor, an ICU bay, a surgery, doctor’s office or a nurses' station all can be built and iterated from the same set of assets. You're not locked into one layout. You're working from a library of assets that continue to be optimized for every shoot.

On a real location, the location is fixed and the production bends around it. Here, the production is fixed and the environment moves around it. That inversion is what made fourteen setups possible in ten hours.

https://www.xcrazystudio.com/post/we-built-a-hospital-14-setups-53-takes-in-10-hours

u/Bluefish_baker — 3 months ago
▲ 2 r/SunoAI

I don’t know if this is just me or not, but I was messing around with the 5.5 model and on the number of tracks it’s losing time – it can’t seem to stick to a constant beat. It’s not a signature time change in a song, it’s like the track just slows down slightly and speeds up slightly in certain parts like someone’s putting their finger on the record as it’s turning and slowing it down.

Is this just me or is anybody else getting this as well? Never had it in any of the other models and it’s happened on four or five tracks this morning

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u/Bluefish_baker — 4 months ago

Every producer defaults to green screen because the day rate is lower.

Here's the number they're not running:

A single scene with four characters generates a wide, two or three over-the-shoulders, four individual close-ups, and an insert or two. That's 8 to 10 edit shots — before you've changed location or lighting once.

Add a second location and a time-of-day change and you're looking at 20+ compositing line items from a single shoot day. On green screen, every one of those is a post cost that needs to be bid. On an LED volume, the environment is already there in camera. No post VFX PO required.

This is not a technology argument. It is a throughput argument.

_______

VP Moneyball is a new occasional series from XCrazy Studios looking at the economics of virtual production — not the technology, not the photorealism, not the future of filmmaking. Just the numbers.

Each episode isolates one economic variable and runs the formula honestly. Sometimes VP wins. Sometimes green screen wins. Sometimes even location shooting may win. The point is to know which one is winning before you book the stage, not midway through shot delivery.

EP 01 is live today. We ran the full cost comparison — LED Volume premium versus green screen compositing — and show how to calculate the break even number that most budget meetings never get to

https://www.xcrazystudio.com/post/vp-moneyball-101-vp-vs-green-screen

u/Bluefish_baker — 4 months ago