u/BluesUltra

Image 1 — SMITE 2 | Open Beta 45 Recap
Image 2 — SMITE 2 | Open Beta 45 Recap
Image 3 — SMITE 2 | Open Beta 45 Recap
Image 4 — SMITE 2 | Open Beta 45 Recap
Image 5 — SMITE 2 | Open Beta 45 Recap
Image 6 — SMITE 2 | Open Beta 45 Recap
▲ 167 r/Smite

SMITE 2 | Open Beta 45 Recap

https://www.smite2.com/news/open-beta-45-update-notes/

EDIT: Forgot to change this but for Susano's Aspect it changes his 1 and not his Passive. All hits deal reduced damage, the second hit gives Susano Protections for each enemy hit for 5s and Knocks Up enemies, and the third hit reduces enemy Protections for 5s.

u/BluesUltra — 9 days ago
▲ 67 r/Smite

SMITE 2LDR | Open Beta 45 Patch Preview

https://preview.redd.it/g0qcqwdf6psh1.png?width=2160&format=png&auto=webp&s=127e3f085e9c9090508d4edf3b0281a3d7c82ae4

Following Monday’s roadmap, today’s Titan Talk showcased all of the content coming next week with the release of Nike! OB45 will have another albeit smaller balance patch with the changes available for testing on PTS (along with Kuzenbo), the details on which will be gone over in full detail for Friday’s show.

Link to Twitch VOD

Upcoming Gods & Aspect

https://reddit.com/link/1wucllx/video/utsfewyo6psh1/player

New God - Nike (Available October 6th)
Nike deals Physical Damage with Hybrid STR + INT Scaling.

  • Nike has received a slight model update with more stylized hair and an update to her face.
  • To Victory! (Passive) has been reworked, no longer providing global team buffs after reaching certain goals.
    • Instead, Nike and allies within 10m gain a laurel after she hits with an ability.
    • When an ally hits with a Basic ATK, the laurel is consumed to Heal them, scaling with INT and Nike’s level.
    • When Nike hits with a Basic ATK, the laurel is consumed to Heal herself and deal bonus damage, scaling with STR.
  • Rend’s (1) prot shred now procs when hitting any 2 of the 3 hits rather than just after the first 2.
  • Barrier Formation’s (2) damage scales with STR and its self-Slow is now reduced by building INT (being removed completely at ~250 INT).
    • Detonating Barrier Formation (2) on an enemy knocked up by Valiant Leap (3) knocks them back further compared to S1.
  • Sentinel of Zeus (ULT) has an added bonus of not consuming laurels for Nike for the duration.

https://preview.redd.it/5sqgxomlipsh1.png?width=1920&format=png&auto=webp&s=c29bc93b5660683c96e51b9d3e9cb055ce62862a

https://reddit.com/link/1wucllx/video/0wdivn0m7psh1/player

New Aspect - Aspect of Victorious Conquest (Available October 9th)
Nike’s Aspect is oriented for Mid Lane as a damage dealer with full STR Scaling.

  • To Victory! (Passive) Laurels are granted only to you.
  • At 3 Laurels, your next ability deals bonus Physical Damage scaling with STR and consumes them.
  • Barrier Formation (2) no longer channels; it travels forward 9m, lingers 1s, and Knocks Up enemies who touch it.
  • Valiant Leap (3) no longer Knocks Up.
  • Sentinel of Zeus (ULT) no longer grants a Shield; it grants full Laurels, and ability hits do not consume Laurels while the buff is active.

New God - Kuzenbo (Available October 20th / Early Testing on PTS)
The King Kappa returns with the launch of OB46, and will be playable prior on PTS.

New Content

https://reddit.com/link/1wucllx/video/qywcck878psh1/player

New Ascension Pass - Nike
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.

  • This was missed in the last patch show but Hel’s and Nike’s global emotes were done by Ena, who will also be doing more emotes in the future.

New Races - Race to Radiant Nike & Race to Exalted Hades
Two mastery races will be held for the duration of this patch with the usual placement thresholds and rewards.

  • Race to Radiant Nike will begin with the patch going live, running from October 6th to October 13th.
  • Race to Exalted Hades will begin the week after, running from October 13th to October 20th.

New Traveler - Blight Guardian Athena
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Blight Guardian Athena, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Blight Queen Prism (1,100 Coins)
  • White Dawn Prism (1,100 Coins)
  • Hellforged Prism (1,100 Coins)
  • Living Blight Title (200 Coins)

https://preview.redd.it/n2u37eqmipsh1.png?width=1920&format=png&auto=webp&s=8aa643508e68abee48d68551e95c1dc670f898f6

New Traveler - Plague Lord Hades
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Plague Lord Hades, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Patina Poison Prism (1,100 Coins)
  • Spectral Reaper Prism (1,100 Coins)
  • Clockwork Contagion Prism (1,100 Coins)
  • Plague Jump Stamp (600 Coins)

https://preview.redd.it/tey83x4oipsh1.png?width=1920&format=png&auto=webp&s=cff21f310ddee1f2268b519f91791a751cc60754

New Reward Traveler - Rogue Fate Thor
Requires 6 Infernal Threads to unlock, giving Rogue Fate Thor and 5 Levels of 2x Coins.

  • Silver Fox Prism (1,100 Coins)
  • Elite Armor Prism (1,100 Coins)
  • Night Hunter Prism (1,100 Coins)
  • Hellscarred Prism (1,100 Coins)
  • Rogue Fate Announcer Pack (200 Coins)

https://preview.redd.it/uxw39elnipsh1.png?width=1920&format=png&auto=webp&s=48f3241810990921dd5011e6195aa3c7b0258b7b

Balance Update

https://reddit.com/link/1wucllx/video/zgkcy7um8psh1/player

Hotfix Patch Now Live

  • Gluttonous Grimoire (Nerf)
    • Decreased Stored Damage Cap from 40% of Max HP to 10% of Max HP + 50% INT
  • Bug Fixes & Adjustments
    • Revisions to Thor Basic ATK sound FX
    • Fixed Hel ULT not playing voicelines
    • Added an additional laugh track for Dark stance Hel
    • Corrected incorrect pre and post-fire timings on Hel 1 in both stances
    • Hel’s Basic ATK’s can now hit wards
    • Fixed Hel having the wrong adaptive stat

Enchanter Changes & Assault Healer Tiers

  • Enchanter Item Passives now proc off of certain abilities attached to God Passives, such as Apollo Aspect, Chronos Aspect, and Nut Aspect.
  • Artio has been changed from a Tier 1 Healer to a Tier 2
  • Chronos has been changed from a Tier 2 Healer to a Tier 3
  • Nut has been changed from a Tier 2 Healer to a Tier 3
  • Hades has been added as a Tier 3 Healer

New Aspect - Aspect of the Storm Front (Available October 6th)
Susano’s Aspect is Support-focused with additional buffs and debuffs.

  • Storm’s Edge (1) deals reduced damage but applies additional effects.
    • At 1 stack, enemies have reduced STR.
    • At 2 stacks, enemies are also Slowed.
    • At 3 stacks, enemies also take 10% increased Damage.
  • Jet Stream (3) now attaches to friendly Gods, granting Critical Strike Chance and Movement Speed.
  • Typhoon (ULT) no longer deals damage over time but Vortexes enemies.

https://reddit.com/link/1wucllx/video/wkns91na9psh1/player

New Aspect - Aspect of Heartbreak (Available October 6th)
Naturally following suit, Aphrodite’s Aspect pushes her damage capabilities. 

  • You can no longer Link to allies with Kiss (1).
  • Kiss (1) Charms enemies it hits and Links to them. Links start to break at a shorter distance.
  • Back Off! (2) deals Magical Damage in a circle around all Linked enemies.
  • Love Birds (3) deals Magical Damage equal to its Heal to all Linked enemies.
  • Undying Love (ULT) no longer grants damage immunity, but fires a kiss projectile at each enemy within 8m, dealing and Linking to them.

Quality of Life Changes & Bug Fixes

  • Quality of Life Updates
    • This patch will contain Phase 2 of the Dash movement system rework, better detecting and predicting hits. It should resolve a bulk of the lingering issues still being reported, such as with Ratatoskr Dash.
    • While backing into walls, the camera will now enter a “keyhole camera” mode that makes the walls appear invisible and retain the same distance as the usual camera perspective.
    • In-game tracker toast notifications have been added, showing a notification when making progress towards owned Trackers mid-match.
    • Bracket targeting has been re-added and is toggleable in the Settings.
  • Auto-VGS Optimizations
    • Auto-VGS is now toggleable and can be disabled in the Settings.
    • Auto-VGS will now play the “Ultimate is down!” voiceline while trying to use an ULT while it is on CD.
    • The “Returning to base!” auto-VGS voiceline no longer plays in Duel.
    • The “Returning to base!” auto-VGS voiceline no longer plays when backing right after manually relaying it. 
    • Extra abilities such as from Atlas’ Interact key no longer trigger the “Out of mana!” auto-VGS voiceline.
  • Other Modes & Bug Fixes
    • There is now an alert sound and message that plays when targeted by the Fire Giant.
    • Increased Conquest Tier 2 Tower strength from 275% to 290%.
    • Fixed pixelization on the newest Cutesy Badges.
    • Bundle store will no longer reset focus to the first entry when it refreshes.
    • When you can afford another T1 or T2 item on the right side of the branch while owning the same item on the left, buying the T3 will now correctly purchase the missing items.
    • Purchasing consumables in the controller item store that can stack with other free consumable slots no longer resets your focus back to the left All Items list.
    • Fixed an issue with Base Doors open/close states not replicating properly and bots not being able to walk or target reliably through them.
    • Addressed an issue where Mike Typhon was very very large or very very small.
    • Ishtar’s Imbue Arrows no longer count as melee for items like Hastened Fatalis.
    • Fixes for ground targeters disappearing and Ix Chel 2 not knocking up, hopefully.

I picked a crazy Tracker name to show this LOL

reddit.com
u/BluesUltra — 15 days ago
▲ 89 r/Smite

SMITE 2LDR | Open Beta 44 Patch Preview

https://preview.redd.it/u9oc4xozixph1.png?width=2160&format=png&auto=webp&s=03fe54e95fd91c5f6b87f59924244485616fe7a1

The Goddess of the Underworld makes her debut next week, with today’s Titan Talk showcasing Hel and the rest of Open Beta 44. Her remodel and kit updates alongside a major God and Item balance patch, the details of which will be covered in full on Friday’s show, and today’s ended with a preview of OB45 in lieu of a bigger roadmap update.

Link to YouTube VOD

Upcoming God & Aspect

https://reddit.com/link/1wi5gtn/video/97uhf7yibxph1/player

New God - Hel (Available September 22nd)
Hel deals Magical Damage with Pure INT Scaling.

  • Hel has received a substantial model update that includes updated Basic Attack animations and a new base voice pack.
  • Restoration’s (Light 1) and Inspire’s (Light 3) Heals now scale with INT.
    • The HP + MP Heal on the former now also procs when hitting enemies.
  • Hinder’s (Dark 2) prot shred is now solely % based and reduces both Protection types.
  • Switch Stances’ (ULT) passive benefits from each Stance are instead given as buff stacks gained after reaching full attunement in combat.
    • Buff stacks swap when swapping stances, can be stacked infinitely, and fall off while out of combat.

https://preview.redd.it/8ijh00w7jxph1.png?width=1920&format=png&auto=webp&s=c0bc756e07cdc1661c3546207936a1fc6007ae12

https://reddit.com/link/1wi5gtn/video/zwhr6ncybxph1/player

New Aspect - Aspect of Divergence (Available September 25th)
The goal while playing Hel’s Aspect is to either deal damage in Dark Stance or heal in Light Stance to lock you into a Stance for the rest of a match with empowered abilities and a unique ULT.

  • Dark Stance Attuned Abilities
    • Decay (1) has no additional bonuses.
    • Hinder (2) causes enemies that stand in the area for 2s to be Rooted for 1.5s.
    • Repulse (3) knocks back enemies hit.
    • Death Mark (ULT) creates an area of death for 4s, where enemies take tick damage and are executed once below 12% HP. 120s CD.
      • Deals 10/15/17.5/20/22.5/25 (+10% INT scaling) Magical Damage every 0.2s.
  • Light Stance Attuned Abilities
    • Restoration’s (1) Heal INT scaling is increased to 60% and Roots enemy Gods for 1.5s.
    • Cleanse (2) gives ally Gods an HP Shield equal to 150/175/200/225/250 (+20% INT scaling).
    • Inspire (3) gives the nearest ally God or Hel a 60% Attack Speed buff.
    • Death Ward (ULT) creates an area of protection for 4s, preventing ally Gods from dropping below 1 HP. 120s CD.

https://preview.redd.it/f9ndwkk4jxph1.png?width=1920&format=png&auto=webp&s=3cae66b60a3afbdb9991e094cd678b953b166ea3

New Content

https://reddit.com/link/1wi5gtn/video/t6n6bh2jcxph1/player

New Ascension Pass - Hel
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.

New Races - Race to Radiant Hel & Race to Exalted Charon
Two mastery races will be held for the duration of this patch with the usual placement thresholds and rewards.

  • Race to Radiant Hel will begin with the patch going live, running from September 22nd  to September 29th.
  • Race to Exalted Charon will begin the week after, running from September 29th to October 6th.
    • This will be the last Race to Exalted for a little while due to there not being as much participation and necessitating a proper leaderboard for more players to be aware of it.

New Traveler - Soulshroud Charon
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Soulshroud Charon, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Phantom Tide Prism (1,100 Coins)
  • Toxic Passage Prism (1,100 Coins)
  • Troll Toll Prism (1,100 Coins)
  • Soul Sailing Ward Skin (600 Coins)

https://preview.redd.it/o9n6i8p2jxph1.png?width=1920&format=png&auto=webp&s=1804f8fbc08a5a1ae4cc845e06d03ac368616fcd

New Traveler - Cyberblade Amaterasu
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Cyberblade Amaterasu, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Violet Surge Prism (1,100 Coins)
  • Lucky Cat Prism (1,100 Coins)
  • Jade Circuit Prism (1,100 Coins)
  • Cyberblade Badge (600 Coins)

https://preview.redd.it/q8klofk3jxph1.png?width=1920&format=png&auto=webp&s=a207df4d3f26509b69682e4b2ee77ee83b422494

New Bundle - Undead Blight
The two Cross-Gen skins, Blight Hound Anubis and The Undead Fenrir will be bundled together at the price of 2,700 Diamonds, along with a Badge, Ward Skin, and Title.

New Twitch Drop - Blue Lotus Ne Zha
Twitch Drop campaign will run starting on September 26th, with the Blue Lotus Ne Zha recolor skin as one of the rewards. Campaign will run for about 2 weeks from start date.

Balance Update

Without any major Item balance passes, this update is dedicated to a more general God and Item balance patch across the game.

God & Item Balance Preview
The full details on all these changes will be gone over on Friday’s show, but for now the exact list of 24 Gods and 32 Items being adjusted was given.

  • God Balance
    • Agni, Ah Puch, Aphrodite, Artemis, Cerberus, Chaac, Cupid, Fenrir, Ganesha, Guan Yu, Hachiman, Hades, Horus, Ix Chel, Izanami, Mercury, Morgan Le Fay, Ne Zha, Princess Bari, Ratatoskr, Sobek, Sun Wukong, Susano, & Xing Tian
  • Item Balance
    • Alchemist Coat, Arondight, Blood-Bound Book, Bloodforge, Brawler’s Beat Stick, Daybreak Gavel, Devourer’s Gauntlet, Ethereal Staff, Eye of the Storm, Freya’s Tears, Gem of Isolation, Gluttonous Grimoire, Hastened Fatalis, Helm of Darkness, Hooked Sword, Leviathan’s Hide, Midgardian Mail, Oath-Sworn Spear, Obsidian Shard, Phoenix Feather, Polynomicon, Regrowth Striders, Riptalon, Shield Splitter, Spear of the Magus, Stone of Binding, Stygian Anchor, Tekko-Kagi, The World Stone, Titan’s Bane, Wyrmskin Hide, & Xibalban Effigy

https://reddit.com/link/1wi5gtn/video/jyeun4c3dxph1/player

Ares Aspect Rework
Previously disabled as the least played Aspect in the game, Ares’ Aspect has received a rework on the same level as some of the previous ones a few patches back.

  • Blessed Armaments (Passive) is no longer an aura and only affects Ares.
  • Call to Arms (2) now gives Movement Speed buff for 3s on activation.
  • Searing Flesh (3) has increased INT Scaling, increased Max HP Scaling against jungle mobs, and a shorter CD.
  • No Escape (ULT) no longer pulls, instead Rooting and dealing damage to targets at their location when the chains break.

Quality of Life Changes & Bug Fixes

  • Quality of Life Updates
    • This patch will contain a test for the movement system rework on Dashes, reworking the underlying network tech behind Dashes to improve feel and performance, reducing major corrections.
    • Smart Ping will be expanded to say Take this jungle buff! when pinging a dropped jungle buff.
  • UI & Audio Bug Fixes
    • Fixed custom lobby text search box to now only search upon text commit.
    • Fixed Auto Item Store preventing users from purchasing Items until they left and joined the fountain for the first time.
    • Fixed Quick Cast ability confirm auto attack not firing while the targeter is up.
    • Added sound FX to Thor’s and Amaterasu’s character select intros.
    • Added several missing sound FX to Amaterasu.
    • Increased volume on Thor’s basic attacks and 1, and added sound FX for Thor’s hammer return.
    • Ravana 3 Heal sound now respects user’s audio settings.
    • Fixed an issue with Neith’s weave explosion not playing the correct sound.
    • Fixed an issue with an audio line not playing and increased the voiceline trigger chance for Chronos.

Mini God Roadmap

https://reddit.com/link/1wi5gtn/video/npp4j8dedxph1/player

Open Beta 45 Roadmap Preview (October 6th)

  • New God: Nike, Goddess of Victory
    • Hybrid scaling with Support and traditional Solo play styles
    • Aspect is full Strength targeting Mid lane
  • Core Camera Improvement - “Keyhole”
    • Reduces the amount of camera movement when backing up to map geometry. Where possible, the camera will clip through objects instead of pushing towards your God.
  • Tracker Milestone Notifications
    • Get in-match toasts when you hit milestones on your owned Trackers
  • Dark Tapestry Event Ends
    • Classic Travelers for Athena and Hades
    • Spicy Reward Traveler for Thor
  • And More!

https://preview.redd.it/gisxt0mpdxph1.png?width=1920&format=png&auto=webp&s=31457bff621fa7694a870f52a12d4b098d75beef

https://preview.redd.it/gqtpxvqqdxph1.png?width=1920&format=png&auto=webp&s=2540554790782885cb94f44bdd1403ef46d0a78a

reddit.com
u/BluesUltra — 29 days ago
▲ 62 r/Smite

SMITE 2LDR | Open Beta 43 Patch Preview

https://preview.redd.it/9bc50xjql5nh1.png?width=2160&format=png&auto=webp&s=df0c2b35e85d7c0a4dc1639867eb043b28fdaac7

Next up on the God roadmap is Hachiman, fittingly launching next week on the 8th with his super slashy Aspect and the introduction of several new enchanter items. All of these changes and the next God that’ll make best use of these items in Hel are available for testing on PTS, with the full balance details being gone over on Friday’s Titan Talk.

Link to Twitch VOD

Upcoming Gods & Aspect

https://reddit.com/link/1w5iqpv/video/tf4zkukff5nh1/player

New God - Hachiman (Available September 8th)
Hachiman deals Physical Damage with Pure STR Scaling.

  • The Passive meter for Master of Arms now displays its Attack Speed buff rather than MP Regen.
  • A Heavenly Banner (2) now automatically spawns after a God kill.
  • Hitting a God with Iaijutsu (3) gives a stack of Parry, giving 35% Plating against the next Basic ATK Hachiman is hit by. Stacks up to 5 times.
  • Mounted Archery (ULT) now hits enemies over walls if Hachiman has vision of them.
    • Also improved steering control while using this ability.

https://preview.redd.it/gtbfh76ql5nh1.png?width=1920&format=png&auto=webp&s=68af3f9ff84bd34b10f621edfe6e9b59b0012566

https://reddit.com/link/1w5iqpv/video/d4em0mihg5nh1/player

New Aspect - Aspect of the Steel Wind (Available September 11th)
While Hachiman’s Aspect isn’t melee-based as commonly requested, it plays off this concept by drastically overhauling his ranged ability into one with some mobility and samurai flair to push him as a potential jungler.

  • Eagle Eye (1) only has 1 charge but hitting an enemy allows you to dash to them and deliver a sweep attack.
  • After arriving your Interact becomes a backward dash. Basic ATKs have falloff damage.
  • Heavenly Banner’s (2) buff on use is changed to give STR, while the buff from the banner itself is still Attack Speed.

New God - Hel (Available September 22nd / Early Testing on PTS)
The newly remodeled Hel launches with OB44 and will be available early on PTS.

  • The main and most noticeable changes for Hel are tied to her remodel, including a new base voice pack and updated Basic ATK animations.

https://preview.redd.it/4f5j2capl5nh1.png?width=1920&format=png&auto=webp&s=4960ea92ef3ac50b9ef7142037850ed14faa34c8

New Content

New Ascension Pass - Hachiman
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.

https://reddit.com/link/1w5iqpv/video/qquw3ha1h5nh1/player

New Races - Race to Radiant Hachiman & Race to Exalted Tsukuyomi
Two mastery races will be held for the duration of this patch with the usual placement thresholds and rewards.

  • Race to Radiant Hachiman will begin with the patch going live, running from September 8th  to September 15th.
  • Race to Exalted Tsukuyomi will begin the week after, running from September 15th to September 22nd.

New Traveler - Infernal Omen Tsukuyomi
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Infernal Omen Tsukuyomi, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Gilded Prism (1,100 Coins)
  • Phantom Jade Prism (1,100 Coins)
  • Bloodstained Prism (1,100 Coins)
  • Infernal Title (200 Coins)

https://preview.redd.it/qqm8nycml5nh1.png?width=1920&format=png&auto=webp&s=4d37f38a5b0227163af488d587a4fe9ee19f837e

New Traveler - Searing Seductress Sol
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Searing Seductress Sol, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Wrath Prism (1,100 Coins)
  • Pride Prism (1,100 Coins)
  • Lust Prism (1,100 Coins)
  • Slim Floofy Bat Badge (400 Coins)

https://preview.redd.it/72zug5oll5nh1.png?width=1920&format=png&auto=webp&s=d75ce05fccef324ba9766a4e48e60202eabbce8b

New Bundle - Trash Goblin Scylla Prisms
The previously available for direct purchase Prisms for Trash Goblin Scylla will all be bundled at the price of 2,200 Diamonds, along with a Jump Stamp and Title.

Balance Update

This is the second half of the enchanter itemization pass, introducing items that give passive Healing and Shielding increases and 2 new items that only trigger specifically when healing, shielding, or buffing an ally.

Anti-Heal & Self-Healing Item Changes

  • Anti-Heal Changes
    • Anti-Heal now applies to HP Regen.
    • Against Healing and Shielding increases, Anti-Heal is multiplicative and applies to the final value, whereas in S1 it was additive.
      • With 40% Anti-Heal against a God with 20% increased Healing, their Heal will benefit from the 20% Healing increase and that final value is then reduced by the 40% Anti-Heal.
    • Sundering Arc and Sundering Echo now apply 40% Anti-Heal for 5s.
  • Daybreak Gavel
    • Updated Passive Effect
      • Passive stacks are now gained when Healing yourself with a Healing Ability
      • Decreased max Passive stacks from 4 to 3
      • Passive now has a 4s ICD
  • Vital Amplifier
    • Updated Passive Effect
      • Passive buff now gained when Healing yourself with an Ability
      • Increased Passive Attack Damage buff per stack from 5% to 10% on melee Attacks
      • Attack Damage buff remains at 5% for ranged Attacks
  • Shell of Rebuke
    • Updated Active Effect
      • Shield is now affected by Shielding Increases from other Items
      • Decreased Damage Mitigation from 35% to 25%
      • Decreased Max Mitigation Shield from 400 to 300

https://preview.redd.it/dljgaxvkl5nh1.png?width=1920&format=png&auto=webp&s=02c426c02a8164e55174ce9ee23a347e2c155644

Enchanter Item Pass

  • New Item - Lotus Sickle
    • Base Stats
      • 2,150 Gold (Ring of Dispel + Mana Tome)
      • 40 INT
      • 250 Max MP
      • 3 MP Regen
      • 15 CD Rate
    • Passive Effect - Ability Buffed, Healed, or Shielded another Allied God: Grant a Lotus stack (max 3)
      • When an ally hits an enemy with an Attack, a stack is consumed to deal 30 (+20% STR and +10% INT) bonus Magical Damage
  • New Item - Soul Locket
    • Base Stats
      • 2,450 Gold (Soul Reliquary + Flaming Pearl)
      • 50 INT
      • 200 Max HP
      • 5 MP Regen
    • Passive Effect - +10% Increased Healing and Shielding
      • Ability Buffed, Healed, or Shielded another Allied God: Gain a Soul stack (max 70)
    • Active Effect - Gain Spirit Walk for 2.5s, consuming your Soul stacks and granting you 1% Damage Reduction for each stack consumed and +20% Movement Speed
      • Can pass through players and player-made walls
      • 100s CD
  • Chandra’s Grace
    • Base Stats
      • Added 300 Max MP
      • Added 5 MP Regen
      • Decreased Max HP from 350 to 150
      • Removed 5 Plating
    • Passive Effect Changes
      • Now passively gives +20% Increased Healing and Shielding
      • Decreased Passive CD reduction from 0.2s every 0.2s to 0.1s every 0.2s
      • Decreased Passive ICD from 30s to 15s
  • Eros’ Bow
    • Base Stats
      • 2,300 Gold
      • Added 35 INT
      • Added 2.5 MP Regen
      • Decreased Max HP from 300 to 150
      • Decreased Attack Speed from 30% to 25%
    • Active Effect Changes
      • Marked ally is now referred to as your Beloved, how sweet
      • Replaced current Active On Attack Hit effect
    • New Active Effect
      • On Attack Hit a God: Grant yourself 1 stack of Devotion (max 10)
      • Ability Buffed, Healed, or Shielded your Beloved: Consume your Devotion. Grant your Beloved Passion, increasing their STR by 3.5 and INT by 5 per stack consumed
  • Heartwood Charm
    • Base Stats
      • Added 40 INT
      • Added 5 MP Regen
      • Removed 400 Max HP
    • Active Effect Changes
      • Now passively gives +20% Increased Healing and Shielding
      • Decreased Active CD from 120s to 90s
  • Lifebinder
    • Base Stats
      • Added 4 MP Regen
      • Decreased Max HP from 300 to 200
      • Removed 3 HP Regen
    • Active Effect Changes
      • Now passively gives +8% Increased Healing and Shielding
      • Active Heal and Shield are now boosted by Increased Healing and Shielding effects at 150% effectiveness
      • Adjusted Active Heal and Shield from +60 (+8 per Level) to +70 (+7 per Level)
  • Rod of Asclepius
    • Base Stats
      • Added 2.5 MP Regen
      • Decreased INT from 65 to 45
      • Decreased Max HP from 225 to 150
      • Decreased HP Regen from 3 to 2.5
    • Active Effect Changes
      • Now passively gives +10% Increased Healing and Shielding
      • Removed current Active Effect. No longer an Active Item.
    • New Passive Effect
      • Ability Healed an Ally: Your Healing is increased by 0.5% per 1% of your target’s missing HP

https://preview.redd.it/f9x0zazjl5nh1.png?width=1920&format=png&auto=webp&s=361590fba1c65f8d8e30c3ecf6d8d53a15dc3c73

Quality of Life Changes

  • Added Gold amount to rewards for in-game events.
  • Expanded auto VGS system to play Attack the Fire Giant! when hitting the Pyromancer, play Out of Mana! when trying to cast abilities while OOM, play I’m returning to base! while recalling, and play VXG Emotes when walking out of the fountain.
  • Announcer packs now have icons to better identify them, with some older ones being updated to reflect this in the future.
  • Removed Runic Bomb’s 25% Attack Speed Slow on non-Gods (such as Phoenixes).
  • Fixed an issue with Totem not giving Gold, its reward being adjusted from a global 25 Team Gold to 50 local Gold.

Q&A Section

  • Next 2x Event - Is scheduled for next week over Labor Day weekend. There won’t be a Titan Talk next Monday because of this holiday.
  • Lotus Sickle Scaling - Scales off of the ally with the buff’s STR and INT.
  • STR Scaling Enchanters like Chiron - This pass won’t fully support this archetype for now as it’s a little more difficult to balance STR scaling given that it also improves Basic ATK damage.
  • Enchanter Item Procs Through Passives - Things like Yemoja passive healing specifically do not proc these item effects but any healing or shielding from these are increased by the new healing and shielding increases.
  • Further Enchanter God Balance - No changes to enchanter Gods for this update but the next patch will mostly be dedicated to God balance without an overarching item balance pass.
  • Implementation of Echo - Outside of abuse cases like Khepri, Caps is mostly satisfied with where Echo has ended up with Cosmic Horror being the outlier due to its effect being much more visible but it amounted to something similar to a DoT. STR Echo Items is an area they can potentially explore more in the future.
  • Starter Item Pass - Due to the magnitude of the changes tied to a pass like this, they won’t be able to get around to it next update and don’t have a firm timeframe, but the designers all agree that starters probably need an overhaul and have pitched a multitude of ideas on how to tackle this.
  • More Enchanter Counter-Play - They’ve already partially addressed this with the anti-heal changes but can consider more anti-shield options should they begin to be more problematic.
reddit.com
u/BluesUltra — 1 month ago
▲ 29 r/Smite

SMITE 2LDR | Open Beta 42 Q&A Roundup

Weekly Roundup

August 24th Titan Talk - Solo Q&A w/ killgoon

For Monday’s Titan Talk, killgoon ran through the OB42 patch notes solo with the patch dropping earlier this week. 

Q&A Section

  • Buffing Lifesteal Items - Is certainly something they’ll be monitoring following the new patch and it is very likely lifesteal will see some changes.
  • TTK Being Too High - On average, matches are going a little longer but not to the extent that it’s problematic. Match time is a metric they constantly keep an eye on and will pursue ways to shorten games if necessary.
  • Ranked Joust & Slash - A large % of the playerbase in S1 played normal Joust rather than ranked, and ranked Joust was pretty much only more popular than Duel, which they brought back since it doesn’t require as many players in queues.  Ranked Joust is probably the most common feedback point that they haven’t been able to act on, with players mostly wanting bans in Joust, and they’ve discussed at length the best way to go about this. Adding bans to normal Joust risks lowering the population for the mode and adding Ranked would further split it. If they had the resources, they would love to have another mode such as Slash/Clash/Siege but adding one is contingent on having another map for it, which they would rather allocate the time for towards improving existing game modes. Making a new map for Conquest or Assault is one of their main goals, but they aren’t strictly until the game’s full release to get it done.
  • Echo Viability on Gods - It’s intended for mostly tick damage Gods to gravitate towards Echo builds and they aren’t expecting it to be viable on every God. They’ve seen players expressing wants to be able to destroy the tentacles made by Cosmic Horror or be able to counter Echo more, though they feel the former sentiment is somewhat driven by the item’s effect being much more visible compared to other passives.
  • Complexity of S2 - Making the game more accessible for new players while retaining the game’s complexity at the highest level is one of more difficult balances to strike, as there are a good amount of players that are vocal whenever anything is changed to be more “noob-friendly.”
  • Surrendering @ 10 Being Too Early - Ideally, they’d like to discourage surrendering in games where comebacks are realistic but it’s difficult to change players’ mindsets that have less tolerance for losing situations. One thing they’re considering is having surrenders only available at a certain gold deficit.
  • Determining if a God has an Unhealthy Gameplay Loop - They mostly look at feedback on what players are being frustrated by and will largely take action if certain kits are very negatively impacting community sentiment, as was the case with Atlas Aspect. Freya was one of the more problematic kits throughout S1 that they could take a few ways for changes when they port her, though historically they’ve struggled with making far too drastic changes that somewhat override previous kit ability identities when pursuing reworks.
  • More Enchanter-Oriented God Changes - For Gods that didn’t get touched in this initial God healer pass, they can certainly look towards making further changes to enchanter playstyle kits, such as Baron and Chronos Aspect.
  • Coin Sale Weekend - The one time they tried this event, it was largely unsuccessful, so it is very unlikely they’ll be bringing this back.
  • Rama Aspect Changes - killgoon agrees that this Aspect doesn’t have much of an identity currently and could see changes in the future.
  • Hachiman Changes - Passive is pretty much the same as S1, but they made an update to his passive meter so it now displays the attack speed buff rather than MP5.

August 26th Titan Talk - Open Beta 42 Feedback + Q&A w/ Hinduman & killgoon

Wednesday’s Titan Talk addressed the maintenance to resolve server issues following Tuesday’s patch as well as dedicating a TON of Q&A (more than I usually include sorry lol) pertaining to OB42’s launch.

Post-Patch Day Maintenance

  • At the time of this Titan Talk, the game was down for maintenance as they were in the process of upgrading their database servers, which hadn’t been scaled properly to support the number of people playing the game.
  • On Tuesday night, they had a node fail which led to multiple other things failing trying to catch up to account for the node failing. They were pretty much running at 95% capacity and so they got their database team to bring the servers back on that night and then upgrade to a bigger, more powerful database structure and backend to keep up with the influx of players with this maintenance.
  • Whenever the servers run into these issues, it mostly causes player inventory-related issues, such as missing certain owned Gods, not being able to see builds, and store UI elements being missing. They weren’t inherently caused by the patch dropping and were more as a result of the database backend being overwhelmed.

Q&A Section

  • Cause of More Players - Gradual improvements to the game over time have helped attract more and returning players, who stick around and enjoy playing the game for a variety of reasons. They’re expecting the player count to go down from September to November with the summer season ending, and would like to prep people to know that this dip is totally fine and not indicative of the game’s longevity.
  • God Select Roles w/ Aspects - Would be something they’d like to have eventually but it would be necessary to show two different versions of the God to instill that picking the Aspect version is necessary, as some players would get confused and think that going base kit/playstyle would be fine for that role.
  • Ravana AA Animation Desyncs - Has been fixed internally but may have to wait until the next update, with changes like these being less safe to ship through hotfixes.
  • Ability Inputs Queuing - They had seen the Reddit post on this topic and are working to fix it, being a side effect of something else they were trying to fix.
  • More Wave Management - In order to do this, they would have to drastically slow down wave clear, with most players throughout S1 and S2 being used to quickly clearing them. Other MOBA’s are definitely more geared towards minion macro management, while SMITE players are more accustomed to quick clearing waves then moving elsewhere.
  • Eros’ Bow in Assault - Will be part of the enchanter item pass and will likely see updates as part of it.
  • Race to Exalted Rewards - Since these aren’t automatically handed out and someone has to manually on the team has to manually reward them, there isn’t an exact timeslot that these get distributed but they tend to aim for the day after the race ends. Races to Exalted have all been drastically less popular than the Radiant ones.
  • Console Text Chat - In-game and post-game chat for consoles is something they obviously want to include but they would have to undergo certification with console platforms that would make them unable to patch the game for potentially up to a month, and they just have to wait for the proper timeframe and work on the existing voice chat services in the meantime to ensure they don’t have to do more than one certification pass.
  • Marvel Rivals Team-Ups - Rather than explicitly stated interactions in this vein that could potentially have an impact on God pick viability, they prefer to have in-game kit abilities synergize with each other on their own and not have much of an influence on them.
  • Pinging UI Elements Such as ULT CD’s / Items - Has been discussed before and is something they’d want to get around to eventually, but given that this is mostly a PC-centric feature they’d rather prioritize QoL that impacts players regardless of platform.
  • Roadmaps & Balance Pass Priorities - Generally, they prefer flexibility with what’s shown on roadmaps content-wise in order to be able to address community balance concerns if necessary, and are expecting a general God balance pass following the addition of enchanter items with room to look at other things follow it. The enchanter balance pass was split into two patches as they wanted to collect immediate feedback on the God changes and work based off of that rather than saving and releasing everything all at once.
  • Santa Claus as a God - Despite all the additions from various mythologies and legends over the years, it’s necessary to draw the line at some point. While killgoon wasn’t around for the addition of the Arthurian pantheon, their characters and stories are largely favored by the community. Cthulhu was more decisive as his mythos is more recent relative to the pantheons in-game but fits with the idea of an all-powerful God that is in line with the rest of the cast, and Aladdin also works being based on very old legends. While the rationale can be given that they’ve added Gods based on historical figures like Guan Yu and Mulan, and Santa could be in line with these characters, they’re mostly against the idea of adding him. killgoon also thinks Dracula is a bit of a stretch compared to some of the others that have been added, but SMITE is overall in a more unique position character-wise since the community has a wide array of expectations on what makes sense for roster additions.
  • Missing Attack Speed Junglers - They aren’t inherently lining up the God roadmap to fill missing role niches such as attack speed junglers (Bakasura, Arachne, Erlang Shen being the missing ones). They slightly dread the port for Freya less than they do Erlang Shen, since the latter’s kit has changed so much since his original implementation and will ultimately let the designer on point for him have free reign on what they feel will work best for him design-wise.
  • Ares Aspect Disabled - Since this is universally the least played Aspect in the game, it’s in the process of receiving a mini-rework on the same scope as the ones in OB41 and will just remain disabled for now on live servers for now while they work on updating it internally.
  • Tank Echo Items - This version of Echo has been relatively better received compared to its first iteration and they currently slightly support bruiser Echo builds via Eye of the Storm, and they might open it up in the future with tank Echo items but there aren’t as many tick-based tank Gods outside of Khepri, Sylvanus, or Cerberus.
  • Next Patch & Labor Day - While they won’t be in the studio on Labor Day, they aren’t expecting the next patch to be delayed because of it.

August 28th Titan Talk - Open Beta 42 Community Q&A w/ Hinduman & killgoon

Last Titan Talk of the week was mostly dedicated to Q&A to close out OB42 release week.

End of the Week Announcements

  • Ravana Aspect is now live!
  • The hotfix meant to go live on Wednesday had been delayed and will have a few additional fixes tacked onto it with it planned to ship later today. Full details will be available on the S2 wiki, but this hotfix will include the following fixes:
    • Some Ravana animation desyncs
    • Ravana ULT while crippled, may not be getting full CC immunity this hotfix
    • Featured bundle ownership
    • Voting input pop-ups for surrenders and pauses on controller
  • There is a chance that the Ishtar Twitch Drop meant to run this weekend may be delayed, since it’s currently not in-game and should be added with this upcoming hotfix.

Q&A Section

  • Movement Tech Update - Is actively being worked on with some good results and some bad from this week’s playtesting, but no firm target date on when all these changes would ship.
  • Egyptian Background on Home Screen - Isn’t meant to tease any upcoming Gods and the UI team just felt it would look better with this background configuration.
  • Aphrodite Post-Changes - Some players that don’t closely follow the game and its changes are probably still playing her Mid and aren’t seeing as much success. Any Gods that have adjusted to fit under the enchanter umbrella are expected to be performing a little below standard until the enchanter items arrive in the next upcoming patch.
  • Gilgamesh Dropkick Issues - They’re aware of some people having problems with this ability but don’t have enough concrete to isolate what exactly needs to be resolved. They tried to approximate the camera angle and treatment from S1 as closely as possible since they weren’t able to port it 1:1 from UE3 to UE5.
  • PS5 God Pack Pricing - killgoon had seen the Reddit post on this and from what he could tell, this was an odd instance where the in-game UI hadn’t updated while the sale on the PS platforms had ended and didn’t affect very many players outside of the OP.
  • Official Release & God Ports - While they intend on porting every God from S1, S2’s full release isn’t contingent on reaching this goal and some Gods may be saved for afterwards. DOTA 2 had 5-10 Heroes that hadn’t been ported from DOTA 1 when it fully released, with one of them taking ~5 years to finally be added.
  • Work on Cliodhna’s Wall Walk - Whenever they have some leftover programming bandwidth, they do put in some work to tackle some of the more problematic God abilities for future ports in the background. While it isn’t indicative that she’s coming any time soon, there has been some work done on Cliodhna’s wall walking.
  • Effect of Enchanters on Team Comps - They recently had a playtest where one of them went Hel Solo and had difficulties closing the game without a dedicated frontliner. Their expectation and hope is that having enchanters promotes more varied team composition drafting to the extent that players will see enchanter Supports and opt to go with tankier Junglers or Solos.
  • Crossovers in S2 - Although they still get requests from some IP’s for potential crossover pitches, they aren’t really seen as a priority at this current point in time and they’re more focused on delivering God ports every 2 weeks rather than allocating that time on a skin line for a patch.
  • Porting Unpopular Gods - They are trying to mix up the God pipeline and work in some of the more unpopular Gods where it makes sense, with Bastet and Hel being some examples, but they generally will avoid having a string of non-popular God ports since the community tends to complain that nobody wants those Gods.
  • Geb Aspect Nerfs - These were done in reaction to the prominence of CRIT / Echo and now that it’s been out of the meta for a while now, they are considering potential buffs for the Aspect and possibly looking at his basic attack scaling again.
u/BluesUltra — 2 months ago
▲ 72 r/Smite

SMITE 2LDR | Open Beta 42 Patch Preview

https://preview.redd.it/h348ge5krdkh1.png?width=2160&format=png&auto=webp&s=5033e86067b0b8e4be7a6736bb019e2a51bebdee

Today’s Titan Talk showcased all the new content launching next week, featuring the release of Ravana and more Travelers as part of the Dark Tapestry event. The enchanter itemization pass mentioned on the latest roadmap has been split into two separate patches, with this one focusing on all things related to God healing, from item anti-heal increases to better delineation among healers/enchanters. All of this is available on PTS with the full details being covered on Friday’s show.

Link to Twitch VOD

Upcoming Gods & Aspect

https://reddit.com/link/1vsup4g/video/ejrrtob1hdkh1/player

New God - Ravana (Available August 25th)
Ravana deals Physical Damage with Pure STR Scaling.

  • 10-Hand Shadow Fist (3) no longer stops on the first enemy God hit, proceeding to hit enemies past them but only Rooting the first God hit.
  • Mystic Rush’s (ULT) animation and FX have been updated to look more impactful.

https://reddit.com/link/1vsup4g/video/9qokxo4phdkh1/player

New Aspect - Aspect of Rakshasa King (Available August 28th)
Ravana’s Aspect is bruiser-oriented and is not only based around building up combo hits, but also combo’ing his base abilities with new “EX” enhanced abilities accessible from his ULT.

  • Combo now stacks up to 999. Mystic Rush (ULT) is replaced by an activator that lets you fire an enhanced version of your regular abilities.
  • Using an enhanced ability consumes all Combo, grants a Shield equal to a percentage of your max Health, and if you have 50 or more Combo, a buff based on how much Combo was consumed.
    • Prana Onslaught (1) fires 4 additional hits, each dealing 50% damage. At 50+ Combo, gain STR per Combo consumed.
    • Overhead Kick (2) sends 3 shockwaves forward in quick succession, each dealing damage to all enemies in a line. At 50+ Combo, gain Plating and Dampening per Combo consumed.
    • 10-Hand Shadow Fist’s (3) projectile returns after reaching max distance, resetting these target limits for the Root and Heals on the way back. At 50+ Combo, gain Lifesteal per Combo consumed.

New God - Hachiman (Available September 8th / Early Testing on PTS)
The next Hunter God releases with OB43 and will be available for testing on PTS.

New Content

https://reddit.com/link/1vsup4g/video/55zwt9wbidkh1/player

New Ascension Pass - Ravana
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.

https://preview.redd.it/1kpn7zljrdkh1.png?width=1920&format=png&auto=webp&s=c5dca3c4c93b4694163dfa71f2ad77969da01267

New Races - Race to Radiant Ravana & Race to Exalted Medusa
Two mastery races will be held for the duration of this patch with the usual placement thresholds and rewards.

  • Race to Radiant Ravana will begin with the patch going live, running from August 25th to September 1st.
  • Race to Exalted Medusa will begin the week after, running from September 1st to September 8th.

https://reddit.com/link/1vsup4g/video/fsl4of3fidkh1/player

New Traveler - Everbloom Medusa
Premium Bundle priced at 1,200 Legacy Gems + 1,200 Diamonds, or free with Buy All bundle. Unlocks Everbloom Medusa, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Golden Iris Prism (1,100 Coins)
  • Blue Lotus Prism (1,100 Coins)
  • Tiger Lily Prism (1,100 Coins)
  • Everbloom Announcer Pack (400 Coins)
  • Lily Pond Recall Skin (800 Coins)

https://preview.redd.it/erxeazrirdkh1.png?width=1920&format=png&auto=webp&s=3d86a29d5f40ced260d6514f14d3f377e8b78c59

New Traveler - Gecko Gladiator Xing Tian
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Gecko Gladiator Xing Tian, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • War Paint Prism (1,100 Coins)
  • Bony Spirit Prism (1,100 Coins)
  • Coral Shell Prism (1,100 Coins)
  • Scout Geckos Ward Skin (300 Coins)

https://preview.redd.it/o8uv3x4irdkh1.png?width=1920&format=png&auto=webp&s=45df42c46fd56bfdc05ea06256a750738c7a9370

New Traveler - Marine Maiden Ix Chel
Premium Bundle priced at 500 Legacy Gems + 500 Diamonds, or free with Buy All bundle. Unlocks Marine Maiden Ix Chel, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Rainbow Explosions Kill FX (800 Coins)
  • Rainbow Guardian Title (800 Coins)
  • Rainbow Serpent Ward Skin (1,100 Coins)

New Twitch Drop - Rose Warrior Ishtar
Twitch Drop campaign will run starting on August 29th, with the Rose Warrior Ishtar recolor skin as one of the rewards. Campaign will run for about 2 weeks from start date.

https://preview.redd.it/ejrl4qfhrdkh1.png?width=1920&format=png&auto=webp&s=3cc933f8523043d175b1f1a4e99b71415b7d1b71

New Bundle - Stumble Blade Susano Prisms
The previously available for direct purchase Prisms for Stumble Blade Susano will all be bundled at the price of 2,700 Diamonds, along with its associated Title and Recall Skins.

New Badges - Cutesy Avatar Chest
50 new Badges have been added to the Cutesy Avatar Chest, purchasable for 500 Legacy Gems per roll.

Balance Update

https://reddit.com/link/1vsup4g/video/m7cucc6midkh1/player

This part of the enchanter itemization pass is centered around balancing God healing abilities so that healing amounts stay relatively the same for Gods that focus on it but are now able to leverage the benefits of the enchanter items coming in the following update.

Anti-Heal Item & Ability Pass
The 25% Healing Reduction on Items and from God Abilities has been universally increased to 40%.

  • Healing Reduction Items
    • Brawler’s Beat Stick
    • Divine Ruin
    • Stygian Anchor
    • Toxic Blade
  • Healing Reduction Abilities
    • Agni - Noxious Fumes (1)
    • Ah Puch - Undead Surge (1)
    • Ares - Searing Flesh (3)
    • Artio - Energy Surge / Maul Prey (1)
    • Bacchus - Belch of the Gods (3)
    • Chaac - Rain Dance (Aspect 3)
    • Cu Chulainn - Barbed Spear / Ground Slam (1)
    • Fenrir - Brutalize (3)
    • Izanami - Spectral Projection (2)
    • Jormungandr - Venomous Haze (1)
    • Medusa - Acid Spray (2)
    • Sobek - Sickening Strike (3)

Healer God Archetypes
All Healing Gods are being sorted into three distinct archetypes based on their general use of healing abilities compared to the rest of their kits. The listed Gods below are a non-exhaustive list in each category and some may not be touched this update, and are more of just examples for each archetype.

  • Tanks - Have low base healing with moderate scaling but are generally tanky.
    • Artio
    • Guan Yu
    • Horus
    • Sylvanus
    • Yemoja
  • High Damage - Have low to moderate base healing with low or no scaling since they’re mostly damage-oriented.
    • Cupid
    • Eset
    • Hades
    • Ix Chel
    • Ra
  • Enchanters - Have moderate to high base healing with moderate to high scaling, with healing/support being their main focus.
    • Aphrodite
    • Cupid (Aspect)
    • Eset (Aspect)
    • Ix Chel (Aspect)
    • Ra (Aspect)

Quality of Life Changes & Bug Fixes

  • Added contextual pings that automatically play associated VGS commands when pinging specific objectives in-game or on the minimap.
    • The Ward Here! command and ping will now automatically play if a teammate has vision of a ward being freshly placed by an enemy.
    • The Attack the Gold Fury/Fire Giant! commands will automatically play if a teammate attacks one of these bosses (has a 90s CD).
  • Match History will now show items built from previous matches.
  • Updated Cutesy Badge names to be more closely aligned with their S1 names and added a category for these in the Profile Loadout.
  • Expanded Classic Skin Chest in the Wandering Path to have the same ones as the purchasable one.
  • Added the Savage Plus controller scheme preset.
  • In-game events will now be shown in the chat box mid-match.
  • New Setting to auto-open character stats in the store.
  • Fixed a bug where purchasing from the item store inventory on gamepad would reset the item focus back to the item list and forget the T3 selected item.
  • Fixed a God Token bug in the Wandering Path where if you already own all Gods, you couldn’t buy an additional God Token.

https://preview.redd.it/mq0afr6grdkh1.png?width=1920&format=png&auto=webp&s=f8e1464ff8dc80bdc9fa5a47b1df3d5d6eef73d4

reddit.com
u/BluesUltra — 2 months ago
▲ 39 r/Smite

SMITE 2LDR | Open Beta 41 + Art Q&A Roundup

Weekly Roundup

August 10th Titan Talk - Open Beta 41 Patch Notes w/ killgoon

Titan Talk on Monday was the rundown for OB41 patch notes on the sole show that killgoon was on for the week.

Q&A Section

  • Action Cam for New Players - From everything they’ve tested, making action cam as the default does have a positive impact on new player retention. There are a few other camera-related changes they’d like to try, but presenting an option between camera types for players starting the game isn’t something they’ll likely do as it can overload new players.
  • Rod of Tahuti Changes - All the item passes they’ve recently done have been prioritized over what they’ve wanted to do for Rod of Tahuti since it isn’t seen as important as some of the other things they’ve tackled. If they were to do a pass on INT items and Rod of Tahuti’s passive, it would probably look similar to the % protection item changes that replaced % increases with flat bonuses.
  • Candidates for God Buffs and Nerfs - They look at pretty much every metric that can be pulled relating to a given God’s performance and are generally aware of how they are doing in various game modes. Subjective player feedback is also taken into consideration, and sometimes they avoid making changes to a God when they expect other things in a patch to affect their performance or are awaiting sweeping changes in an upcoming patch that are likely to impact them.
  • Saga Skin Themes - They will almost certainly do a more fun, whimsical skin theme for a future Saga (may not be the next one up). Dark and serious skins have historically sold well for them, so that’s generally why most of the Sagas have followed themes in that vein. Because Saga skins involve more animation and rig work, they could theoretically do a chibi skin for a Saga but doing enough within that theme to sell it as a Saga may pose a challenge.
  • Map Weather w/ Gameplay Effects - Weather is something they’d like to possibly implement at some point, but striking a balance between map aesthetic and gameplay is important for them as they’d like to keep things rooted as a MOBA and avoid some of the more impactful map effects the way HOTS does it.
  • Future Aspect Updates - Their goal with the enchanter item pass is to target specific item additions, but they’re aware some enchanter-style Aspects may need to be touched up as part of it so the pass may need to be in parts.
  • Esports Nowadays as a Mid Tier Game - Esports attracted a lot of potential since investors saw it as a path to making a lot of money, but this hasn’t really materialized since media rights can’t be sold the same way and sponsorships from non-gaming industry companies hasn’t pushed much for advertising money. It’s difficult to have a high prize pool without being a big game like League or Fortnite, and even those scenes’ prize money has gone down over time. When crowdfunding for S1, it didn’t drive enough of a difference in sales compared to when things were marketed normally.
  • More Pathfinding Items - They’re in favor of Pathfinding as a stat and will largely incorporate it into item effects in place of move speed where possible; Caps had intentionally made the buff from Damaru movement speed rather than Pathfinding.
  • Success of Adaptive Starters - They largely favor the freedom in options afforded by the current starter system but have run into issues where some of the effects overlap too much with each other, and would like to ideally push more options that open up gameplay styles rather than being strictly role-based.

August 14th Titan Talk - Open Beta 41 Feedback + Art Q&A w/ Hinduman & Ben

Today’s Titan Talk was without killgoon, who is out on a family vacation, and featured the art director, Ben, for some art-related Q&A.

Thursday Hotfix

  • Totem of Death proccing too often
  • Staff of Cosmic Horror not proccing often enough
  • Omen Drum stacks falling off too quickly
  • Fixed an issue with AI Bots and vortexes
  • Khepri
    • General
      • Basic attack sync fix
  • Ix Chel
    • IxChel not being selectable under mid or support
    • Threads of Light
    • Aspect of the Mother's Light
      • Cooldown increased from 6 to 10s
    • Lunar Invocation
      • speed increased
    • Rainbow Crash
      • speed increased
    • Great End
      • Cancelling targeting ultimate still takes the mana
      • Rapid cancelling the ult to keep echo bonus or spam inhand is fixed

End of the Week Announcements

  • Ix Chel Aspect is now live!
  • Another hotfix is planned to ship soon but may slip into next week.
  • Submissions for a new SMITE Prime art contest with the theme of pantheons colliding are open and includes Diamond prizing for the 2nd-5th place entries and $200 USD for the grand winner. Submissions will be open until September 20th, afterwards voting will take place for a week before the winners are then announced and showcased on Titan Talk.

Q&A Section

  • Recent New Skins - Another member of the art team, Jason, was on the forefront of this Saga, previously working on S1’s skin themes during the transition to S2 and works on model updates for Gods like Awilix and Bastet. Ben took over for the splash art for this skin since the previous splash artist had a family emergency come up. The Dapper Demon Ah Puch had come from a concept done by Ena, who was previously on and very prominent on the art team.
  • Ben’s Involvement w/ Map Art - Although Ben is the art director, he mostly only overlooks what gets done by the rest of the team and lets them do as they’d like on the artistic side, only really checking to make sure things are in line with SMITE’s art style and offering suggestions for improvements.
  • Bastet’s Art Update - For very old models such as Xbalanque, Hun Batz, and now Bastet, that require drastic model overhauls sometimes ends up splitting player opinions when going from one re-design to another. The art team paid attention to a lot of the community discourse on wants for potential Bastet model changes and made sure it would reflect off of what most players want and casted a voice actor with a strong Egyptian accent for her new VP.
  • Creatures Character Models - Non-humanoid Gods like Bake Kujira definitely limits the team with what all they can do, as they have to treat their basic attack and emotes such as claps differently compared to human characters, and this does make Gods in this vein more expensive to make and animate. They’re also more limited on skin themes, but delivering on major figures like Jormungandr is just as important for them as it is for the fanbase so they develop creature Gods as they’re able to within their budget. As an example of things blowing out of proportion due to having to work on a non-humanoid God, Tiamat affected the God development schedule so much that they had to skip a God release and come out with the Loki rework instead just to keep in track for Tiamat’s release.
  • Memes for Global Emotes - Early on, Ben would hand animate global emotes such as for Danzaburou’s butler skin, which was time-consuming when they could be spending their time elsewhere. It’s also tough for them to get easy wins for emotes like they could for Janus’, which Ben referenced some Rick and Morty-based art done by the SMITE community. Eventually, global emotes ending up dropping in quality due to time constraints and members of the dev team leaving while other members like their UI artist, Erice, were being overloaded with everything on their plate. The art team saw a lot of the community discourse on the quality of global emotes and Ben took it upon himself to get these back on track and start solely referencing memes and other media. As a teaser for Ravana’s global emote, Ben considered referencing a meme with UFC commentators and Joe Rogan but with Ravana’s multiple heads taking their place and also considered looking towards something similar to a character from Baki iconically grinning. What they ultimately decided on was to reference Akuma from Street Fighter’s Raging Demon move and pose with a Ravana twist.
  • Underdog Mythological Figures - Personally, Ben would like to work on under-represented characters from pantheons such as Japanese yokai, potential Lovecraftian figures, and more Yoruba or Maya Gods. He also mentioned wanting to have work done on Anansi, although that may slightly overlap with Arachne.
  • More Attractive Male Skins - It’s tough to entirely gauge what the playerbase is interested in in terms of skin ideas but they tend to play towards fans’ tastes. For the Moolan skin, it was intended to be a badass female warrior in line with Red Sonja as an inspiration and was meant to parallel with the Horus farmer chicken skin as rival animal-themed clans. As mentioned before they pay a lot of attention to community feedback on these subjects and based on the outcry for more male-oriented skins, they are certainly willing to work on more skins in that vein. As a teaser, Jason is working on one such skin and based on what Ben had seen that was being used as reference, there are some cheeks involved.
u/BluesUltra — 2 months ago
▲ 77 r/Smite

SMITE 2LDR | Open Beta 41 Patch Preview

https://preview.redd.it/hhttewn80mhh1.png?width=2160&format=png&auto=webp&s=55327fd60bbe8241637b28807db273b1364d5516

The latest Titan Talk introduced Quigley as the newest designer and lead for the next God port, Ix Chel, showcasing her +1s before being joined by Caps to go over the rest of the new content this upcoming patch, including the new Saga event and several big changes to Aspects. PTS for OB41 will be available as usual ahead of its launch next week, and includes all of the balance changes and the overhaul to Echo itemization as teased on the latest roadmap.

Link to YouTube VOD

Upcoming Gods & Aspect

https://reddit.com/link/1vgftly/video/w96fd5fsllhh1/player

New God - Ix Chel (Available August 11th)
Ix Chel deals Magical Damage with Pure INT Scaling.

  • Lunar Invocation’s (2) Heal now scales with INT.
    • Its damage’s INT scaling has been decreased and has been moved towards Gleaming Blast + Threads of Light (1).
    • During Moonlight Phase, Lunar Invocation (2) can be used to instantly break Moonlight Crystals (you still have to manually pick up the shards).
  • Great End (ULT) now gives +20 Echo if Ix Chel has 6 stacks of Rainbow Weaver (Passive) active.
    • Hitbox of the beam at the very sides has been increased.
    • No longer has a healing cap on allies.

https://reddit.com/link/1vgftly/video/nuiu8tsbmlhh1/player

New Aspect - Aspect of the Mother’s Light (Available August 14th)
The long-awaited enchanter Aspect for Ix Chel pushes her to Support, changing out some of her damage abilities to provide shields and having overall more healing.

  • Gleaming Blast (1) and the Great End (ULT) no longer deal damage.
  • Gleaming Blast (1) now shields ally Gods and slows enemy Gods.
  • Lunar Invocation (2) and the Great End (ULT) have greatly increased healing.
    • Great End (ULT) no longer heals Ix Chel or gives Echo and is extended by hitting unique ally Gods.

New God - Ravana (Available August 25th / Early Testing on PTS)
The 90th God of the game will launch with OB42, and will be available early in PTS with his +1s yet to be revealed.

New Content

https://reddit.com/link/1vgftly/video/ruej4j3xmlhh1/player

New Ascension Pass -  Ix Chel
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.

https://preview.redd.it/5e8tmbavwlhh1.png?width=1920&format=png&auto=webp&s=48357d631391e2063bff49ff1cc910d7ce841196

New Races - Race to Radiant Ix Chel & Race to Exalted Neith
Two mastery races will be held for the duration of this patch with the usual placement thresholds and rewards.

  • Race to Radiant Ix Chel will begin with the patch going live, running from August 11th to August 18th.
  • Race to Exalted Neith will begin the week after, running from August 18th to August 25th.
  • On the Race to Radiant for Cu Chulainn, participating Xbox players were grouped and rewarded separately from PC and PlayStation players due to the issues that arose last patch day.

New Event - Dark Tapestry
Travelers releasing over the next few updates are all tied to this Event, with it including a new Saga for Neith this patch.

  • Event Details
    • Contains 1 Reward Saga, 2 Reward Travelers, and 10 Travelers.
    • Each Traveler gives an Infernal Thread upon purchase, unlocking additional Event rewards, with the final reward being the Grim Pact Neith Saga at 10 Infernal Threads.
    • A Buy All bundle priced at 8,000 Diamonds is available, unlocking all Travelers as they release and giving early access to the Grim Pact Neith Saga.
    • 2 Infernal Threads are available from the newly refreshed Wandering Path track.
  • Event Rewards
    • Chains Jump Stamp - 1 Infernal Thread
    • Horus Traveler - 3 Infernal Threads
    • Bound Power Card FX - 4 Infernal Threads
    • Thor Traveler - 6 Infernal Threads
    • Grim Pact Level-Up FX - 8 Infernal Threads
    • Omen Weaver Title - 10 Infernal Threads
    • Grim Pact Neith Saga - 10 Infernal Threads
  • Event Travelers
    • Dapper Demon Ah Puch
    • Xing Tian (Classic Skin)
    • Medusa (New Skin)
    • Ix Chel (New Skin)
    • Sol (Classic Skin)
    • Tsukuyomi (Classic Skin)
    • Charon (Classic Skin)
    • Amaterasu (Classic Skin)
    • Athena (Classic Skin)
    • Hades (Classic Skin)

New Traveler - Dapper Demon Ah Puch
Premium Bundle priced at 1,200 Legacy Gems + 1,200 Diamonds, or free with Buy All bundle. Unlocks Dapper Demon Ah Puch, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Inkblot Prism (1,100 Coins)
  • Delirium Prism (1,100 Coins)
  • Beelzebub Prism (1,100 Coins)
  • Dapper Title (300 Coins)
  • Devil’s Bell Ward Skin (800 Coins)

https://preview.redd.it/kqbx9q8wwlhh1.png?width=1920&format=png&auto=webp&s=f38a2ab519cbcbcf4297b5cbadba2848215fb55d

New Reward Traveler - Night Herald Horus
Requires 3 Infernal Threads to unlock, giving Night Herald Horus and 5 Levels of 2x Coins. Unlock early with Buy All bundle.

  • Event Chest (500 Coins)
  • Cosmos Jump Stamp (800 Coins)
  • Night Herald Title (200 Coins)

https://preview.redd.it/spyg8x6xwlhh1.png?width=1920&format=png&auto=webp&s=850fa4f95cdb22d9188c2f575425dcf1d3700271

https://reddit.com/link/1vgftly/video/rwm0otvanlhh1/player

New Saga - Grim Pact Neith
Requires 10 Infernal Threads to unlock, giving Grim Pact Neith & 20 Levels of 2x Coins. Unlocked early with Buy All bundle.

  • Page 1
    • Mystic Neith (Free)
    • The Grim Pact Saga VXG Emote (Free)
  • Page 2
    • Unhallowed Bound Kill FX (150 Coins)
    • Unhallowed Magic Recall Skin (150 Coins)
    • Grim Faces Badge (150 Coins)
    • Pact Bound Title (150 Coins)
    • Grim Pact Announcer Pack (150 Coins)
  • Page 3
    • Slayer Neith (1,000 Coins)
    • Ravager Neith (1,00 Coins)
  • Page 4
    • Mystic - Bloodbound (750 Coins)
    • Mystic - Imperial (750 Coins)
    • Mystic - Wraithborn (750 Coins)
    • Mystic - Hallowed (750 Coins)
  • Page 5
    • Slayer - Bloodbound (1,000 Coins)
    • Slayer - Imperial (1,000 Coins)
    • Ravager - Bloodbound (1,000 Coins)
    • Ravager - Imperial (1,000 Coins)
    • Blood Magic Recall Skin (150 Coins)
    • Void Magic Recall Skin (150 Coins)
    • Profane Magic Recall Skin (150 Coins)
    • Primordial Magic Recall Skin (150 Coins)
  • Page 6
    • Slayer - Wraithborn (1,000 Coins)
    • Slayer - Hallowed (1,000 Coins)
    • Ravager - Wraithborn (1,000 Coins)
    • Ravager - Hallowed (1,000 Coins)
    • Blood Bound KIll FX (150 Coins)
    • Void Bound KIll FX (150 Coins)
    • Profane Bound KIll FX (150 Coins)
    • Primordial Bound KIll FX (150 Coins)

https://preview.redd.it/u332zm9ywlhh1.png?width=1920&format=png&auto=webp&s=f7253b5474bea416a2a95ecd19e7a91eca06ff64

https://preview.redd.it/rdp6ucuywlhh1.png?width=1920&format=png&auto=webp&s=014042dc2136f1164d7ac90c57ad0403fc98e56b

Balance Update

Minor Aspect Reworks
As shared with Monday’s roadmap, 5 God Aspects have added functionality to their affected Abilities to improve their usability.

  • Apollo - Aspect of Harmony
    • Serenade (2) shields applied to anyone outside of Apollo are increased by 3% of Apollo’s Max HP.
  • Athena - Aspect of War
    • Shield Wall (3) no longer slows, but the second strike now grants Reach (Passive) as well.
    • Defender of Olympus’ (ULT) damage debuff lasts for 3s upon landing.
    • Added SFX that plays when Athena gets a stack of Reach.
  • Cupid - Aspect of Love
    • Heart Bomb (1) can now target allied Gods when fired at them.
  • Hercules - Aspect of Preservation
    • Apotheosis’ (Passive) big mode no longer grants STR or cleaving Basic ATK’s but now applies to nearby allies for a reduced duration.
    • Mitigate Wounds (3) now also grants Plating.
  • Sobek - Aspect of Prey
    • Blessing of the Nile (Passive) now also grants Attack Damage.
    • Charge Prey (1) and Tail Whip (2) now both have STR + INT scaling.
    • Tail Whip (2) no longer knocks back.
  • Thanatos - Aspect of Reaping
    • Added UI element to track how much Max HP is being gained.
    • Increased Max HP scaling on Soul Reap’s (3) healing from 0.3% to 0.6%.

https://preview.redd.it/og5hs06a0mhh1.png?width=1920&format=png&auto=webp&s=26cfdd67dde0a86f04bfa9cbbc26e1d3baf3bbb1

https://reddit.com/link/1vgftly/video/o616qautrlhh1/player

Echo Itemization Pass
This pass adjusted 3 existing Echo Items’ passive effects as well as changing Eye of the Storm and the previously disabled Totem of Death into Echo Items. Echo procs now cause additional effects for these Items paired with a nerf to Echo’s bonus Ability damage, now 15% for all Abilities.

  • Echo Item Rework - Damaru
    • Base Stats
      • 2,500 Gold (Survivor’s Sash + Adroit Ring)
      • 5 Mana Regen
      • 20 Echo
      • 10 Cooldown Rate
      • Adaptive Stat - 35 STR or 50 INT
    • Passive Effect - Each time you Echo hitting a God or Jungle Boss: Gain +1 Stack of Rhythm.
      • Each Stack of Rhythm gives +2% Movement Speed for 5s up to 5 stacks.
      • At 5 stacks of Rhythm: Remove all stacks and gain Harmonized.
      • Harominzed gives +15% Movement Speed for 10s.
      • While Harmonized you cannot gain Rhythm.
  • Echo Item Rework - Eye of the Storm
    • Base Stats
      • 2,600 Gold (Skeggox + Bowl Drum)
      • 40 STR
      • 4 HP Regen
      • 20 Echo
    • Passive Effect - Each time you Echo: Gain +1 Stack. At 20 Stacks, next time you Echo:
      • Open a storm within 4.8m, dealing Physical Damage every 0.5s for 3s.
      • Damage = 10 +15% of your STR.
      • Storm will only spawn when hitting a God or Jungle Boss.
  • Echo Item Rework - Omen Drum
    • Base Stats (unchanged)
      • 2,800 Gold (Survivor’s Sash + Bowl Drum)
      • 30 Echo
      • Adaptive Stat - 50 STR or 75 INT
    • Passive Effect - Each time you Echo: Gain +1 Stack of Dark Resonance.
      • Each stack of Dark Resonance grants +7.5% Echo Damage up to 30 stacks.
      • Stacks last 6 seconds and stacks are halved when duration ends.
      • While Damaru is Harmonized: Gain +100% Echo Damage.
  • Echo Item Rework - The Cosmic Horror
    • Base Stats (unchanged)
      • 2,650 Gold (Ring of Dispel + Bowl Drum)
      • 55 INT
      • 10 Flat Penetration
      • 20 Echo
    • Passive Effect - Each time you Echo: +1 Stack. At 3 Stacks: Next time you Echo:
      • Spawn a tentacle that deals Bonus Magical Damage (45% INT over 1.5s)
      • Stacks are removed when a tentacle spawns.
      • Tentacles can spawn once every second.
      • Tentacles will only spawn when hitting a God or Jungle Boss.
  • Echo Item Rework - Totem of Death
    • Base Stats (unchanged)
      • 2,800 Gold (Evil Eye + Bowl Drum)
      • 55 INT
      • 20 Echo
      • 15 Cooldown Rate
    • Passive Effect - Each time you Echo:
      • Deals Bonus Magical Damage equal to 10% of target’s missing Health.
      • Can only affect Gods and Jungle Bosses.
      • Can only occur once every second.
  • Updated Stats - The Crusher
    • Base Stats
      • Now builds from Lucerne Hammer + Skeggox
      • Decreased Gold Cost from 2,800 to 2,750
      • Increased STR from 45 to 55
      • Removed 25 Echo

https://preview.redd.it/5ql0v70b0mhh1.png?width=1920&format=png&auto=webp&s=e4b69ee830c392c0a86042b561fadf842bef4942

Quality of Life Changes & Bug Fixes

  • Updated team bar health displays on portraits to show shields.
  • Added Attack Damage to scoreboard and item store stats, and these stats now show base stats rather than when affected by buffs or debuffs.
  • Aim Reticle Color can now be changed to a variety of colors.
  • Player Cards are now visible again while hovering over players on the scoreboard.
  • God models can now be rotated during the match lobby.
  • Match time is now shown in the post-game lobby.
  • Expanded queue type details (Ranked Conquest, Custom Matches, Jungle Practice, etc.) in the Friends List.
  • Re-enabled friend options when busy, so players will once again see if they are invited mid-match.
  • If somebody disconnects and reconnects from a match, it will no longer mess with the timer in the Friends List.
  • Fixed leaving fountain help trigger pop-ups.
  • Added controller support to always prioritize button combinations rather than single presses.
  • Fixed controller scoreboard flicker while votes are pending.
reddit.com
u/BluesUltra — 2 months ago
▲ 108 r/Smite

SMITE 2LDR | August 2026 God Roadmap

Titan Talk today gave the latest roadmap of Gods and content tied to the upcoming Saga event that’ll be showcased in full on Wednesday’s show. This roadmap includes Ravana, who marks the 90th God to be added to SMITE 2!

Link to YouTube VOD

Update 41 | August 11

  • New God: Ix Chel, The Light Weaver
    • +1s:
      • Slight heal scaling on A02
      • ULT can now Echo, conditionally
    • Aspect:
      • Enchanter.
  • Design Focus: Echo Itemization
    • Echo payoff items: “When You Echo, Do X”
    • Most power of Echo shifted to these payoff procs
  • Design Focus: Minor Aspect Reworks
    • Updates to Hercules, Cupid, Athena, Sobek, Apollo Aspects (and more!)
    • Example: Cupid Heart Bomb Can Now Attach to Ally Gods to Heal
  • New Saga Event: Dark Tapestry
    • Collect to unlock Rewards, or Buy All for Event Contents
    • Includes all new Wandering Market Content through OB45 (Oct. 6)
    • Featuring a new Saga for Neith: Grim Pact
    • New Cosmetic Type: Level Up Skins
    • Also launching with a new Ah Puch skin
  • Race to Exalted: Neith
    • Starts Tuesday, August 18th!
  • And More!

Update 42 | August 25

  • New God: Ravana, Demon King of Lanka
    • Will be available in an early preview on PTS, Aug. 5
    • +1s:
      • TBD, testing a few different approaches at the moment
    • Aspect:
      • EX Moves
  • Design Focus: Enchanter Itemization
    • Items to support Healing/Shielding Support Mage Gameplay
  • Dark Tapestry Continues
    • Classic Traveler for Xing Tian
    • New Travelers for Medusa and Ix Chel
  • Race to Exalted: Medusa
    • Starts Tuesday, Sept. 1st!
  • And More!

Update 43 | September 8

  • New God: Hachiman, Lord of the Eight Banners
    • Design Explorations:
      • Considering if/how to incorporate additional Banners
      • Playing with several ideas around making his Dash more interesting in his kit flow
  • Dark Tapestry Continues
    • Classic Travelers for Sol and Tsukuyomi
  • Race to Exalted: Tsukuyomi
    • Starts Tuesday, Sept. 15th!
  • And More!

Update 44 | September 22

  • New God: Hel, Goddess of the Underworld
    • All New Model!
      • In the process of casting for a new voice pack
    • Too early for design teasers on +1s or Aspect
  • Dark Tapestry Continues
    • Classic Travelers for Charon and Amaterasu
    • Reward Traveler for Thor
  • Race to Exalted: Charon
    • Starts Tuesday, Sept. 29th!
  • And More!

Further Look Ahead

  • Holiday Studio "Break"
    • Over the holidays, just like last year, we will have a longer break than normal between patches
    • This is for two reasons:
      • Platforms are also on vacation, and we cannot safely update the game during the weeks of Christmas and New Year's
      • We are people and would like to spend time with our loved ones
    • We are currently targeting Dec. 15 for the last update of 2026, and Jan. 12 for the first update of 2027
  • Rest of Year God "Class" Lineup
    • Two Guardians
    • One Warrior
    • Two Junglers (including Ravana)
    •  Three Mages (including Ix Chel and Hel)
    • Two Hunters (including Hachiman)
    • 10 total more Gods before end of 2026

Q&A Section

  • Aspects for Gods That Don’t Have One - Is something they’d like to when they have time, any Aspects that need extra FX has to be slotted into the production schedule. Adjusting existing Aspects can be done more quickly without involving as much design bandwidth.
  • Native North American Pantheon - Not something they’re 100% opposed to but would require a cultural consultant that’s an expert on the represented religions to treat them with respect.
  • Races to Radiant Burnout - There has been an increase in discussion on this matter but these events have always been geared towards rewarding players that are interested in participating rather than being for everyone. They expanded the tiers since there were more interested players than they anticipated, though the Races to Exalted haven’t been nearly as popular.
  • Only 1 Remaining Warrior - They aren’t intentionally avoiding classes and are rotating through them as they make sense, but the Warrior class has the least amount of remaining Gods and the most requested ones in Tyr and King Arthur necessitate work on the movement system overhaul to work well. The movement tech being worked on is mostly done to better address disagreements between client and server positions of each player as they move around.
  • Work on Pet Tech - Is mostly focused on increasing the number of things pet AI can do and make them more complex than Nu Wa’s clay soldiers.
  • Anti-Heal Item Pass - Has been something they’ve gone back and forth on but aren’t intending on going back to its state in S1 where healing is completely shut out when anti-healed but very potent out of combat. Increasing the base cap of 25% has been considered but not a direction they’ve confirmed to go with.
  • Dracula as a God - Personally, killgoon thinks Dracula is a bit of a stretch but his inclusion is something that has come up a lot and may work well as an assassin.
  • Xbox Race to Radiant - There’s a plan of action that’s been discussed as compensation for affected Xbox players in the Cu Chulainn race that they’ll have more details to share shortly.
  • Wandering Market Coin Gain - Are aware of players having issues getting enough coins in this economy and are still looking into ways to best handle buffing this.
  • Twitch Drop Recolor Availability - There were a few methods of attaining these in-game or as rotating Twitch drops that they’ve discussed but haven’t confirmed exactly what they’ve decided on. 
  • Scope of Aspect Changes - Aren’t completely new or different Aspects and are leaning towards making them work more cohesively.
u/BluesUltra — 2 months ago
▲ 46 r/Smite

SMITE 2LDR | Open Beta 40 Q&A + Hotfix Roundup

Weekly Roundup

July 27th Titan Talk - Open Beta 40 Patch Notes w/ killgoon

Monday’s Titan Talk was the usual solo show running down the most recent patch notes and taking Q&A with killgoon.

Q&A Section

  • Holiday Break - Come December, the team will be taking another 4-week break over the holidays and skipping a patch in the 2-week cycle. They aren’t able to undergo certification for console text chat during this time since the platform certifiers are also away for the holidays.
  • State of Junglers - The designers had watched the video by Weak3n and were discussing it but killgoon hadn’t. Jungle has historically been one of the strongest roles in S2’s lifespan and are making the necessary Conquest changes to ensure that junglers aren’t super weak, and they believe some people feel jungle is weak right now due to their historic strength. Right now, they don’t feel that there’s a crazy imbalance between roles.
  • Remaining God Ports for the Year - At least one true guardian God is planned by the end of the year. No new news to give on development on the ports for Cthulhu, Lancelot, or Kuzenbo.
  • Hotfix Nerfs for DPS Items vs. Tank Items - For items that necessitate quick hotfixes as they did with the penetration items, they evaluate the scale at which the items are being used and its impact on the game state, and something as severe as causing players to die far too quickly was something they decided needed swifter action against.
  • God Healing vs. TTK - The only real outlier at the moment is Guan Yu Aspect which they are addressing this most recent patch. None of the other healers’ numbers are particularly out of line from what they’ve observed and they’re constantly monitoring these metrics as healing is heavily favored in metas with longer TTK.
  • End of Match Animations - It was a decision made very early on not to port these over since many players didn’t pay attention to them and would skip over them to view the EOML stats. Doing them now would be a massive arc of work given the number of animations having to be added. They do want to make improvements to the EOML screen and possibly re-do it, but this would not include the old victory and defeat screen animations.
  • God Lineup Plans - The God ports up until the end of the year have all been planned out with some room to shift things around in case priorities have to be moved around. When their team was bigger in size, they were able to plan out ports a year ahead.
  • Starter Item Pass - Is among the things on the radar and comes up often that they’d what to get around to in a future patch. They appreciate the ability to build any starter in any role but there are a few passives that overlap with one another that they’d like to resolve with a pass like this.
  • S1 Tier 2 / Bridge Items - For items like Ichaival, it’s less appealing for a majority of players to have to sell an already built item when they just want to reach full build with a set of T3 items.
  • Displaying Ping In-Game - Most games measure ping differently from the way it was done in S1, and choosing one or another was a decision they deliberated on for a while before deciding to prioritize working on something else.
  • Unique AA Chains for Gods / Aspects - On Aspects that change their range type, they are limited by having to use existing animations so it’s rare for them to be able to re-purpose ones well enough to fit for Gods like Kali.
  • Buffing Underutilized Tank Items - In the most recent protection item pass that targeted getting rid of % increases, they prioritized buffs for tank items that players already utilize. As of recent and in the future, they’d want to buff items that aren’t as used as much, such as Eye of Providence.

July 29th Titan Talk - Open Beta 40 Feedback + Q&A w/ Hinduman & killgoon

Titan Talk on Wednesday following the launch of OB40 went over what happened on patch day with the update being unavailable on certain platforms and taking in feedback over the latest changes.

Open Beta 40 Patch Day Release

  • After their build was certified with Xbox, it ended up being stuck in the process of publishing with no way for them to unpublish it to revert to an earlier build or re-attempt at publishing. They had reached out and had it investigated around an hour after running into the issues but the initial responders weren’t able to resolve it. It was then escalated to Xbox’s engineering team and they were able to get the publish unstuck about 12 hours after the initial planned ship time.
  • This was a different case from when they had to delay the patch last time and was mostly out of their control, possibly being related to the Xbox outage on Monday.
  • For an error on their end, they erroneously forgot to publish the build for Sony Europe, though this was unrelated to the issues they were having with the Xbox build.
  • Since they were unsure how long the game would be unavailable for the affected platforms, they hadn’t fully established the plan of action on what to do for the players participating in the Race to Radiant for Cu Chulainn, with them being told that the Xbox side may not be available for a couple of days.

Q&A Section

  • Hunters Feeling Strong - From the very early numbers they ran, nothing indicated that carries are performing much stronger compared to last patch and are nowhere near the level mages were right after the INT pen item pass, but they will continue to monitor their performance as time goes on.
  • Aspects & Assault Healer Tiers - The issue of classifying certain Gods for healer tiers when their Aspects provide much more healing than their base kit has become more prominent and is something they’re paying attention to but can’t entirely confirm what direction they want to go to resolve this. Locking players into an Aspect in addition to what God gets rolled sounds interesting but this may or may not be something every Assault player is interested in.
  • Daily Reddit Skin Polls - killgoon doesn’t pay attention to each post that goes up since there are a lot, but these polls are taken from a very specific subset of the playerbase and the results may not line up with what they can realistically accomplish since their main focus is improving the game state while getting whatever cosmetics they can get done in.
  • Ix Chel Patch Show - Is scheduled for next Wednesday and they’ll be joined by their newest designer who took point for Ix Chel. The proposed Echo pass that includes changes to its functionality, its existing item effects, and new Echo items is still planned for this update but there is a small chance it’ll slip to the patch after. Mage bruiser items such as Warlock’s Staff and Tablet of Destinies are still on their radar but aren't as immediate of a priority.
  • Next Ported God Survey - Since it’s still the middle of the year, they aren’t expecting the results to be too different from the survey they last had but would like to possibly have another at the end of the year.
  • Time CC’d as a Post-Game Stat - These types of stats are fun to see and have some merit but it’s tough to quantify since there are differing CC types and durations. They’ve also wanted to include shielding as a potential EOML stat.
  • Worshipper Gain Adjustments - There is a decent difference in worshipper gained when winning compared to while losing that may be a bit much compared to when this bonus was initially established for most games, and has been something they’ve actively discussed. 
  • S1 Collabs’ Revenue - For in-game crossovers, they would pay the rights holder a % of the proceeds for the crossover cosmetics along with a minimum guarantee regardless of sales numbers. For the Maxonomic chairs where they licensed the SMITE IP, they would gain a portion of the earnings from each chair sold and the studio also received free gaming chairs!
  • Minions Being Too Squishy - Their intentions were to make them weaker in the mid-game but stay relatively the same in the early and late-game, and if wave clear feels off following this patch then they’re willing to adjust accordingly.
  • Game Mode-Specific Balance - Barring a few things such as Hecate Aspect, they’d like to avoid making too many balance changes specific to certain modes if they can so that players don’t have to re-learn their Gods’ kits when playing various modes.

July 31st Titan Talk - Open Beta 40 Community Q&A w/ Hinduman & killgoon

Titan Talk today was mostly dedicated to Q&A and the hotfixes that have recently gone live to cap off OB40 release week.

End of the Week Announcements

  • Cu Chulainn Aspect is now live!
  • SmiteSource will be running an Open circuit league format starting this September with a $21,500 prize pool and Diamond prizing. Registration opens on August 19th.
  • The next God Roadmap will be on Monday, August 3rd, and will include more Gods than the previous one. Hinduman teases that he was able to one shot with a not yet revealed God’s ULT in their playtests (it was obviously bugged).

Hotfix Roundup

  • Thursday Hotfixes
    • Fixed a mana cost issue with Artio’s Shapeshift that would prevent use.
    • Fixed various issues with Cu Chulainn’s voice lines not working as intended.
    • Fixed an issue with Atlas where his Astrolabe would sometimes get stuck deployed.
    • Adjustments made to Loki’s Vanish audio attenuation and occlusion.
  • Friday Hotfixes
    • Fixed an issue with Cu Chulainn’s Vent Anger getting into an odd state and not working if stunned while transforming.
    • Re-enabled Xing Tian Aspect after fixing a bug where loading into games didn’t give the Aspect version of his ULT.
    • Fixed an issue with Dwarven Plate’s tooltip displaying its stats twice.

Q&A Section

  • Upcoming Aspect Changes - With the coming update, there will be a few improvements to underutilized Aspects that aren’t strictly balance changes and more tweaks towards their functionality.
  • De-Cluttering Skin Selection w/ Prisms - The current implementation with each Saga form being separate is intended so it’s easier for players to get to a given prism for a form. For recolor and mastery skins, they’re against combining them the same way they do for prisms since how each of these skins are acquired is different and some skins in this vein have unique ability FX unlike most prisms.
  • More Hybrid Scaling - Their current philosophy is to utilize hybrid scaling in order to enable different playstyles when going STR or INT as they’ve tried with Nut and Sun Wukong. The previous usage of hybrid scaling early on in the game where abilities would alternate between using STR or INT for certain abilities didn’t work well and lead to it feeling off for players since they’re used to building just one stat.
  • In-Game Esports Tab - This would be a UI task that would need to be developed alongside all the other UI QoL improvements that get brought up, and they would rather prioritize the latter at this point in the game’s lifespan. The clan system is also commonly requested and they’d like to implement the clan tag and LFG aspects of it and might not prioritize the cosmetics that were tied to it, but they know some players may not be thrilled about this.
  • Objective in the Middle of Assault - Has been something they’ve considered in the past but have been deterred since there are many outspoken Assault players whenever anything gets changed for this mode.
  • Balance Point for God Releases - While they traditionally prefer to release new Gods slightly on the stronger side, most of the ports of this year have been a little weaker after their experience in playtests. Bastet has been an outlier since she was perceived as weak on PTS and they overbuffed her for her release on live.
  • Having Map Bosses as Gods - Aren’t against having Apophis as a potential new God since they’ve already done the same for Surtr and Fire Giant.
  • Multiple Aspects for Gods - Could be something they support later down the line where each God has access to 2 or 3 but definitely isn’t feasible in the current state.
  • No New ADC-oriented Aspects Since Discordia - The direction they go with for Aspects is based on what they feel would make sense for a given God, and there haven’t been many recently ported Gods that they feel an attack damage-based Aspect would make sense for. They’ve gone for an enchanter-based Aspect for Ix Chel since her kit already seems to align with that type of playstyle.
  • More +1’s for Existing Gods - Early on, +1’s were geared for Gods whose base kit from S1 didn’t seem to fit as well with the standards for S2 as to what all a God can do with their abilities, so they aren’t intending on giving more +1’s to God kits that already have a lot going on, like Xing Tian.
  • Balancing Based on Win Rates - A lot more is taken into account over just God or item win rates, and they deliberately avoid nerfing items with high win rates if community perception is that the items are weak. There are many cases they run into where performance doesn’t align with perception and they often look at opinions from players at higher skill levels, but they try to take into account feedback from all players regardless.
  • Voice Chat Improvements - While they won’t get around to it anytime soon, they’d like to make some drastic changes or rework voice chat to resolve a lot of the issues tied to it.
  • Auditions for Voice Roles in SMITE - They work with an external studio based in New York called 3Beep that handles a lot of the casting calls where people record their 30 second auditions of a given voice pack before the devs pick the closest one that works best for a skin to record the rest of the lines. They had previously worked with Okratron 5000 for a lot of S1’s voice roles, who are responsible for series such as Dragon Ball.
u/BluesUltra — 3 months ago
▲ 58 r/Smite

SMITE 2LDR | Open Beta 40 Patch Preview

https://preview.redd.it/rbmp0dzjtteh1.png?width=2160&format=png&auto=webp&s=a22d8f9775f7dc0e1893617811bdfdaa93200eb7

SMITE 2 is reaching Open Beta 40 with next week’s update, featuring the release of Cu Chulainn, a short summer-themed event, and several UI QoL features as outlined on Monday’s Titan Talk. This patch also includes the carry itemization pass, the details of which will be covered in full on Friday’s Titan Talk but is all available for testing on PTS.

Link to Twitch VOD

Upcoming Gods & Aspect

https://reddit.com/link/1v3p318/video/0ks7fblrsteh1/player

New God - Cu Chulainn (Available July 28th)
Cu Chulainn deals Physical Damage with Pure STR Scaling.

  • Barbed Spear (1) now stuns jungle mobs in addition to minions.
  • Vent Anger (2) can now be used at Level 1 similar to Bacchus’ Chug.
    • When unleveled at Rank 0, this deals no damage but drains Rage.

https://reddit.com/link/1v3p318/video/y4mjqf48vteh1/player

New Aspect - Aspect of the Warped (Available July 31st)
Cu Chulainn’s Aspect is more of a playstyle shift rather than pushing him to a different role, doubling down on his gameplay loop of managing his Rage in order to capitalize on an even bigger berserk form.

  • Start the game as Berserk. Vent Anger (2) now costs Rage when Berserk.
  • After reaching 100 Rage, become Warped gaining massive power and losing Rage every 0.5s.
  • After reaching 0 Rage, transform back to Human form with reduced Protections and Damage.

New God - Ix Chel (Available August 11th / Early Testing on PTS)
The newly announced launch of Ix Chel is set for OB41, with her base kit and +1’s being available for testing this PTS cycle.

  • Lunar Invocation’ s (2) Heal now scales with INT.
  • Great End (ULT) can now innately Echo if Ix Chel has 6 stacks of Rainbow Weaver (Passive) active.

New Content

https://reddit.com/link/1v3p318/video/73xnln4srteh1/player

New Ascension Pass -  Cu Chulainn
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.

https://preview.redd.it/tegy128pxteh1.png?width=1920&format=png&auto=webp&s=b37faca7b7bf4b7d654d2690c71fabac8b400892

New Races - Race to Radiant Cu Chulainn & Race to Exalted Odin
Two mastery races will be held for the duration of this patch with the same placement thresholds and rewards as before.

  • Race to Radiant Cu Chulainn will begin with the patch going live, running from July 28th to August 4th.
  • Race to Exalted Odin will begin the week after, running from August 4th to August 11th.

New Returning Event - Pantheon Badges
The Pantheon Badges event has returned, expanding to a few more Pantheons with this update.

  • The added Pantheons are Arthurian, Babylonian, and Tales of Arabia.

New Twitch Drop - Dark Enchantress Morgan Le Fay
Twitch Drop campaign will run starting on August 1st, with the Dark Enchantress Morgan Le Fay recolor skin as one of the rewards. Campaign will run for about 2 weeks from start date.

https://preview.redd.it/8p1mdl0rxteh1.png?width=1920&format=png&auto=webp&s=2b1f1de83c5d812fe64048b4f9e8d076ad819211

https://reddit.com/link/1v3p318/video/a9mm0h1xrteh1/player

New Event - Summer Fun!
This is a standalone event that will run in between the major Saga events, with the Grim Pact event starting in OB41.

  • This event includes 3 Travelers and an additional Supporter Store bundle with 4 Quips in it.
  • A Buy All bundle is available priced at 2,700 Diamonds, unlocking the 3 Travelers and Supporter bundle tied to the event, as well as a bonus Jump Stamp.

New Traveler - Silkshade Da Ji
Premium Bundle priced at 1,200 Legacy Gems + 1,200 Diamonds, or free with Buy All bundle. Unlocks Silkshade Da Ji and 5 Levels of 2x Coins.

  • Burning Greed Prism (1,100 Coins)
  • Velvet Seduction Prism (1,100 Coins)
  • Antique Pearl Prism (1,100 Coins)
  • Silkshade Announcer Pack (400 Coins)
  • Foxy Title (200 Coins)
  • Moonbound Badge (300 Coins)

https://preview.redd.it/h01ugmmawteh1.png?width=1920&format=png&auto=webp&s=da85fe4461ceedc13b090d438acb2ce16a3818f7

New Traveler - Corroded Colossus Atlas
Premium Bundle priced at 1,000 Diamonds, or free with Buy All Bundle. Unlocks Corroded Colossus Atlas and 5 Levels of 2x Coins.

  • Glacier Prism (1,100 Coins)
  • Fool’s Gold Prism (1,100 Coins)
  • Tartarus Prism (1,100 Coins)
  • Colossus Core Ward Skin (600 Coins)
  • Colossus Title (200 Coins)

https://preview.redd.it/nucyhw9bwteh1.png?width=1920&format=png&auto=webp&s=72452df895c36e8164c67ac12dcc4e7e1f831d92

New Traveler - Hot Diggity Odin
Premium Bundle priced at 800 Legacy Gems + 800 Diamonds, or free with Buy All Bundle. Unlocks Hot Diggity Odin and 5 Levels of 2x Coins.

  • Fiery Frank Prism (1,100 Coins)
  • The Braht Prism (1,100 Coins)
  • 6 - 7 Global Emote (800 Coins)
  • The Braht Announcer Pack (1,100 Coins)

https://preview.redd.it/ceoxwsubwteh1.png?width=1920&format=png&auto=webp&s=ef9844037e0f9bde31467d542088a9e47e6ce956

New Supporter Store Bundle - Summer Fun!
Bundle priced at 1,000 Diamonds and includes 4 Quips.

Balance Update

https://reddit.com/link/1v3p318/video/nhijn8ebsteh1/player

Carry Itemization Pass
3 Hunter items from S1 are returning, with two of them serving as pen options and the last being an AA anti-heal choice.

  • New Item - Dominance
    • Base Stats
      • 2,600 Gold (Infused Axe + Manchu Bow)
      • 40 STR
      • 150 Max Mana
      • 4 Mana Regen
      • 15% Attack Speed
    • Passive Effect
      • Your Basic Attacks deal bonus damage as if your target had 20% less Protections.
      • Note - The wording on this Passive is super-specific so this one in PTS may be a bit different from live
  • New Item - Toxic Blade
    • Base Stats
      • 2,700 Gold (Manchu Bow + Manchu Bow)
      • 25 Attack Damage
      • 100 Max Health
      • 20% Attack Speed
      • 10 Flat Penetration
    • Passive Effect
      • Hit a God with a basic attack: Apply 25% Healing Reduction and 7% Attack Speed reduction for 5s. Gain 7% Attack Speed for 5s.
      • Attack Speed Buff and Debuff can stack up to 3 times.
  • New Item - Silverbranch Bow
    • Note - This item is currently disabled in PTS
    • Base Stats
      • ? Gold
      • ? Attack Damage
      • 30% Attack Speed
      • 10% Penetration
    • Passive Effect
      • Every 3rd basic attack fires an additional arrow that deals 25% of Attack Damage. Every 1 Attack Speed causes this to fire an additional arrow.

Tank Item Changes
The specific numbers will be shared on Friday’s show, but the protections on Dwarven Plate, Berserker’s Shield, and Breastplate of Valor have been decreased and the adaptive power from Shifter’s Shield has been nerfed. Eye of Providence will be re-enabled with this patch.

https://preview.redd.it/d79h39801ueh1.png?width=1920&format=png&auto=webp&s=51d6aac3c02a870d627baed59e94e048092ee9ef

Conquest Minion Changes
In S2, minions gained protections over time while in S1, they gained a pure damage reduction over time. This made penetration disproportionately better for clearing minion waves in S2 than it was in S1, so it was very difficult to clear waves unless you’re building pen.

  • Minion tankiness will not scale so hard, so waves will be easier to clear for everyone in the mid-game.
  • Protections have mostly been removed, being converted to pure damage reduction so having a % pen item or stacking multiple flat pen items shouldn’t increase your clear speed as much compared to a damage build with less pen items.

Additional Penetration Passives
Obsidian Shard and Titan’s Bane were left without passives following the penetration pass, and they’ve been given new ones for this update.

  • New Passive - Obsidian Shard
    • First Ability Cast: Gains +20% Penetration. This effect ignores the Penetration cap. 10s CD.
    • Decreased INT from 90 to 70.
  • New Passive - Titan’s Bane
    • First Ability Cast: Gains +20% Penetration. This effect ignores the Penetration cap. 10s CD.
    • Decreased STR from 60 to 45.

Quality of Life Changes & Bug Fixes

  • Enemy health bars are now visible on top of their portraits at the top of the in-game HUD when you have vision of them.
  • The background color behind health and ally health bars’ levels now changes to be either green or red, based on if they’re an ally or enemy.
  • Self, teammate, and enemy stats are now visible in various areas in-game, such as in the Item store, on the Scoreboard, and in the post-match lobby.
  • % Penetration and Flat Penetration have been separated whenever looking at them in the areas above.
  • Progress on trackers and event quests can now be viewed in-game through a new widget in the ESC menu.
  • Friends on the Friends List will now show if they are in queue, match type, and time in-match.
  • Added a reminder when logging out to show the next reward from daily log-ins.
  • Gods are now sorted by number of worshippers when sorting them by Mastery.
  • Double clicking for locking in Assault has been disabled.
  • Added support for PS5 controllers lighting up different colors based on your current health.

https://preview.redd.it/ktc1k1811ueh1.png?width=1920&format=png&auto=webp&s=8398050a12ef37552a588b4e2f6f48e6660a075e

reddit.com
u/BluesUltra — 3 months ago
▲ 170 r/Smite

SMITE 2LDR | July 2026 God Roadmap

The latest God Roadmap was showcased for today’s Titan Talk, going over the next 2 updates. This roadmap is on the smaller side as it coincides with being in-between major Saga events, and the next roadmap is already lined up for 2 weeks from now on August 3rd.

Link to YouTube VOD

Update 40 | July 28

  • New God: Cu Chulainn, The Hound of Ulster
    • One of Top-Requested Traditional “Solo Warriors” on Player Surveys
    • +1:
      • Use your 2 at Level 0!
    • Aspect:
      • Big.
  • Design Focus: Carry Itemization
    • New Attack Pen Option: Dominance Returns!
    • New Attack Anti-Heal Option: A Toxic Blade-like item!
    • AND MORE!
  • Lots of UI Features!
    • View Teammate & Enemy Stats (Prots, HP, STR, & etc.) in-match!
      • And your own stats while in the Item Shop!
    • View enemy health bars on Portraits when your team has vision
    • Friends List: View Queue type and Time In-Match, AND MORE!
  • Summer Fun! Standalone Cosmetic Event
    • New Skins for Da Ji, Atlas, and Odin, and Supporter Store Items
  • Race to Exalted: Odin
    • Starts Tuesday, August 4th!

Update 41 | August 11

  • New God: Ix Chel, The Light Weaver
    • Will be available in early preview on PTS, July 22nd
    • +1s:
      • Slight heal scaling on A02
      • ULT can now Echo, conditionally
    • Aspect:
      • Enchanter.
  • Design Focus: Echo Itemization
    • Echo “Payoff Items”
  • New Saga Event: Grim Pact
    • Collect to unlock Rewards, or Buy All for Event Contents
    • Featuring a new Saga for Neith: Grim Pact
    • Also launching with a new Ah Puch skin
  • Race to Exalted: Neith
    • Starts Tuesday, August 18th!
  • And More!

Q&A Section

  • Enchanter Item Pass - No firm target update for when they’ll get around to this, but is certainly on their to-do list for design focuses.
  • Shifter’s Shield Hotfix - There aren’t any plans to ship a hotfix, as despite the item’s prominence, it isn’t as problematic as the pen items that necessitated a swift balance hotfix.
  • Mage Bruiser Items - The main item they’d like to have following Ethereal Staff is Warlock’s Staff. Tablet of Destinies seems more oriented towards other roles due to the way it is statted, and may not be as prioritized.
  • No Hot Male Summer Skins - The summer skins lined up for this year were locked in for the schedule prior to a lot of community discourse surrounding what players want to see. They aren’t avoiding adding skins in this nature and can certainly have them in the future.
  • Next Twitch Drop Skin - Should be scheduled for next patch with Cu Chulainn’s launch.
  • Movement System Update - Something they’re currently working on fixing is how dashes interact when players collide with one another and while they won’t be able to resolve every issue tied to them, it should improve things.
  • Flavor Text in Item Descriptions - killgoon pitched this to the team a year prior and it wasn’t favored much due to it adding too much from already long item descriptions and detracting from what’s more necessary to read.
  • Pon Pon’s Rod of Tahuti Pass - Is not an immediate priority since design direction has changed but it would look a lot like the recent protection item pass if they were to implement it.
  • Pass on Auto-Builds - Will have one eventually, it was never their intention to frequently update them since they aren’t used much and would prefer for players to learn to build on their own or adopt community builds.
  • High-Cost / Luxury Items - Has been something they favor and would like to push but it’s difficult to do so when players are mostly accustomed to being able to reach full build every game.
  • Ix Chel God Lead - Their newest designer is taking point for Ix Chel and will be on for her show to showcase it.
  • Martichoras’ Popularity - Was one of the lower Gods when they last did their community surveys and isn’t favorably viewed by most of the community.
  • Outlook for S2 - Overall, new player retention has gone up over time and while player counts are more seasonal due to other game releases or holidays, they have bigger increases than they’d expect for some months.
u/BluesUltra — 3 months ago
▲ 124 r/Smite

SMITE 2LDR | Open Beta 39 Patch Preview

https://preview.redd.it/64u7vui1s1ch1.png?width=2160&format=png&auto=webp&s=a083cf78e36508ce7cb11579c90ff1c0e440f82b

Xing Tian launches into the game next week, with today’s Titan Talk covering all the new content coming with his arrival. This patch includes a pass on protection-based Items (the mage bruiser and echo item pass teased on the last roadmap has been pushed back a patch), and these changes and more are available for testing on PTS.

Link to YouTube VOD

Upcoming Gods & Aspect

https://reddit.com/link/1ur18is/video/fwq08r4ks1ch1/player

New God - Xing Tian (Available July 14th)
Xing Tian deals Magical Damage with Pure INT Scaling.

  • Hook Slam’s (2) and Sky-Cutting Axe’s (3) post-fire timings have been updated to feel more fluid.
    • In particular, it’s much easier to cancel Sky-Cutting Axe (3) to fire a Basic ATK in between leaps.
  • Furious Roar’s (1) DoT will be refreshed by hitting afflicted targets with Sky-Cutting Axe (3).
    • The Basic ATK damage debuff duration is not affected by this, only the DoT.

https://preview.redd.it/20xnfmxcy1ch1.png?width=1920&format=png&auto=webp&s=3a5335a73dc1a06bc427e2fbd6fc7b03921279ed

https://reddit.com/link/1ur18is/video/nnu0l7qls1ch1/player

New Aspect - Aspect of Relentless Spite (Available July 17th)
Xing Tian’s Aspect is more oriented towards his bruiser playstyle, changing his Passive to provide a new resource generated from his main Abilities and being consumed when using his ULT. 

  • Smouldering Rage (Passive) no longer grants HPS or temporary Maximum Health. Instead, you gain Spite, a resource that stacks up to 100 and starts at max. 
  • Sky-Cutting Axe (3) no longer grants protections. 
  • Whirlwind of Rage and Steel (ULT) can be ranked up at level 1, has no Cooldown, and no longer grabs enemies, but can be channeled as long as you have Spite.

New God - Cu Chulainn (Available July 28th / Early Testing on PTS)
The Hound of Ulster’s launch is set for OB40, with his base kit ready for testing this PTS cycle.

New Content

https://reddit.com/link/1ur18is/video/vuy5g3bms1ch1/player

New Ascension Pass - Xing Tian
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.

New Event - Race to Exalted
The Race to Radiant event will once again be run for Xing Tian, with a new Race to Exalted event following it the week after for Scylla, measuring the first players to reach the next 1,000 Worshipers on her.

  • Top 100 - Rank X Mastery Emblem
  • Top 200 - Radiant Badge
  • Top 500 - Leaderboard Number Tracker
  • First 7 Days - Heroic Radiant Badge

https://reddit.com/link/1ur18is/video/r0l6pxtts1ch1/player

New Traveler - Life’s A Beach Geb
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Life’s A Beach Geb, 1 Battle Banner, and 5 Levels of 2x Coins.

  • Sea Glass Prism (1,100 Coins)
  • Sand Dollar Prism (1,100 Coins)
  • Molten Shore Prism (1,100 Coins)
  • Sand Palace Ward Skin (600 Coins)

https://preview.redd.it/2vtzqrqby1ch1.png?width=1920&format=png&auto=webp&s=87ea58f0a4cd88fa215ab3f0fecb4cb7ee6ab5f4

New Traveler - SPF666 The Morrigan
Premium Bundle priced at 1,000 Diamonds, or free with Buy All Bundle. Unlocks SPF666 The Morrigan, 1 Battle Banner, and 5 Levels of 2x Coins.

  • Memento Mori Prism (1,100 Coins)
  • Spiders Silk Prism (1,100 Coins)
  • Toxic Tide Prism (1,100 Coins)
  • Crying Seagulls Badge (600 Coins)

https://preview.redd.it/ylzuin1by1ch1.png?width=1920&format=png&auto=webp&s=913bf8fe9d5bb47d48801a331da0f80dac48cac5

New Reward Traveler - KEP9000 Khepri
Requires 6 Battle Banners to unlock, giving KEP9000 Khepri and 10 Levels of 2x Coins.

  • UwU Prism (1,100 Coins)
  • Khepboy Prism (1,100 Coins)
  • Hotrod Prism (1,100 Coins)
  • Bling Prism (1,100 Coins)

https://preview.redd.it/85z3yicay1ch1.png?width=1920&format=png&auto=webp&s=caf03c7570c933a11f6d229c89fd69b2e44a6008

New Bundle - Yulefest Buy All
Bundle priced at 7,500 Diamonds, decreasing for each item from the event you already own. Unlocks all content from the Yulefest event.

Balance Update

https://reddit.com/link/1ur18is/video/wuxq3zlus1ch1/player

Protection Item Pass
For this patch, most Protection Items were evaluated in regards to how much is being gained from % effects and changing them to be flat values while buffing Prots elsewhere so it remains around the same level.

  • % Protection increases from Passive effects have been changed to just give flat Protection amounts.
  • Items that skew towards one Protection type or are specifically built for countering have gotten the bigger buffs in Prots.
  • Omni-Protection Items have also seen increases for the amount of Prots given.
  • Any % Protection increases from God abilities remain unchanged.

New Item - Ethereal Staff

  • Base Stats
    • 2,550 Gold (Flaming Pearl + Cleric’s Cloak)
    • 60 INT
    • 250 Max Health
    • 15 Tenacity
  • Passive Effect
    • Ability Hit a God: Steal 6% Max Health and Mana from a  single target.
      • Triggers once per Ability
      • Stacks last 60s
      • Stacks decay 1 at a time

Updated Item Effects

  • The Executioner
    • Increased Attack Speed from 15% to 20%.
    • Decreased Passive stack count from 5 to 4.
    • Increased Prot Shred per stack from 6% to 7%.
  • Freya’s Tears
    • Increased Physical Protection from 20 to 30.
    • Increased Magical Protection from 25 to 35.
    • Changed Passive buff from +15% Protections to +15 Protections.
  • Eye of Providence
    • Changed from an Active Item to a Passive Item.
    • Now passively grants a Sentry Ward every 120s if a consumable slot is open.

https://preview.redd.it/ix87lla9y1ch1.png?width=1920&format=png&auto=webp&s=e247d24310608992796d0ea08f50efaf265375ae

Quality of Life Changes & Bug Fixes

  • Directed Taunts have been re-added to the game, triggering for whatever conditions are tied to each base God model or skin.
    • This includes directed taunts recorded for any new skins or voice packs that have since been added to S2.
  • You can now equip up to 3 of each cosmetic in the Profile Loadout page (i.e. Announcer Packs), with one being randomly selected at the start of each match.
  • Updated item icons for Cleric’s Cloak, Combat Boots, and Resolute Mantle.
  • Added text for the structure and its corresponding icon being teleported to from Base Teleporters.
  • Fixed a navigation issue for the Item store where if there wasn’t an item in the row directly below your current item, you couldn’t move down.
  • Thor ULT takeoff and hammer spin sounds are easier to hear while in range.
  • Increased Thanatos ULT screech attenuation and added original tail to the sound.
  • Fixed issues with SFX playing for Sylvanus and Sun Wukong global emotes.
  • Fix for Totem of Ku taking the incorrect amount of %HP damage at times.
  • Fixed Danzaburou clones chasing Jungle Wisps.
reddit.com
u/BluesUltra — 3 months ago
▲ 127 r/Smite

SMITE 2 | Open Beta 38 Recap

https://www.smite2.com/news/open-beta-38-update-notes/

Since there wasn’t a Titan Talk yesterday and they’ll be out on Friday, I’ll probably skip the 2LDR for this week and’ll just run down the usual patch week announcements here: (maybe it’ll help prevent my posts from getting automodded 💀)

  • The Race to Radiant event for Chronos will be live once the patch drops and will run until July 7th.
  • The previously announced Race to Exalted event for Scylla will be delayed to next patch with Xing Tian’s release.
  • Chronos’ Aspect will be releasing a day early on July 2nd.
  • There will be a 2x Worshipper weekend event starting on July 3rd and running until July 6th.
  • Twitch Drop campaign for Crimson King Gilgamesh will be available starting July 4th until the campaign ends on July 18th.
u/BluesUltra — 4 months ago
▲ 79 r/Smite

SMITE 2LDR | Open Beta 38 Balance Preview

Weekly Roundup

June 22nd Titan Talk - Solo Q&A w/ killgoon

Titan Talk on Monday was a solo Q&A session prior to coverage for OB38. There was a server-side hotfix on Saturday morning to fix rare cases of Bastet Aspect ULT pulling enemies into walls.

Q&A Section

  • Development on Xing Tian - His port is coming along, but his postfires are feeling a little longer than necessary when coming from S1 1:1, so they are considering smoothing these out and making him feel more fluid. Any previous bugs, such as him being able to leap more than 2 times, should be resolved since they pretty much have to build his kit from the ground up.
  • More Enchanter Mage Items - Has been something they’ve discussed, though their next focus is more mage bruiser options. Their goal with any item additions are to enable or support playstyles that are lacking with what is currently available.
  • Movement System Overhaul - There are bits of it that their lead programmer and the rest of the team are steadily working on but haven’t been shipped yet that they still need to fine tune, specifically to avoid movement over-correction for abilities heavier on movement or ones that interact or push into other players. A lot of the groundwork on this is already done and they’re somewhere around 70% done with the overhaul.
  • Pet AI for Gods - There’s better tooling and groundwork for pet tech that has helped for already ported Gods with pets. Rather than solely focusing on a pet God as the next port priority, they’re working on the tech in the background to help for these ports in the future. 
  • Aspect Atlas Performance - Is at a ~40% win rate in casual Conquest and is even lower in Ranked, which aligns with their expectations post-changes and would be something they can buff accordingly instead.
  • Doodle Ra Skin - Is potentially on the table due to its popularity and was initially forewent since it involves a bit more tech work for its FX.
  • Reworking Bake Kujira - His kit has been very polarizing and it’s hard to tell what direction to go since the majority of his identity is his AA’s. They’re likely to preserve that aspect as well as his push, but his ULT may be changed to something more fitting, such as him making a giant splash as a whale.
  • Players That Say S2 is Worse than S1 - Most people that hold this opinion say so since the game is missing their favorite Gods or modes and other features that the team isn’t able to get around to. When evaluating this objectively, they try to parse feedback that is actionable to find ways that they can improve the game with what they can realistically accomplish.
  • Adjusting Role Passives - For the most part, they don’t want to risk adding overly transformative effects to a given role passive since they want to avoid encouraging people swapping roles in lobbies just for the most optimal benefit.

June 26th Titan Talk - Open Beta 38 Balance Preview w/ Hinduman, killgoon & Caps

Last show for this week went over all the details for next patch’s balance. Specific numbers for the base HP changes are a bit much to show here but you can find them all on the SMITE Prime page.

God Balance

  • Bastet
    • Cat Call (4)
      • Cat Dash damage reduced from 60/95/130/165/200 + 50% Strength to 40/65/90/115/140 + 50% Strength
      • Cat Dash slow reduced from 20/25/30/35/40% to 12/14/16/18/20%
  • Base Stat Changes
    • All Gods level 1 basic attack damage has been reduced by 20%, across the board. This brings base basic attack damage more in-line with SMITE 1. It still scales as it did before.
    • Base Health has been adjusted to have a bigger gap between Gods associated with different traditional roles. Additionally some Gods had some Protections adjusted.
  • Health Increased
    • Artemis (Base & Per Level HP)
    • Danzaburou (Base HP)
    • Hua Mulan (Base & Per Level HP)
    • Nemesis (Base HP)
  • Protections Increased
    • Chaac (Per Level Prots)
    • Guan Yu (Base & Per Level Prots)
  • Health Reduced
    • Agni (Base & Per Level HP)
    • Ah Puch (Base & Per Level HP)
    • Anhur (Base HP)
    • Anubis (Per Level HP)
    • Aphrodite (Per Level HP)
    • Apollo (Per Level HP)
    • Artio (Base HP)
    • Cernunnos (Base HP)
    • Discordia (Base & Per Level HP)
    • Eset (Base HP)
    • Fenrir (Base & Per Level HP)
    • Ishtar (Base HP)
    • Janus (Base HP)
    • Jing Wei (Per Level HP)
    • Kali (Base HP)
    • Loki (Base & Per Level HP)
    • Merlin (Base HP)
    • Mordred (Base HP)
    • Morgan Le Fay (Base & Per Level HP)
    • Ne Zha (Base HP)
    • Pele (Base HP)
    • Poseidon (Base HP)
    • Ratatoskr (Base HP)
    • Scylla (Base HP)
    • Sol (Base HP)
    • Thor (Base HP)
    • Tsukuyomi (Base HP)
    • Ullr (Base HP)
  • Protections Reduced
    • Aladdin (Base & Per Level Prots)
    • Thor (Base Prots)
    • Ullr (Base Prots)

Item Balance

  • Avatar’s Parashu
    • Strength reduced from 100 to 90
    • 10% Penetration added
  • Book of Thoth
    • Evolved Intelligence reduced from 20 to 0
    • 10 Evolved Penetration added
  • The Cosmic Horror
    • Intelligence reduced from 75 to 65
    • 15 Penetration added
  • Doom Orb
    • Intelligence reduced from 90 to 80
    • 10 Penetration added
  • Dreamer’s Idol
    • Intelligence decreased from 140 to 130
    • 10% Penetration added
  • Gilded Arrow
    • Attack Damage reduced from 25 to 20
  • Gluttonous Grimoire
    • 10% Penetration added
  • Heartseeker
    • Strength reduced from 55 to 45
    • 10% Penetration added
  • Jotunn’s Revenge
    • Strength reduced from 40 to 35
    • 5 Penetration added
  • New Item: Spear of the Magus
    • 95 Intelligence
    • 10% Penetration
    • Ability Hit on God: That God is marked for 8s. Marked Gods take 5% increased damage from all sources.
    • Builds from Evil Eye and Void Shard
    • 2700 gold
  • Obsidian Shard
    • Intelligence increased from 60 to 90
    • Penetration decreased from 35% to 20%
  • Oath-Sworn Spear
    • Updated Passive effect
    • Ability Hit: Reduces target’s Physical Protection by 5 for 4s. Each God kill or assist increases this by 1, stacking up to 10 times.
  • Pendulum Blade
    • Strength reduced from 35 to 30
    • 10% Penetration added
  • Riptalon
    • Attack Damage reduced from 25 to 20
    • 10% Penetration added
  • Rod of Tahuti
    • Intelligence decreased from 85 to 80
    • 10% Penetration added
  • Soul Gem
    • 10 Penetration added
  • Spear of Desolation
    • Intelligence reduced from 100 to 85
    • 15 Penetration added
  • Tekko-Kagi
    • Strength reduced from 45 to 35
    • 10 Penetration added
  • The Crusher
    • Strength reduced from 50 to 45
    • 10 Penetration added
  • The Reaper
    • Strength reduced from 55 to 45
    • 10 Penetration added
  • Titan’s Bane
    • Strength increased from 40 to 60
    • Penetration reduced from 35% to 20%
  • Totem of Death
    • Will be disabled starting this update
  • Transcendence
    • Evolved Strength reduced from 15 to 0
    • 10 Evolved Penetration added
  • World Stone
    • Intelligence reduced from 80 to 70
    • 10 Penetration added

Q&A Section

  • Tanks Post-Changes - Power curve should feel smoother now with there no longer being a spike just from one pen item, so tanks will be able to fight into mages better during the mid-game but will feel rougher going into late-game scenarios.
  • Aspect Base Stats - Aspect versions use the same base stats of the God as a basis and any modifiers work off of the changes shown today. 
  • STR Damage Anti-Heal Option - Is still on the radar for a build path they could fulfill later down the line.
  • Rod of Tahuti Changes - Their intentions were to add % pen to it first as a preliminary step in this pass and make some changes to it in following patches as they see how the item plays out.
  • Pen on Gluttonous Grimoire - They didn’t want to add pen to Bancroft’s for traditional lifesteal builds so placing it on Grimoire felt more logical with that item’s intended build direction.
  • Changing Supporter Starter Upgrade Level - Are still in favor of keeping it the same level as the other roles and has been something they’ve heavily discussed, but aren’t privy to adjusting role passives by much. 
  • Healing & Anti-Heal on Abilities - They previously added anti-heal to God abilities but done as much for new ports outside of obvious cases like Ah Puch since it isn’t as necessary with where healing is right now. It’s highly unlikely they outright buff the amount of healing reduced by anti-heal without buffing healing game-wide proportionally, which is a balance space they don’t want to return to.
  • Future Item Design Directions - Following the upcoming mage bruiser item pass, they’re interested in possibly tackling starter items again in a patch later down the line. Caps is also potentially considering more enchanter support-style items for the future.
  • Support Green Buff - As shared previously, they’re hesitant to implement a full-on green buff since historically their effects were just abused and taken by other roles and this would probably happen more with jungle buffs stacking.
u/BluesUltra — 4 months ago