
SMITE 2LDR | Open Beta 35 Hotfix + Q&A Roundup
Weekly Roundup
May 18th Titan Talk - Open Beta 35 Patch Notes w/ killgoon
Monday’s show was relatively light, going over patch notes and mostly responding to gameplay suggestions from chat.
Q&A Section
- Attack Speed Slows - They’ve seen the discussion on how attack speed reductions should apply and generally agree with what’s been said, and it is something the design team is discussing and looking to change in the future.
- Mulan Flag on Interact Key - Not likely to work as well as Atlas’ +1 due to the latter being something you purposefully charge up while Mulan’s is less predictable and would probably end up in you using it when you don’t want to.
- Zeus’ Shield - While killgoon agrees that current Zeus in S2 isn’t the greatest version, the S1 version with his shield bounce is equally if not more problematic on the receiving end. Part of why they haven’t done an Aspect for Zeus yet is because the community is so split on this subject.
- Pen Changes - Austin has a newer pitch on how to tackle all the issues pertaining to pen and protections that they feel may be easier to implement.
- Bringing Back Slash - All of their efforts to revitalize this game mode have resulted in the mode still being unpopular. They’d love to add a new mode eventually but it’s tough to justify working on one when they’ve been unsuccessful in the past and would rather support the current main game modes.
- Manikin Scepter - Could be something they look towards adding back later on, so long as it’s able to fulfill a certain niche that’s lacking and broadens build paths for a few characters.
- No Plating on Midgardian Mail - They chose Midgardian specifically to fulfill the need of a strong physical prot item, and one with a purposeful effect. Their intention isn’t for every item to be good against everything, so this item will naturally be weaker against magical ADC’s.
- Melee Solo God Changes - killgoon liked the pitch of increasing the HP threshold on minion executes for melee attacks but is less privy on just giving all melee Gods cleave autos.
May 22nd Titan Talk - Open Beta 35 Feedback + Q&A w/ Hinduman & killgoon
Titan Talk was cancelled for Wednesday with killgoon being out, but returned today to cover some hotfixes that have gone live since Tuesday’s update.
End of the Week Announcements
- Ah Puch Aspect is now live!
- Starting today and running through Monday, there will be a 2x Worshipper event over the Memorial Day weekend.
- There won’t be a Titan Talk next Monday but they will be back with the preview for OB36 on Wednesday.
- Atlas Aspect is currently disabled due to overwhelming feedback that players do not want to play against it.
- They had fixed his Aspect to no longer proc on-hit item effects in a hotfix for OB34 and their data didn’t indicate that the Aspect was performing overly well in any game modes (mostly a <50% win rate).
- This bug cropped up again following the release of OB35 (it has since been fixed as of Friday’s hotfix), and they’ve since seen prominently negative feedback for people playing against it.
- Because of this, they’ve went ahead and disabled the Aspect until OB36 with plans to make changes that make it more interactive to play against while retaining its identity and playstyle, but aren’t completely reworking it.
Thursday Hotfix
- Fixed an Issue with Agni ultimate. Agni is now available for play.
- Amaterasu - Fixed an issue where Heavenly reflection was not dealing damage to Jungle camps and bosses.
- Fixed some issues with low priority queue.
- Ah Puch - Fixed an issue where autoskill was not working correctly.
- Fixed Runic Bomb dealing reduced damage to Phoenixes.
Friday Hotfix
- Ah Puch being able to hit enemy Ah Puch corpses with Corpse Explosion.
- Fixed an issue with Atlas Kinetic Charge giving unintended movement speed to himself.
- Buff icon added to Atlas Kinetic Charge.
- Midgardian Mail Item should now be available for purchase. (We’re aware the item image is not displaying correctly)
- Fixed an issue with Atlas Aspect proccing item effects on basic attack.
Q&A Section
- Assault Item Bans - The designers will be taking a pass on item viability in Assault, and given that Eros’ Bow has mostly been tuned to retain its place in the mode, they may make Yogi’s Necklace available again. For anything Assault related, they intend on acting based on player feedback more than strictly adhering to a given item or God’s win rate.
- Assault God Performance - Cabrakan Aspect is pretty much the only outlier that is overperforming from the data that they’ve looked at, while Gilgamesh Aspect is far more underwhelming. Sol Aspect had the highest win rate out of this data, which was taken prior to OB35.
- CC Buffering - Pon Pon had a pitch for a way of bringing it back, and if it were to return, they would want to add more visual clarity to indicate that things are being buffered.
- Horus & Set Dual Release - Doing this in S1 took a lot out of the dev team and it didn’t make enough of an impact to justify the work necessary to make it happen. Set is far less popular compared to Horus, being a historically underplayed God among the S1 roster.
- Echo Changes - For OB36, there will be a mostly visual change to how Echo damage numbers appear, with them being under the impression that players don’t feel its effects enough and feel that they’ll be able to collect more feedback with this implemented.
- Solo Lane Meta & Tanks - They’re well aware of discussion on this front and are testing things internally to see what would work best for the game.
- Persephone’s Kit - When they get around to porting Persephone, they will more than likely be taking parts from her original kit, due to it being more liked by players, but their main issue with it stems from there not being much counterplay. Most of their changes will probably revolve around having more ways to play against the flowers she spawns.
- More Anti-Heal Items - Brawler’s Beat Stick was previously a more STR jungler-focused item that has since seen less value, so more STR-based anti-heal options may be considered for potential item additions.
- More Crossovers & Battle Passes - Crossover events aren’t super likely since they would need to divulge their team’s resources that would be better spent on porting more Gods. They’ve pretty much shifted away from the battle pass model since they would pigeonhole players into a specific skin selection and were a little too FOMO-focused.
- Bringing Back Talisman of Energy - Can be something they can consider porting; they’re curious if people are more interested in it as a magical prot item or its potentially more problematic aura effects (the move speed is something they could change into Pathfinding).
- Disabling All Aspects - Barring Atlas’, the balance team have made an effort to tune the more problematic Aspects that players have taken issue with. They intend on sticking with Aspects for the long term for the value they bring to opening more playstyles for their God, and it being healthier for the game’s playability to have more options for players.