r/Smite

SMITE 2LDR | Open Beta 42 Patch Preview
▲ 72 r/Smite

SMITE 2LDR | Open Beta 42 Patch Preview

https://preview.redd.it/h348ge5krdkh1.png?width=2160&format=png&auto=webp&s=5033e86067b0b8e4be7a6736bb019e2a51bebdee

Today’s Titan Talk showcased all the new content launching next week, featuring the release of Ravana and more Travelers as part of the Dark Tapestry event. The enchanter itemization pass mentioned on the latest roadmap has been split into two separate patches, with this one focusing on all things related to God healing, from item anti-heal increases to better delineation among healers/enchanters. All of this is available on PTS with the full details being covered on Friday’s show.

Link to Twitch VOD

Upcoming Gods & Aspect

https://reddit.com/link/1vsup4g/video/ejrrtob1hdkh1/player

New God - Ravana (Available August 25th)
Ravana deals Physical Damage with Pure STR Scaling.

  • 10-Hand Shadow Fist (3) no longer stops on the first enemy God hit, proceeding to hit enemies past them but only Rooting the first God hit.
  • Mystic Rush’s (ULT) animation and FX have been updated to look more impactful.

https://reddit.com/link/1vsup4g/video/9qokxo4phdkh1/player

New Aspect - Aspect of Rakshasa King (Available August 28th)
Ravana’s Aspect is bruiser-oriented and is not only based around building up combo hits, but also combo’ing his base abilities with new “EX” enhanced abilities accessible from his ULT.

  • Combo now stacks up to 999. Mystic Rush (ULT) is replaced by an activator that lets you fire an enhanced version of your regular abilities.
  • Using an enhanced ability consumes all Combo, grants a Shield equal to a percentage of your max Health, and if you have 50 or more Combo, a buff based on how much Combo was consumed.
    • Prana Onslaught (1) fires 4 additional hits, each dealing 50% damage. At 50+ Combo, gain STR per Combo consumed.
    • Overhead Kick (2) sends 3 shockwaves forward in quick succession, each dealing damage to all enemies in a line. At 50+ Combo, gain Plating and Dampening per Combo consumed.
    • 10-Hand Shadow Fist’s (3) projectile returns after reaching max distance, resetting these target limits for the Root and Heals on the way back. At 50+ Combo, gain Lifesteal per Combo consumed.

New God - Hachiman (Available September 8th / Early Testing on PTS)
The next Hunter God releases with OB43 and will be available for testing on PTS.

New Content

https://reddit.com/link/1vsup4g/video/55zwt9wbidkh1/player

New Ascension Pass - Ravana
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.

https://preview.redd.it/1kpn7zljrdkh1.png?width=1920&format=png&auto=webp&s=c5dca3c4c93b4694163dfa71f2ad77969da01267

New Races - Race to Radiant Ravana & Race to Exalted Medusa
Two mastery races will be held for the duration of this patch with the usual placement thresholds and rewards.

  • Race to Radiant Ravana will begin with the patch going live, running from August 25th to September 1st.
  • Race to Exalted Medusa will begin the week after, running from September 1st to September 8th.

https://reddit.com/link/1vsup4g/video/fsl4of3fidkh1/player

New Traveler - Everbloom Medusa
Premium Bundle priced at 1,200 Legacy Gems + 1,200 Diamonds, or free with Buy All bundle. Unlocks Everbloom Medusa, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Golden Iris Prism (1,100 Coins)
  • Blue Lotus Prism (1,100 Coins)
  • Tiger Lily Prism (1,100 Coins)
  • Everbloom Announcer Pack (400 Coins)
  • Lily Pond Recall Skin (800 Coins)

https://preview.redd.it/erxeazrirdkh1.png?width=1920&format=png&auto=webp&s=3d86a29d5f40ced260d6514f14d3f377e8b78c59

New Traveler - Gecko Gladiator Xing Tian
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Gecko Gladiator Xing Tian, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • War Paint Prism (1,100 Coins)
  • Bony Spirit Prism (1,100 Coins)
  • Coral Shell Prism (1,100 Coins)
  • Scout Geckos Ward Skin (300 Coins)

https://preview.redd.it/o8uv3x4irdkh1.png?width=1920&format=png&auto=webp&s=45df42c46fd56bfdc05ea06256a750738c7a9370

New Traveler - Marine Maiden Ix Chel
Premium Bundle priced at 500 Legacy Gems + 500 Diamonds, or free with Buy All bundle. Unlocks Marine Maiden Ix Chel, 1 Infernal Thread, and 5 Levels of 2x Coins.

  • Rainbow Explosions Kill FX (800 Coins)
  • Rainbow Guardian Title (800 Coins)
  • Rainbow Serpent Ward Skin (1,100 Coins)

New Twitch Drop - Rose Warrior Ishtar
Twitch Drop campaign will run starting on August 29th, with the Rose Warrior Ishtar recolor skin as one of the rewards. Campaign will run for about 2 weeks from start date.

https://preview.redd.it/ejrl4qfhrdkh1.png?width=1920&format=png&auto=webp&s=3cc933f8523043d175b1f1a4e99b71415b7d1b71

New Bundle - Stumble Blade Susano Prisms
The previously available for direct purchase Prisms for Stumble Blade Susano will all be bundled at the price of 2,700 Diamonds, along with its associated Title and Recall Skins.

New Badges - Cutesy Avatar Chest
50 new Badges have been added to the Cutesy Avatar Chest, purchasable for 500 Legacy Gems per roll.

Balance Update

https://reddit.com/link/1vsup4g/video/m7cucc6midkh1/player

This part of the enchanter itemization pass is centered around balancing God healing abilities so that healing amounts stay relatively the same for Gods that focus on it but are now able to leverage the benefits of the enchanter items coming in the following update.

Anti-Heal Item & Ability Pass
The 25% Healing Reduction on Items and from God Abilities has been universally increased to 40%.

  • Healing Reduction Items
    • Brawler’s Beat Stick
    • Divine Ruin
    • Stygian Anchor
    • Toxic Blade
  • Healing Reduction Abilities
    • Agni - Noxious Fumes (1)
    • Ah Puch - Undead Surge (1)
    • Ares - Searing Flesh (3)
    • Artio - Energy Surge / Maul Prey (1)
    • Bacchus - Belch of the Gods (3)
    • Chaac - Rain Dance (Aspect 3)
    • Cu Chulainn - Barbed Spear / Ground Slam (1)
    • Fenrir - Brutalize (3)
    • Izanami - Spectral Projection (2)
    • Jormungandr - Venomous Haze (1)
    • Medusa - Acid Spray (2)
    • Sobek - Sickening Strike (3)

Healer God Archetypes
All Healing Gods are being sorted into three distinct archetypes based on their general use of healing abilities compared to the rest of their kits. The listed Gods below are a non-exhaustive list in each category and some may not be touched this update, and are more of just examples for each archetype.

  • Tanks - Have low base healing with moderate scaling but are generally tanky.
    • Artio
    • Guan Yu
    • Horus
    • Sylvanus
    • Yemoja
  • High Damage - Have low to moderate base healing with low or no scaling since they’re mostly damage-oriented.
    • Cupid
    • Eset
    • Hades
    • Ix Chel
    • Ra
  • Enchanters - Have moderate to high base healing with moderate to high scaling, with healing/support being their main focus.
    • Aphrodite
    • Cupid (Aspect)
    • Eset (Aspect)
    • Ix Chel (Aspect)
    • Ra (Aspect)

Quality of Life Changes & Bug Fixes

  • Added contextual pings that automatically play associated VGS commands when pinging specific objectives in-game or on the minimap.
    • The Ward Here! command and ping will now automatically play if a teammate has vision of a ward being freshly placed by an enemy.
    • The Attack the Gold Fury/Fire Giant! commands will automatically play if a teammate attacks one of these bosses (has a 90s CD).
  • Match History will now show items built from previous matches.
  • Updated Cutesy Badge names to be more closely aligned with their S1 names and added a category for these in the Profile Loadout.
  • Expanded Classic Skin Chest in the Wandering Path to have the same ones as the purchasable one.
  • Added the Savage Plus controller scheme preset.
  • In-game events will now be shown in the chat box mid-match.
  • New Setting to auto-open character stats in the store.
  • Fixed a bug where purchasing from the item store inventory on gamepad would reset the item focus back to the item list and forget the T3 selected item.
  • Fixed a God Token bug in the Wandering Path where if you already own all Gods, you couldn’t buy an additional God Token.

https://preview.redd.it/mq0afr6grdkh1.png?width=1920&format=png&auto=webp&s=f8e1464ff8dc80bdc9fa5a47b1df3d5d6eef73d4

reddit.com
u/BluesUltra — 22 hours ago
▲ 43 r/Smite

Which skin should be ported to SMITE 2? - Jormungandr

Rules:

- No promotional skins (Unless the skin can work on its own without a big remodel)

- No crossover skins

- No recolors

You vote one skin as your absolute favourite, and that's it!

Poll link here: https://strawpoll.com/kogjRxVq8g6

Also remember, you can find the results for the Jing Wei poll in the second image.

u/Snufflebox — 20 hours ago
▲ 62 r/Smite

Toxicity toward newer Conquest players is genuinely bad for player retention

I’ve been trying to get more into Conquest, and something that I think seriously hurts the mode, especially for newer or less experienced players
is how quickly some people become toxic when a match starts going badly.
Yesterday I was already having a rough game. We were losing, I wasn’t playing particularly well, and one of my teammates kept getting himself killed. Instead of looking at what was actually going wrong, he spent a good portion of the match blaming me and being incredibly toxic.

And at some point I just thought: How is this supposed to make somebody want to keep playing Conquest? Conquest already has a pretty significant barrier to entry. You have to learn roles, rotations, builds, objectives, matchups, warding, positioning, when to fight, when not to fight, etc. You can understand the basics and still get completely outplayed because you haven’t developed the game sense that comes from hundreds or thousands of matches. People have to be allowed to be bad while they’re learning.

And yeah, I get it. It’s a MOBA. It’s a competitive game. People get frustrated. Sometimes your teammate genuinely does make a terrible play that costs you a fight or even the match. I’ve been frustrated with teammates too.
But “it’s a MOBA” shouldn’t be an excuse for treating people like garbage.
There’s also a weird irony when someone repeatedly makes bad plays themselves and then spends the entire game searching for somebody else to blame. At that point, you’re not helping the team recover. You’re making an already losing match even more miserable.

More importantly, think about this from the perspective of somebody who’s genuinely new to Conquest. They queue up because they want to learn the main competitive mode, struggle because they’re inexperienced, and then get berated for 30 minutes by somebody with significantly more experience.
Why would they queue again?
If we want SMITE to retain players and have a healthy Conquest population, experienced players need to recognize that newer players are going to make mistakes. Give them advice. Ping something they missed. Explain what they should’ve done differently. Or, if you’re too tilted to do that, just don’t say anything.
There is a massive difference between:
“Hey, don’t push that far without wards because their jungle is probably rotating.”
and, “You’re trash. Never play this role again.”

One of those might actually create a better Conquest player. The other might make someone decide Conquest isn’t worth learning at all.
Competitive games will always have some toxicity. I don’t expect everyone to suddenly become incredibly patient and wholesome. But I really don’t think “that’s just how MOBAs are” should be the standard we accept.
If somebody is genuinely trying to learn, I’d rather have a bad teammate who is willing to improve than a good teammate who makes the entire match miserable for everyone the second something goes wrong. But I think it’s up to us as players to help new players, and not ostracize them because they’re new.

reddit.com
u/Hot-Confidence-1247 — 1 day ago
▲ 33 r/Smite

Hachi Aspect

so hachi aspect is weird
(1) = you get 1 ranged auto and you press ability again to tp to person hit after tping if you hit space you do another dash which doesnt appear to do damage.
2 = get a kill it places a banner no other real changes i noticed
3 = i think you can press space after using your 3 but you 100% can 1 then tp to it use your 3 and then use the space dash
4 no changes i noticed
idk what that % going up is i got it to 1000% and didnt notice anything

u/aj71479 — 21 hours ago
▲ 91 r/Smite

Naively posting a Fafnir clip every day until he's released (or I run out) Day 252

i admire the courage

u/Athlaeos — 23 hours ago
▲ 5 r/Smite

What should Smite 2 do about intentional feeding?

Smite 2 needs better anti-grief systems, not just better balance.

I can deal with losing. I can deal with bad teammates. What I don't understand is why Smite 2 is so focused on punishing queue dodges while still forcing players to sit through obviously compromised matches.

Just had a game with a player who spent most of the match intentionally feeding after getting upset with teammates. Reported him after the match, but our only real option was still a surrender vote that required 4 yes votes...and we only got 3.

He ended up with 28 deaths.

Smite 2 is a new game. Why are surrender votes the only solution?

If the game can detect AFK behavior, leavers, and cheating, why can't it detect extreme griefing patterns? A player dying 20+ times while repeatedly running into the enemy team isn't subtle.

I'd love to see Hi-Rez experiment with systems that specifically target griefing:

  • Faster surrender options when a player is repeatedly reported by teammates during a match
  • Better automated detection of intentional feeding
  • More visible penalties for repeat offenders
  • Match protection systems when a player is clearly sabotaging their own team

Curious what other people think. What's the best way for Smite 2 to handle intentional feeding and griefing without creating false positives?

reddit.com
u/pharrside32 — 22 hours ago
▲ 5 r/Smite

Tips on how to work better as a team

Our two friends have started playing smite pretty heavily and we always end up joining with them at some point throughout the night. That’s when everything goes bad. I assume it has something to do with party size and the matchmaking preferences that result from that but that is a separate discussion.

Our overall team play is just awful. We hesitate at making decisions…consistently talk ourselves out of plays…consistently lose lane control early…and team fighting is just abysmal half the time. It seems if we win a team fight it’s by luck. Rotations are very bad as well. It seems like this is just a “play more together” “get better chemistry” scenario to me but idk.

Just wondering if anyone else has had this kind of experience and how did you get out of this / ways you improved as a team.

(FYI it’s usually just me and my gf until they join and we consistently win with randoms. I’m a newb but played smite 1 and generally win my lane. She is learning but for a Bambi gamer she can hold her own)

reddit.com
u/Deucenahaff — 1 day ago
▲ 48 r/Smite

Hirez choices

Hirez when a tank item is anything other than useless: “We’re going to remove 80% of the prots, remove the passive, increase the cost by 500 gold, remove max health by 95% and completely remove tenacity. Get on this immediately and throw out an emergency hotfix.”

Hirez when a damage item is game breaking: “Hmm yes let’s remove 1/10th of 1% of the damage scaling but add 10 penetration and 35 echo. We will monitor this for the next few months.”

reddit.com
u/Odd_Guava_7092 — 1 day ago
▲ 3 r/Smite

Cant find earned champion chests?

Bought the neith saga, and got a skin after i completed a game when i reached 11 as seen in the picture - i assumed the chest automatically gave me the reward skin after the match.

However, i completed a game and got 12/12, and got no reward? Which makes me think that i never really opened any chests to begin with?
Does anyone know how i can open and claim these champion chests?

u/Apbunity — 21 hours ago
▲ 10 r/Smite

Most HP?

I just did a Xing tian build that gave me almost 6500 hp and I felt like a mountain. I barely did any dmg but it’s the first time I’ve had fun as a support in a good while. What’s the most yall have seen on a character?

reddit.com
▲ 11 r/Smite

Horus Support Play-by-Play video!

https://youtu.be/-cQrvMy4tNw

Hello everybody! I hope that you are all having a wonderful day!

This is another Horus Play-by-Play I made, and I really hope it can be useful to people here!

This is the second video of this I did and I want to keep trying to improve! I will have more in the future, and even things about general theory of the game when I am more comfortable doing all of this! I really want to try and make videos for Support, as I think there really is not much of anything out there to learn from in the role. I hope I can convey things properly and help teach some things in these videos.

u/OkamiLeon — 1 day ago
▲ 15 r/Smite

Exalted Neith

New saga had me lock in on this Neith Race to Exalted. Finished in about 20 hours, having to wait the week to see your placement is so sad 🥹

u/Nyxenn- — 1 day ago
▲ 72 r/Smite

I only have 1 star on NuWa in Smite 1, so why does my badge have 20??

I was so embarrassed when I loaded in and saw this

u/kittyegg — 1 day ago
▲ 3 r/Smite

Ranked Rewards?

When will smite 2 give me my ranked rewards. Recently hit 5k and wondering when I get the badge for this rank? Is it at the end of the split?

reddit.com
▲ 21 r/Smite

Which skin should be ported to SMITE 2? - Jing Wei

Rules:

- No promotional skins (Unless the skin can work on its own without a big remodel)

- No crossover skins

- No recolors

You vote one skin as your absolute favourite, and that's it!

Poll link here: https://strawpoll.com/7rnzVl4WxnO

Also remember, you can find the results for the Janus poll in the second image.

u/Snufflebox — 2 days ago
▲ 7 r/Smite

Just out of pure curiousity, why did critmir ever get phased out?

As the title says just wondering. Decided to play him jungle last night in some ranked and he still just deletes people. Tanky or squishy. Doesn’t matter. Just freeze dagger and gone. In a couple seconds max. I just don’t understand what happened to make him just stop showing up

reddit.com
u/TechnicalType6132 — 1 day ago
▲ 11 r/Smite

Nox aspect hopes

with recent enchanter talk, and potential of Nox coming soon, I am really hoping for an enchanter aspect for her-

all abilities have reduced int damage scaling

passive- candles recharge every 20-0.5% int out of combat. Every time an ally you are inside of hit an enemy god with an ability a candle is consumed and the enemy god will take a small burn. Killing or assisting on enemy god lights 1 candle

1-unchanged, can now be fired while inside ally

2- outside of ally places a field that buffs int+str and gives healing over time(buff and heal scale with int)

inside of ally- this buff is stronger but automatically applied to only ally inside of

3- no long does damage, has auto aim kind of like aphro kiss. dash inside ally, giving x% int shield(im thinking around ix chel strength) with no duration. Nox can remain inside ally until shield is broken, where she will be forced out and slowed, and ability will go on cd. If nox leaves voluntarily, the ally will be healed for 40%+1% int of remaining shield value.

Ability has shorter cd upon entering ally, and Nox can dash to another ally directly. If she does this the initial ally will not be healed. Shield will transfer at current hp and will restore 5%+1% int of initial shield upon transfering.

Ult- same as normal with reduced damage, can be fired inside ally

reddit.com
u/AruekF — 1 day ago