
r/Smite

SMITE 2 | Open Beta 45 Recap
https://www.smite2.com/news/open-beta-45-update-notes/
EDIT: Forgot to change this but for Susano's Aspect it changes his 1 and not his Passive. All hits deal reduced damage, the second hit gives Susano Protections for each enemy hit for 5s and Knocks Up enemies, and the third hit reduces enemy Protections for 5s.
If you had to play a Dark Souls style game featuring a god from Smite, which god would you choose?
They knew exactly what they were doing making that prism on the right stand sideways in the main menu. I see you HIREZ
Considering I already have these skins, is Hi-Rez really trying to say their title card and jump stamp are worth $20? Lmao
Like I know they need money to keep their game and company going but at least make it make sense lol 2700 diamonds for this is laughable
Naively posting a Fafnir clip every day until he's released (or I run out) Day 300
I get why people get a pocket Aphro sometimes
Pantheon God Selections Day 12: Norse
Give me the next 5 Norse deities! One for each role with a brief description on how they play! If you don’t have 5 thats ok share anyway!
Casual Replay Value
Does anyone else ever think that there really is no reward for playing smite? You kind of play just to play. Unless you’re a conquest player grinding ranks. There isn’t much else to keep you playing. The only reward is the satisfaction of a good win.
Smite 1 for example had battle passes. There was also God Frames if you had a high win rate with a specific god in ranked games that you could flex in casual. i guess there is the mastery system but that’s kind of an after thought. But maybe that’s just me.
As a joust player, I miss the ranked system cuz even if I don’t take it as seriously as I used to. It was still nice to earn soemthing at the end of the season. I understand Joust doenst have ranked because the player base is small. So I say make joust ranked only like duel. Or soemthing similar. I also think outside of whatever game mode you play. There should be a goal to reach to draw players back. Something to grind for. A fun reason to play. So you don’t feel like you play for nothing after 10 straight losses.
This isn’t a complaining post. But what could incentivize replay value?
There should be a short cooldown before someone can pick up the god you just rerolled
I don't know if I'm the only one this happens to, but it feels like almost every time I reroll a god in Assault, someone instantly grabs the god I rerolled before I can even react.
I get that rerolling means giving up that god, and I'm not saying the game should permanently reserve it for me. But there's a pretty big difference between someone choosing the god after you've rerolled and someone literally hovering over the rerolled god and snatching it immediately.
I'd like to see a short cooldown (maybe 3–5 seconds) where the person who rerolled the god gets priority to pick it back up.
For example:
- I reroll a god.
- The god goes back into the pool.
- For 3–5 seconds, only I can select that god.
- After the cooldown ends, everyone can pick it normally.
This wouldn't let people abuse the system or permanently lock gods. It would just prevent those situations where you reroll something by accident, change your mind immediately, or realize you'd rather keep it, only for someone to take it instantly.
Maybe there's a better solution than a cooldown, but I think there should be some protection against having your rerolled god immediately snatched.
Has anyone else had this happen constantly?