
Pantheon God Selections Day 12: Norse
Give me the next 5 Norse deities! One for each role with a brief description on how they play! If you don’t have 5 thats ok share anyway!

Give me the next 5 Norse deities! One for each role with a brief description on how they play! If you don’t have 5 thats ok share anyway!
Give me the next 5 Great Old Ones! Prefer one for each role and a description on how they play! If you can’t think of five just say your most wanted!
This is to follow up on Killgoon mentioning “majority of players prefer power scaling”.
Now we can play it safe and stay with mostly power scaling, its an option and it seems to be working.
If you look at characters that came out in the Alpha and compare them to Beta characters you can easily find that Alpha characters had experimented with different scaling options. Baron having CDR scaling on his two, Ares passive scaling with CDR and Prots etc.
If build diversity was to actually be pursued(which if not thats fine) we should do more non power scaling. I remember seeing someone mention ADC characters should get attack damage scaling on abilities to separate their item pool from the assassin pool.
TLDR; if want Smite to be more complex and diverse add more non power scaling, if not stay with the current course.
One of my favorite things about Deadlock is how descriptive their UI is for post match stats. It tells you EVERYTHING about the match. How much damage you did with basics, abilities, items and such. I think if we saw just how much damage an item alone did in a game it would also help with balance and for people to realize how strong things can be.
Im curious as Ravenswatch, a rougelike that adds characters based on Folklore. Features Aladdin, Merlin and Sun Wukong as playable characters that also appear in Smite. I for one would love a vampire in Smite (not Camazotz). If not Dracula what about Carmilla? A vampire that predated Dracula’s story and she appears in Ravenwatch as a playable character
My hottake that I have had forever is any ultimate that moves you a ton (Thor, Thanatos, Jorm, Apollo etc) is that they shouldn’t be cc immune on start.
My solo lane goat is finally back
Asking here cause most players cannot understand some people stop playing and get lost on things. Would like to know here before i get reported and called slurs lol
Basically as title says, has anyone had any other ideas or suggestions for them to do next? Like other monsters? I was hoping for some good guy progression feats like these cause I LOVE this idea.
I was thinking they could do Solar feats as you progress into becoming one or something really cool!
Don’t got the actual numbers here as they did not show them off but will on Friday. Here is how it was worded by them
If you had mobility- Health going down.
If you did not have mobility- Health going up.
If you are a squishy character with innate tankiness(Anubis)- Health going down.
Most warriors and guardians-health is staying the same
Some tanks are getting health increases.
Protections are unchanged
Don’t have the full list of changes here but for anyone wondering.
We are back to spreading %pen on multiple items. Titan Bane and Obsidian Shard are back to 20% pen and there is now a cap on %pen, 40%.
Flat Penetration is back
Idk how everyone else feels about it but I always preferred %pen being spread out not a one stop shop
Im trying to find the root cause here. Yes I know they are different games but gotta be something else here.
I have probably around 10k hours on Smite, 200 on League of Legends and 400 on Deadlock.
All three mobas have their version of % increase to “mage” damage. Rod of Tahuti, Rabadon’s Deathcap, and Boundless Spirit.
What I think it is, the mages of Smite are much more focused on just damage and not much else. Here are some examples
In the time I played League of Legends I liked to play Swain, a drain battlemage like tank. Swain almost never goes Rabadon’s Deathcap because his scalings are just not that good but Swain can still output damage with his base and item procs.
Deadlock has a few spirit(magic damage) characters that do not go Boundless Spirit. Pocket and Mo&Krill do not go Boundless Spirit to give them a % increase in damage.
Its just curious in Smite Rod of Tahuti in a way holds mages down but in other MOBAs it does not and wanted to know what other people think.
Can’t judge based on animations yet but on visual design and voice acting(if she is keeping her original!)
I love Smite, i made a 134 day tier list talking about god designs and such. Took a break from Smite 2 after about ten years of Smite and was a bit frustrated with the current state of the game.
In the meantime been playing Deadlock and getting into that
Horus came out and so I got on and got Solo, its my second fav role(mainly a Jungler) but thats fine. I had every warrior in Smite 1 diamond(not Shiva) and hit Masters multiple time in Smite 1 so I know the game a fair bit.
I didn’t know what to build but thats fine, played Horus before so I know what he wants. What in the FUCK is this TTK? I built a shitton of defense and anti cc just to die instantly. From what I have seen Pele aspect seems busted but is she like the only viable bruiser cause of healing?
Will leave this post for a few days so as many people can vote.
Please only vote once for only one god, this is the best, the tier is not shared.
S tier Gods only
Again, judging on visual design, animations and voice acting!
Judging based on visual design, animations and voice acting
Judging based on visual design, animations and voice acting
Judging based on visual design, animations and voice acting
Judging based on visual design, animations and voice acting