u/Blueyplantlanky

New roles for Mafia! Credit for Google Gemini for the help and myself

  • Bodyguard: Protects one player each night. If the Mafia attacks that player, the Bodyguard dies instead, sacrificing themselves to save the target.
  • Friend: Can choose to sleep at another player’s house each night. If the Mafia attacks the Friend's empty home, the attack fails. If the Mafia attacks the house they are visiting, the Friend dies with the host.
  • Locksmith: Places a lock on a player's door for infinite protection against the Mafia. However, there is a 1-in-5 (20%) chance the lock fails, and they do not know if it failed until morning.
  • Nocturnal: Stays awake at night. They have a 1-in-3 (33%) chance to successfully wake up, allowing them to secretly intercept Mafia chat logs or gain immunity to roleblocks but it won't show who the mafia is.
  • Slateskin: Can activate their "Slate Armor" up to 3 times per game. While active, they are completely immune to Mafia attacks for that night.
  • Uno reverse: If the Mafia tries to kill this while he used his one use ability player, the Mafia is killed instead.
  • Guardian Angel: if killed or not can protect anyone but not themselves can't protect the same person in a row
  • 👀 Peeping Tom
  • The Concept: Spies on a house from the outside.
  • The Mechanics: They target one player each night. They don't enter the house (so the Social Exclusioner can't kick them out). Instead, they learn exactly how many people entered that house that night.
  • Why it’s fun: If they spy on a house and see two people enter, they know a Friend, Squatter, or Mafia killer visited.
  • ⚖️ Prosecutor (Town)
  • The Power: When voting during the daytime trial phase, their vote counts as 2 votes instead of one.
  • Strategic Detail: To maximize the strategy, you can decide if their double-vote is public (everyone sees the tally jump by two) or secret (the extra vote is quietly added to the final count, confusing the Mafia).
  • Shopkeeper: Stays awake right after voting to earn 1 Gold Coin per day. Can buy gadgets to clear Town Disadvantages or purchase high-tier armor. ⚙️ The Shop Inventory (Minor Advantages)
  • Flashlight (Cost: 1 Gold): Negates the Poor Eyesight disadvantage for one night, making targeting 100% accurate.
  • Megaphone (Cost: 1 Gold): Allows a Mute player to send exactly one text message to the public chat during the next day.
  • Hearing Aid (Cost: 2 Gold): Cures the Deaf disadvantage, allowing the player to see all chat messages again.
  • Smelling Salts (Cost: 5 Gold): Instantly wakes a player up from a Coma, allowing them to chat and use actions again.
  • Text to Speech Device (Cost: 4 Gold) Fixes the mute persons problem and is able to chat again.
  • Stab-Proof jacket: Protects against the 66.67% knife chance; fails against guns.
  • Bullet-Proof vest: Protects against the 66.67% gun chance; fails against knives.
  • Any town member can donate these gaining a reward of 3 coins or even a rare role change (town) including anti hero

⚖️ Neutral Faction (Independent)

  • Anti-Hero: Starts as a Neutral lone wolf with an independent goal. Once they fulfill their trigger condition (e.g., surviving until Night 4 they transform into a loyal Town member.
  • Squatter: Sneaks into any player's house they want each night. They win by surviving, but they inherit the risks of their host—if the host is investigated or attacked, the Squatter is caught in the crossfire.
  • 🚪 Social Exclusioner
  • The Power: Any non-lethal visitor (like the Friend, Squatter, or a Cop) is instantly kicked out and has their night action blocked.
  • The Vulnerability: Their defense does not work against deadly attacks. If a Mafia killer targets them, the action does not fail, and the Social Exclusioner dies.
  • The Win Condition: They must survive until the very end of the game to win**.**
  • 🏚️ The Landlord
  • The Power: Each night, they "condemn" one player's house. Anyone staying there (the Host, a Friend, Squatter, and cop) is evicted and forced out into the street.
  • The Win Condition: They win if they successfully force 6 people out of their homes before the game ends. (Tip: Catching a Friend or Squatter visiting someone counts as 2 evictions in one night!)

🤠 Vigilante

  • The Power: Attacks one player each night to attempt a kill.
  • The Win Condition: Must successfully attack the Mafia 6 times to win the game.
  • The Fail Conditions: They instantly lose or fail if they are:
    • Voted out (lynched) during the day.
    • Killed at night (by Mafia or other hazards).
    • Caught or investigated by a Cop, Peeping Tom, or Detective.
  • Strategic Detail: Since they fail if a Peeping Tom spies on their target, or if a Cop investigates them, the Vigilante must carefully read player behavior to strike targets who are completely isolated.

🕶🦹‍♂️ Mafia Faction (killer)

  • Doppelgänger: Steals a target's identity to fool Cop investigations.
  • 🧪 Apothecary
  • The Power: Each night, they can inject a player with a toxic serum. The target suffers a Town Disadvantage (Mute, Poor Eyesight, Deaf, or Coma) for the entirety of the next day and night cycle.
  • The Limit: They cannot inflict a "Coma" two nights in a row.

🎙️ Wiretapper

  • The Power: They install a listening device in one player's house each night. If a Friend or Squatter sneaks into that house, the Wiretapper instantly learns their exact role name and identity.
  • The Catch: If they target the Social Exclusioner, the device is kicked out and fails.

🚪 Breacher

  • The Power: Once per game, they can force open any locked or protected door. This action completely bypasses the Locksmith's lock, the Slateskin's armor, and the Social Exclusioner's defense, allowing the Mafia's kill to succeed.
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u/Blueyplantlanky — 4 days ago