Destroy All Humans: 2! - Reprobed Edition Review: Gameplay that holds up and humor that struggles to do the same.
Destroy All Humans! 2: Reprobed Review
RELEASE: 2022
TIME PLAYED: 25 Hours
PLATFORM PLAYED: PC (STEAM)
SCORE: ★★★
Hated It | Disliked It | Liked It | Loved It | All-Time Favorite
(The bolded score is the one chosen for this review; the rest are simply to show what the scale is grading on and what the stars mean to me.)
THE BREAKDOWN
+The upgraded graphics are colorful and striking, with a cartoonish art style that works wonders
+Like the first remake, some of the most fun arcade-style shooting and superpowers in gaming
+Crypto remains one of the more amusingly sociopathic gaming protagonists +Fun weapons that are ripe for emergent gameplay and comedy
-A lot of the humor has REALLY not aged well, whether due to being overly referential or just insensitive
-Many missions are either repetitive or just extremely poorly paced
Back when I was a cynical teenager in 2005, I thought the Destroy All Humans! games were the funniest thing in the galaxy. A sociopathic alien that sounded just like Jack Nicholson telekinetically throwing cows around and lampooning us silly humans for all of our stupid habits? It was absolute catnip to a fifteen year old who thought he knew everything and was fed up with the world. Over twenty years later, the remake of Cryptosporidium's sophomore outing is a surprising reminder of how well its fun-first, balance-second gameplay holds up - but also how dependent much of its humor is on being mean-spirited above all else.
Fresh off a total victory in in the 1950s USA, Cryptosporidium-137...well, he's dead for some reason, but not to worry! A decade later, Cryptosporidium-138 has all of his memories and is stronger to boot. Masquerading as the extremely human President of the United States, he's closing out the swinging 60s in style: trying to get revenge for the Furon mothership being blown up by the KGB and his boss/resident science expert Orthopox 13 being killed...though the ever-irascible commander, voiced by Richard Horvitz of Invader Zim fame, remains in the form of a floating hologram with his downloaded personality. Inevitably, he's dragged into a gonzo conspiracy involving drugged-out hippies, British superspies, and an extremely unfortunate portrayal of Japan.
Let's address the elephant in the room first. I try to take a nuanced view of 'offensive' humor; while I'm unapologetically one of those filthy 'woke leftists', I know everything exists in the context of the era it was created in, and that many jokes that don't land well these days are more out of ignorance than malice...but Destroy All Humans 2, much more than the first game and remake, REALLY makes some ill-advised decisions in my eyes that are tough to excuse even giving it twenty years of grace. Plenty of the humor, while occasionally eyeroll-worthy, isn't that bad; hippies smell, KGB agents all love vodka, whatever. And it IS funny a lot of the game, mostly when Crypto, slowly becoming more frustrated with his lot in life, starts snapping at anyone and everyone. But once I got to Japan...woof. Not only is the enemy faction there made up entirely of ninjas - in 1969, again - but they all speak with incredibly caricaturized accents voiced by white actors. When it comes to 'offensive' humor, I tend to respond first by asking myself: What's the joke? And in a lot of cases, it never seemed to go deeper than 'Asian people sound funny'. It was too lazy to even make me feel outraged, really; I just cringed. The game's treatment of the British and Russians isn't all that much better, but there's a weird specificity to the way the game lampoons the Japanese that just feels particularly one-dimensional.
This isn't, I emphasize, an attempt to tell anyone how to feel. I don't think that's useful, nor do I see it as practical; some will read the above paragraph and feel the need to defend the game's choices out of spite, and that's their prerogative. But a review - a good one, at least in my eyes - is about communicating the experience I had and advising of what a game contains, and I think this is all worth mentioning. If it doesn't bother you, great, have fun, but games cost money and those who might find this kind of content objectionable - or even just stupid - should be fairly warned.
Thankfully, the gameplay does hold up a lot better. Across a surprisingly meaty campaign, Crypto is tasked with blowing up buildings, slaughtering humans, and impersonating VIPs with his enormous suite of alien technology and psychic powers. The game shines when there's a chance to cut loose; while bonuses are usually offered for performing specific tasks, the best missions simply set the player loose with a goal in mind and let them solve it how they want. Because I'm vanilla as hell, I never stopped enjoying hoverboarding around simply flinging targets away with my mind, but I was also a big fan of Gastro, a summonable buddy that constantly talked shit, and the gun that summons actual meteor strikes.
Sadly, too many missions restrict the freedom that Destroy All Humans 2 excels at. Whether it's an overly-lengthy escort of Crypto's human love interest (yeah...) or defending fragile targets against multiple waves with little room to maneuver, the seams really start to show; enemy AI is incredibly simple, meaning that challenge usually just comes in the form of special foes who are immune to most of Crypto's kit or have highly inflated health bars. It never reached the point of becoming overly frustrating - though one mission, involving having to take down an enemy tower that seemed to summon an enormous wave of difficult enemies every time I so much as slightly damaged it came close - but Crypto being rather fragile even when upgraded meant that I spent almost as much of the game running around taking potshots and hiding behind cover as I did indulging in alien power fantasy.
Still, as juvenile and mean-spirited as Destroy All Humans 2 can get, there's something to be said for how much simple fun it can provide in an age where a surprising number of AAA games seem to struggle often with providing satisfying combat or a meaningful sense of growth. I can't presume to tell someone whether or not they should endure its puerile sensibilities to get to the good parts, but despite its pacing issues and occasionally ill-advised mission structure, it's a well-designed playground for those who want to see just how far they can launch an unfortunate cow into the stratosphere with their mind.