Tactical Breach Wizards Review - A total package of hilarious writing, satisfying puzzles, and thoughtful design.
RELEASE: 2024
TIME PLAYED: 12 Hours
PLATFORM PLAYED: PC (STEAM)
SCORE: ★★★★★
The Breakdown
+Absolutely masterful writing, with distinct characters, a compelling plot, and gut-busting humor
+Entertainingly tactical but accessible blend of XCOM tactics and puzzle gameplay
+Immaculate pacing that doesn't outstay its welcome with optional challenges for those wanting more difficulty
-Can't think of a single negative on this one, to be quite honest
Tactical Breach Wizards is everything I love about indie gaming: A clever concept immaculately executed that doesn't outstay its welcome or dilute its own charms with feature bloat. In an era of bloated budgets, creeping scope and extraneous features, this turn-based tactics/puzzle hybrid used humor and charm to strike a chord with me and made for one of my favorite games of all time.
As insane as the name 'Tactical Breach Wizards' sounds, it's about as accurate a title as you can get. The story follows Zan, a retired special ops wizard in a mystical modern world where automatic assault staves and traffic control warlocks are very real things; while the ability to use magic is rare, it has shaped the culture and nations of this setting considerably. With the ability to see exactly one second into the future, Zan is a capable specialist - but not as capable as his former partner, Liv, whose mastery over time makes her possibly the strongest woman alive, unstoppable even by entire teams of other sorcerers.
Yeah, she goes rogue. Of course she does.
Desperate to find out what went wrong in the two years since she disappeared but woefully outmatched, Zan recruits luckless storm witch Jen, necro-medic Dessa, and other allies to track Liv down and stop her from committing increasingly alarming and confusing acts of terror. It's a solid plot, but where it really shines is as a vehicle to deliver the characters from setpiece to setpiece both for elaborate tactical puzzles and to display their dazzling chemistry.
Zan is a bit of a sad sack, but beneath that is a well of experience, dry humor, self-awareness, and a desperate need to fix problems. This makes him a perfect mesh with Jen and her happy-go-lucky nature, knack for sniffing out mysteries, and occasional startling observations towards everyone else's inner workings while remaining almost willfully oblivious of her own. Their personalities, and those of the other eventual three playable pary members, not only make for incredible banter - seriously, this game rivals Disco Elysium in having my favorite dialogue ever - but summarize their playstyles as well. Honestly, I could write an entire second review just about the game's character dynamics and writing - they're that good, and despite the cutting throughline of humor, each feels distinct and complex, avoiding the flattening of their depth that often accompanies such a tone.
Each level of Tactical Breach Wizards is effectively a series of rooms full of enemies with either one or multiple breaching points. On first glance, it might seem similar to XCOM: Chimera Squad, the spinoff notable for removing the strategic layer from the long-running franchise and focusing entirely on SWAT Team-style encounters. But while Chimera Squad was still a tactics game at its core, Tactical Breach Wizards hews closer to solving puzzles than anything. You CAN play it like XCOM, and you'll probably get through it fine, but it somewhat begs for taking more liberties than the safest and low-risk shots possible.
For one thing, there's no hit percentages or ambiguity; thanks to Zan's power, you can see exactly how each turn will go before you do it, and even rewind repeatedly to experiment without any risk. Enemy actions are similarly foreshadowed; if a foe is going to target Jen for moving into cover near them, it's made immediately and abundantly clear. As a result, the challenge comes not from beating levels - doing so is honestly pretty easy - but from finding the most efficient and fun ways to do so. Sure, you COULD just take that guy out with a basic attack, but wouldn't it be hilarious to knock him into a generator to weaken him, line him up with his ally, and knock them off the wall until they're unconscious like a pair of bowling pins? Optional challenges direct the player to experiment along these lines, but only reward cosmetics to ensure those not interested don't feel left out, and respeccing each character is free and easy.
If you're familiar with the window-busting love of defenestration that developer Suspicious Developments has a long-standing obsession with in previous titles Gunpoint and Heat Signature, it's likely little surprise that the emphasis is ultimately on physics and how to exploit it not just offensively but defensively. Even the writing gets in on this, with the characters having spirited discussions about the safest and most non-lethal way to ward the windows to slowfall anyone they chuck out of them. This feedback loop of charming prose, encouraging creativity, and engaging the player is what makes it all click despite the lack of forced challenge, and some later levels throw curveballs that have as much narrative weight as gameplay impact. I can't even playfully accuse Tactical Breach Wizards of leaving me wanting more; the optional content is exactly the right epilogue, letting the player engage with its mechanics even after the well-told story ends.
It's extremely rare that I call a game perfect, but Tactical Breach Wizards is lean and focused in all the right ways to be exactly that, at least for me. Some people might crave a bit more mandatory difficulty in the core path, but it's so fun to replay levels and spice things up with different playstyles that I couldn't complain, and the writing is pitch-perfect. While the gameplay kept me interested, what really won my heart was how much I wound up invested in every single character and how emotional I found certain moments despite the otherwise frequently comedic tone. For these reasons, I put Tactical Breach Wizards very high on my must-play list.