Deep Rock Galactic, co-op masterclass
For those who do not know, Deep Rock Galactic is a first-person-shooter that can be played solo or with up to three other players. The main meal is going on 10-40 minute missions that consist of various tasks on a planet called Hoxxes IV. This planet is full of lucrative minerals but is also infested with dangerous creatures; it is a source of income for the Deep Rock company in-game that is supposed to be kept on the down-low. Each mission terrain is procedurally-generated so that missions do not start to feel the same. Players can choose difficulties ranging from Hazard I to Hazard V+ with modifications to make missions even harder.
I started playing in July of 2024 and want to review/discuss this game after seeing a Splatoon 3 review on the sub. Specifically, I saw a comment saying how shooters can be different, they do not all have to keep chasing photo-realism and realistic gun recoils.
Point of Distinction I: The guns are TOOLS to remove bugs. You get access to a frost cannon, a sludge dispenser, a point-and-shoot microwave, grenades that cause the bugs to attack each other, and so on. Yes there are also lead-based guns, laser-based rifles, and even a crossbow, but, in general the game isn't filled with the typical arms that most shooters have.
Point of Distinction II: The developers love their game. You see this in the battle-pass that does not have a purchasable tier. Each season has a unique set of rewards and can be returned to or skipped at any time. The game has been improved since launch based on player feedback from what I've read. Apparently the terrain generation was pretty bad initially; when I joined in 2024 it was great. Every mission felt unique, even if some of the pieces that are used to create each cave are preset. I have had some truly memorable missions where our drop-pod landed on a tiny stalactite and we had to jump down into the abyss.
Point of Distinction III: The tech tree has options but does not span for tens and tens of layers. I have seen so many games that looked interesting, but the tech tree looked like I needed a few hundred hours just to understand what I should spec into. In Deep Rock Galactic, you have 5 possible upgrade levels to any given weapon, and a selection between 3 options per upgrade level. There is also an overclock slot that can be filled as you progress in the game. That's it. AND, it still matters and makes a difference based on what you select. I like that this both satisfies people with analysis paralysis and those who don't want to spend hours in the modification screen.
Point of Distinction IV: The enemies and terrain are generally well balanced. There are times where you feel in control, and other times where you are surrounded by bugs that seem to have a real tactical plan. Tanky enemies in your face, goo-lobbing critters somewhere you can't see, and so on. The reason I think this is a distinction is because a lot of games are just point and click, hack and slash. In Deep Rock Galactic, there is a lot of strategy in ammo management and bringing the right tools to each mission.
I could go on, but let's discuss!
What's everyone elses thoughts? Rock & Stone miners!