Mass Effect Legendary Edition - is it as good as I remember it?
I remember being in high school and being extremely excited about Mass Effect 3 coming out. I also remember the discourse online about the ending to ME3 and the expanded ending content coming out. I remember vaguely being quite happy about the ending after the expanded content came out. I also remember having a real case of post game depression after it. I played the trilogy again in anticipation of Andromeda coming out 9 years ago, but didn't play it since. I bought the legendary edition when it came out, but left it sitting in my Steam library. This summer I finally sat down (a couple of times) and spent about 100 hours playing through it. Was it as good as I remember it? I quickly realised this will be too long to fit into one review, so I'll probably upload my review of each game over the course of about the next week.
Mass Effect 1 - The difficult birth of a legend
Mass Effect 1 was rougher than I remembered it. Despite all the improvements the legendary edition brings, it still really hasn't aged well. And yet you have to remember that the game is almost 20 years old. Released in the same year as Bioshock 1 and Modern Warfare 1, for example. The music and atmosphere is good. The main story quests are good as well. The tone is a bit sombre, and just dark enough. There is a lot of mystery in the galaxy. It makes sense for Shepard to not know a whole lot, since humanity is the new kid on the block in space, among species that have explored space since humans discovered that iron is better than bronze.
It doesn't look as bad as it did in the original game, but it isn't just the graphics. Shepard and the squad members feel a bit flat and underdeveloped. I remembered Tali, Garrus and Liara as these strong complex characters since I mainly remembered the last game, but there isn't a whole lot to them in this first game. As a man myself I like to play male Shepard. My romance option of choice was always Liara, and I repeated it this time around. I also remembered her as this strong complex character, but Liara declares her feelings for you after spending probably a grand total of 7 minutes with Shepard. It's a bit hilarious. Especially considering her romance clearly recieved the most attention from developers, especially in ME1 and ME3. It struck me talking to her for the first time on the Normandy how glad I was that ME1 didn't release under gamergate and post-gamergate discourse, since she right away starts explaining how her species don't have gender. This conversation also has a hilarious moment where Shepard can be a real idiot. Shepard can say something along the lines of how he though asari always preferred to breed with other species, where Liara can correct him with informing him that they would have to breed with each other on their own planet before they started exploring space. It's funny since the lore in these games really doesn't make any sense at all if you start thinking about the biology of the species for more than a second.
The gameplay was also rougher than I remembered it. Outside of the main story quests, which are mostly really good, there really isn't a whole lot to do in this game. Driving around planets in the Mako is mostly extremely boring. All of the planets are pretty much the same, with completely pointless collectibles and some side quests set in buildings copy-pasted every time. The gunplay is really janky. The overheating system of ammo is pretty bad. The AI on enemies and squad members is also very bad. The game also delights in flooding your inventory with stuff, weapons and armor that are mostly slight recoloured skins of the others. And mods, loads and loads of mods. The sheer amount of inventory tetris you have to do if you make sure everyone is at their best all the time is insane. You are also locked into bringing a member specced into being able to open all these chests all the time. Yet you still have to go through the same silly frogger minigame for all of them. Every member can have every weapon, even though this doesn't really make sense for them. They mostly stick to the one weapon by default, and the overheating mechanic doesn't really require you to ever switch weapons.
The citadel is a main hub you keep returning to over the course of these games. The seat of the galactic government and therefore also a huge megacity. It's built on a space station that has always been there, nobody knows how it works, maintained by a species of keepers nobody understands or knows really anything about. Again, this is just one of those bits of lore you really should try to not think too much about, since it might make you question why the bloody hell you would choose to make this the seat of galactic civilisation, especially again after the battle at the end of this game. There is loads of content here. Sadly, the citadel in ME1 is such a slog to navigate through that I avoided spending much time there. Sadly, this will make you miss some content that pops up there after you reach certain points of the game.
Despite all of these flaws, you have to recognize that this game was pretty great for it's time. And it started one of the most beloved video game series of all time. Even though the squad interactions are very stiff and bland, there are moments in there. Ashley is a fun character, pretty much because she is the only crew members with opinions on anything. It's also the game where Shepard feels the most like the "daddy" of the team. I especially remember the Garrus companion quest, when you track down a criminal he has been looking for. The paragon route leads to trying to take him in alive. The criminal reacts by starting to shoot, forcing your hand. Garrus understandably reacts in confusion to what the fuck the point to not just shooting him was. Shepard says something like how you can't control what other people's reaction will be, only your own actions. Small moments like these make Shepard feel like not just an empty slate to project yourself onto, but an experienced military officer who has been through some shit. The way in which all the companions gradually show great respect and admiration for you feels really good and well made. The companions are a bit flat, like I said, but they are great at introducing the player to the different species and conflicts between them. The voice acting is good, but doesn't really become great until the next two games. For now, it's a bit stiff.
The morality system itself isn't the best. It gets better in subsequent games, but not much. I love how the game stats shows that basically every single person played paragon in all three games. This again makes sense given how the paragon response is the empathetic reasonable thing to say, while the renegade option is often just needlessly cruel or angry. And yet... a couple of times over the trilogy the renegade option is very tempting. The problem in ME1 and ME2 is that you have to collect enough good guy points to be able to say the good guy thing. If you haven't done that, you might be forced to gun down a crew member on the Virmire mission. The same mission where you're forced to choose which crew member to sacrifice and leave for dead. Like every other situation like this in the trilogy, your good guy/bad guy-points can't solve this.
And yet, it feels rewarding when your sheer god guy rizz is so good that you can force the main bad guy to shoot himself in the end, because he realises he is indoctrinated by the reapers. That brings me to the real main bad guy. This is a really strong element in the series. A lovecraftian race of super powerful ancient AIs is coming to harvest all life, and there doesn't seem like you can do much despite delaying them. And the most sick thing is that Shepard and his crew are the only ones who even know about the reapers, and has to spend the rest of the game, and the next one, raving like a lunatic about how the end of days are coming. The pacing of the overarching story regarding the reapers and the frustration Shepard feels over not being believed is good, since this was always plannet out to be a trilogy. So the end of the game perfectly sets up the next one.