Witchspring R, a somewhat cozy rpg with dark undertone
Witchspring R is the console remake of a mobile game. I assume with this sentence I already lost half the people here. The original was already a pay to play game but somehow isn’t compatible with modern devices. I like the smell of unplayable media early on my review. Thankfully, we are here to talk about the remake, not the original game.
It is not the first game in the series I played as I played Witchspring 3 Refine some time ago. Story wise the third game takes place at the same time but on another continent, so while I have grasp of some concepts and the general direction, I didn’t really know the story of Pieberry.
tl;dr : Surprisingly good game that I’ll recommend.
Setting and Story
You play as Pieberry, a young witch living alone in her magical forest. She named herself after her two favorite things, pie and strawberries. Warriors sometimes come to try to kill her, but she uses her magical power to beat them and steal their pie. She dreams of a legendary pie she may have eaten long ago and wants to go to the outside world to find it.
With this synopsis you should already get a feel about the game atmosphere. A sort of cute girl doing cute things with a child protagonist, but in a dark setting. In a sense it reminds me of one of those dark magical girl shows. Pieberry being a child normalizes how dire and horrible the world she lives in is toward her, but us the audience know it. It got an e rating so nothing too graphic either, which probably makes it perfect to explain to your child things like state persecution or why sending masked goons to kidnap children is not a good guy move.
(I didn't know where to say this but the game is Korean and as such children using make-up to change their skin colour, both to whiten or darken their skins, doesn’t carry the same connotation as it would in the US.)
The story can be pretty dull at times. You encounter multiple times where your character is reckless and has to be saved by circumstances (often an ally). Once I can understand, but when it is the third time it happens you just want to roll your eyes. And while the story is short for the genre (around 20 hours to complete the main story), the reuse of the same trick over and over can give it a sense of repetitiveness. While the fantasy it depicts may look cliché at first glance, witch against holy warriors led by the pope, it managed to distinguish itself and create a charming world. The setting is interesting and the ambiance is good. By its side quests, some being miserable, the game is able to give substance to npc. You see the care and attention to detail that the dev put into the game and that gives it a charming feeling. And even Pieberry, which seems a little naive at first, demonstrates a healthy amount of depth while reminding a child.
The game consistently paints dark things happening. If they aren’t done to Pieberry, it is happening to another friendly NPC that you may, or not, find sympathetic. As such, and despite being targeted to children, the game manages a consistent dark fantasy experience, unlike some work where dark things disappear as the story progresses. I think it is important as it makes the settings feel coherent.
The gameplay
It is an rpg but you only have one party member. Most people would fear that it won't make for a very mechanical interesting game. Well the game has some systems to make battles interesting nonetheless.
Several effects only activate after a regular amount of turns. From the all attacks are critical effects every 4 turns to a special attack that activates with another turn timer or skill that necessitates recoil time to be used again. If you alternate magic and physical attack you are able to imbue magical power into physical strike, making them more powerful, and you gain back small amount of hp by defending. If you kill with a physical attack, you can act again.
Your bird will allow you to use item without wasting a turn every other turn, but you can also summon pets. They aren’t party members per say, they don’t have HP, but will attack and use skill at regular intervals. You gain them by subduing specific enemies by killing them with a specific spell. There are quite a few pets to collect, some of them necessitating you to go out of your way to craft a specific item. It isn’t as deep as some other monster collectors but it is enjoyable side content.
In the main quest you’ll also get blessings, powerful skills you’ll only be able to use one time by battle. Then you add a crafting system that lets you get consumables or improve weapons or armor in exchange for specific loot.
All this to say, despite its apparent simplicity the system has a satisfying degree of layer that prevents it from becoming stale too quickly. The game isn’t very hard so I’ll advise people to try out the hardest difficulty first, with bosses hitting you like a truck it’ll force you to explore to upgrade your gear and use the different system to stay alive and beat your foe. You have to find a good rhythm between your different options, know when to use your guard and when to go all out on the offensive as you are often at a numerical disadvantage.
There will likely come a time when you’ll become close to unstoppable with four powerful pets that may be enough to kill your enemies alone. And as this version of the game doesn’t have a time limit you could always farm stat items to negate any difficulty, but if you’re this desperate you could also just lower the difficulty.
You also have supporting magic sigil that appear on the screen to add magic, I totally missed the item necessary to unlock this sub-system. Oops.
The exploration
As time goes on you’ll unlock different areas, with mandatory places to go and optional ones. I already mentioned the craft and pet system. Some drops necessary to unlock the next level of your magic will only happen in a specific place or by battling a specific optional boss. Some pets are hidden behind a small lake that you can only traverse with another pet that you get from using an item that necessitates exploring the village. This not only rewards exploration but gives the game an impression of mystery with little secrets hidden here and there, especially if you don’t use a guide.
This is why I think playing in super hard feels important, because if the game is too easy you may just beeline to the next objective. Without forcing you to do everything, this difficulty makes you ask yourself : what I have access to at a given point, what I need to improve my current build and what is easiest to procure.
The game is also rather generous in content with plenty of optional challenges and bosses for who looks for them.
Conclusion
Witchspring R is a good game that punches above its weight. It is not a must play and not without flaws, but you can feel the care put into it by its dev team to create a great experience that I can only encourage you to try for yourself.