Dark Souls II: Scholar of the First Sin; A Cure for Undeath
I have an abusive relationship with Dark Souls II. I think about playing the game, I glorify it, I boot it up, and then misery. I love the game, but I also hate it. It makes me happy, but it makes me want to throw my controller. I want to recommend it, but I can’t stop complaining about it. Dark Souls is probably one of my favorite games, its only Dark Souls II I have this issue with.
Author’s Note: I know the lore and correct terms for everything. I will be writing this review so that anyone who has no Souls knowledge can follow along.
Background
After the release and success of Dark Souls in 2011, Dark Souls II was announced shortly thereafter in 2012 and released in 2014. The game was directed by Tomohiro Shibuya, rather than Hidetaka Miyazaki, due to Miyazaki moving on to direct Bloodborne. The game largely expands the gameplay of the original Dark Souls while attempting to maintain the same challenge as the first offered. The game was released to astounding success. Although critics have stated that it falls short of Dark Souls’ achievements.
Dark Souls II received a remaster in the form of Dark Souls II: Scholar of the First Sin. This remaster combined Dark Souls II and its DLC’s into one package. In addition to this, the remaster changed the game itself. Enemy positions and behaviors were changed, performance improved, and the addition of a new character and boss. This is the only version of Dark Souls II I have played. So, I’m not here to compare Vanilla and Scholar versions. Maybe that’s for another post when I actually play Vanilla.
Story
The First Flame fades again, causing the undead curse to reappear. Seeking a cure to their undeath, the Bearer of the Curse seeks a passage to the far-off kingdom of Drangleic. Finding a vortex, the Bearer jumps in and arrives at the home of the Fire Keepers, women responsible for tending the bonfires that channel the First Flame. The Fire Keepers help the Bearer to remember some of their past and temporarily cure them of their undeath through the use of a human effigy. The Bearer is then directed to Majula, to seek stronger souls, and seek the King, lest they let the curse swallow them whole.
Gameplay
Dark Souls II plays almost exactly like Dark Souls. For those in the audience who have never played a Souls game, let me elucidate. It’s an RPG, you start the game by selecting your class and working towards a specific build. Instead of experience points, you gain souls from defeating enemies. You use these souls to level up your character. However, if you die with these souls, you lose them. Don’t worry, there is a chance for retrieval if you return to where you died. But if you die before retrieving them, they’re gone for good. Combat consists of using melee weapons, magic, pyromancy, and more. A weapon can be equipped with either your left or right hand or even both. To defend yourself, there are shields that are equippable or the trusty dodge roll. While fighting, you can switch to two-hand either your left or right-handed weapon, as well. A notable change in combat from Dark Souls II is power stance. Using the right weapons, when you try to two-hand your left weapon, the Bearer will instead use both weapons and do almost twice the damage. Pretty cool, huh?
Dark Souls II aims to keep the same challenge that people loved from Dark Souls; and while I feel like it does that well in some areas, it does it very poorly in others. For instance, a lot of the bosses in the game are well designed to give you a tough time. Looking-Glass Knight, Smelter Demon, Fume Knight. All great fights that capture the challenge and make you feel accomplished for overcoming. But the levels themselves... ugh. Why am I fighting two Alonne knights, while two others shoot at me with bows? This is why Dark Souls II is infamous, its extraordinary number of enemy groups. Now this isn’t a new concept, Dark Souls often had you fight groups of enemies. In Dark Souls II though, it feels like it’s everywhere. Most times when you enter a new area, at least two enemies will aggro. While you’re fighting these two, you’ll trigger another aggro. And while you have three enemies on you, there will be another one shooting you with arrows. The number of times where you just fight a single enemy is so seldom, it's unbelievable. It’s difficult not because it’s challenging, but because it’s frustrating.
Now one thing I’ll give Dark Souls II over all the other games in the series. It actually makes New Game Plus worth it. In most other Souls games, New Game Plus is there to go through the journey again, but with your current stats and tougher enemies, minimal other changes. Dark Souls II actually adds new enemies, changes some bosses up, and even adds new items. These changes make the second journey feel more worth it than it does in the other Souls games. It’s cool to see what new weapons or spells you’ll be able to find. Plus, it's the only way to get my one true love, the Moonlight Greatsword.
As with the rest of the series, multiplayer is a feature in Dark Souls II as well. For cooperative play, the player can summon other players (or NPCs) for help with a boss or navigating an area. Or if you’re feeling devilish, the player can invade other people’s games and give them a hard time. Some people complain about the “Soul Memory” mechanic in this game, but I don’t think it’s that big of a deal. It helped for better matchmaking and preventing twinks. My biggest complaint is, and I’m not even sure if it’s valid because of internet connections, that the hit detection feels completely jank. I’ll be taking damage from hits that missed me by three feet. Someone will get a backstab on me from the front. Don’t even get me started on parrying; it isn’t even worth it because the timing will always be off.
Gamefeel
Despite all my grievances with Dark Souls II’s gameplay, I must say that its atmosphere is unmatched. I love the land of Drangleic so much and the story that it tells. I care for maybe two or three NPC storylines in the rest of the series combined. But in Dark Souls II, all the NPCs are so charming and dedicated to their missions. I can’t help but get invested in their stories and grow fond of the characters. Each playthrough, I’ve failed in not wearing Lucatiel’s armor >!in her memory!< after finishing her storyline. Dark Souls II probably has the best NPC quests in the series.
All the Dark Souls games are known for their impressive views that will secretly foreshadow the coming areas. Dark Souls II is no exception to this. I love worldbuilding like this. You’ll come across a view of a large castle in the distance and think to yourself, “Huh, neat.” Then later in the game, you’ll arrive at a castle, look down over a cliffside, and realize, “Holy shit, that’s the whole path I took here. This is that same castle I saw earlier.” This is probably my favorite thing about all the Dark Souls games. The game world feels so interconnected and almost believable (cough Earthen Peak to Iron Keep cough).
I can’t write this review without bringing up my love for the small details put into this game. Things like >!assembling the Loyce Knights for the battle against the Burnt Ivory King!<. >!Fume Knight entering his second phase immediately if you wear Velstadt’s armor!<. >!Sir Alonne committing seppuku if you manage to defeat him without taking damage!<. >!An NPC summon hints for you to burn the windmill in Earthen Peak!<. >!Secret rings for not dying or using a bonfire!<. There was so much love and care put into this game. It really shines through some of the frustrating elements.
Conclusion
People like to rag on Dark Souls II a lot. I can’t necessarily blame them. There are good reasons to rag on this game, but also bad reasons. Despite everything though, I do really like Dark Souls II. It has a charm to it that can’t be found, in my opinion, in the rest of the franchise. I really wish that some of the gameplay designs were better. This would probably be my favorite Dark Souls game if it had the level design philosophy found in the other games.
I could never recommend this game to be anyone’s first Souls-like. Dark Souls or Dark Souls III (or even Elden Ring now) are much better introductions to the genre. But once you have played any of these games, I could not encourage a playthrough of Dark Souls II enough.