Suggestion for the Devs: +1 blade warp on a low-mid tier helm or 3os weapon runeword
So warlock has just been released and it has multiple viable summoner builds. Not only do some of the summons have ranged attacks, meaning they don't all block each other from attacking their target, but warlock also has a skill that can teleport a demon ontop of the enemy AND they can also use blade warp to teleport themselves along with their merc and all of their minions onto an enemy so they target it.
Summon necro and summon druid have no mobility skills, almost no (decent) ranged summons, and no ability to force their minions to attack a particular target. The only thing they can do is switch weapons (often desummoning their minions) to a teleport staff with charges, to focus on a target, but you can only use this very selectively as charges are limited and cost gold to replenish.
The solution? Give necro and druid either a mobility skill that also moves their summons, or a skill that makes summons target a specific enemy (which unless they teleport onto a target, won't fix the problem of all the melee summons getting stuck on each other and be unable to reach their target).
Or... a very low dev time solution would be to create an accessible item (low-mid tier runeword) with +1 blade warp or +1 teleport. People are opposed to +1 teleport for many different reasons which i won't go into here, but +1 blade warp would make very minimal impact on the rest of the game, whilst also making necro and druid a lot more viable and fun pre-enigma.
E.g. the runeword could look something like this:
3 socket helm or weapon (Lum Mal Ko) / similar.
+1 Blade warp
+5-10 Strength
+5-10 Energy
+10-20% Cold resistance
+20-40% Gold find
Show your support if you think this could be a good addition to the game. Or comment how else you think they could make necro / druid summons more viable.