u/Boris36

Suggestion for the Devs: +1 blade warp on a low-mid tier helm or 3os weapon runeword

So warlock has just been released and it has multiple viable summoner builds. Not only do some of the summons have ranged attacks, meaning they don't all block each other from attacking their target, but warlock also has a skill that can teleport a demon​ ontop of the enemy AND they can also use blade warp to teleport themselves along with their merc and all of their minions onto an enemy so they target it.

Summon necro and summon druid have no mobility skills, almost no (decent) ranged summons, and no ability to force their minions to attack a particular target. The only thing they can do is switch weapons (often desummoning their minions) to a teleport staff with charges, to focus on a target, but you can only use this very selectively as charges are limited and cost gold to replenish.

The solution? Give necro and druid either a mobility skill that also moves their summons, or a skill that makes summons target a specific enemy (which unless they teleport onto a target, won't fix the problem of all the melee summons getting stuck on each other and be unable to reach their target).

Or... a very low dev time solution would be to create an accessible item (low-mid tier runeword) with +1 blade warp or +1 teleport. People are opposed to +1 teleport for many different reasons which i won't go into here, but +1 blade warp would make very minimal impact on the rest of the game, whilst also making necro and druid a lot more viable and fun pre-enigma.

E.g. the runeword could look something like this:

3 socket helm or weapon (Lum Mal Ko) / similar.

+1 Blade warp

+5-10 Strength

+5-10 Energy

+10-20% Cold resistance

+20-40% Gold find

Show your support if you think this could be a good addition to the game. Or comment how else you think they could make necro / druid summons more viable.

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u/Boris36 — 6 days ago

Suggestion for the Devs: +1 teleport on a mid tier helm

At the moment (as has been the case for a very long time), sorc's are by far the best early ladder class / builds. Why? Because of teleport.

Once you can get your hands on an enigma, this changes, and many other builds become competitive.

Why not introduce a new mid-tier runeword in e.g. a helm or even a 3 socket weapon, which gives +1 teleport (not just charges), but gives very little other stats, so you make the trade off by equipping it, vs another item.

This would make so many other builds viable in early ladder.

Can you imagine getting a fishymancer or a summon druid with teleport, up and running in the first few days of ladder?

Usually by the time you can get enigma, you will have needed to grind on a sorc for a long while. It would be so much better if teleport was available to the other classes earlier on in a ladder / more widely accessible to all.

E g. Runeword: Flash (Gul Ko Ort) / similar.

+1 teleport

+10-15 Vitality

+10-15 Energy

+10-20% fire resistance

+25% magic find

reddit.com
u/Boris36 — 6 days ago

What is this worth? - high rolls on the new ancients jewel

Found a Protector's Stone jewel with 50% enhanced damage and -10% physical resistance. Both the highest rolls that it can be. The rolls for exp/mf/gf are middle ground.

I can't really find any source on what the value is..

The best one on traderie yesterday was 43% enhanced damage and -10% physical resistance, and they wanted 18 Jah runes. But I know people pay a lot more when something has the best roll. I also know sometimes traderie listings can be all over the place.

Looking for a value in Jah runes. Thanks for any advice!

Softcore Ladder

Update: Just sold for 17 Jah 😄 still no idea if that was a good deal, as peoples offers on other ones seemed to vary so widely today, from 10 Jah to multiple 3/20/20s.

reddit.com
u/Boris36 — 12 days ago