How should I approach international relations on the new map?

How should I approach international relations on the new map?

As I've been gradually completing my new map, I've run into a major problem. Now that the map has changed, I can't just carry over the old international relations as they were!

Previously, the setup was a conflict between the Empire of Arctica and the Confederacy of the Rodimia continent. The center of the Rodimia continent is Fides, and in the old map, it faced Arctica directly across the sea, which made the conflict very clear-cut. The people of Arctica wanted to move south in search of fertile farmland, while the people of Rodimia wanted to move north for the rare magic stones that could only be found in Arctica.

But in the new map... it seems like the confederated powers centered around Fides would have no reason at all to want to expand into Arctica. They already have fertile farmland that's pleasant to live in, plus there would be plenty of active trade within the Ecumaire Sea—so who cares if they don't have magic stones?

Since I really love the new map, I'm not going to change the terrain. Here's what I'm thinking as possible solutions:

  1. Relocate Fides to a different position.
  2. Shift the center of the story to the Primus Peninsula. This would actually work out well since I'm rewriting the central story anyway.
  3. Scrap the conflict between the two and design a new set of international relations altogether.

Which of these do you think would be the best approach? Or is there another solution besides these three?

u/Brave_Engineering999 — 8 hours ago

Looking for feedback on a fantasy plot twis

I've grown tired of the central story in my long-running fictional world, and I'd like to get other people's opinions on it. I want to know whether this is simply a case of me being burned out from holding onto the same story for too long, or whether it genuinely reads as clichéd to others as well.

(This post is a repost. Since I'm not a native English speaker, I had Claude help translate it, but when I asked for the sentences to be cleaned up and polished, it seems to have gotten flagged as AI-generated.)

Basic Setting

  • A European-style fantasy world set in the 16th–17th century
  • Magic exists
  • There isn't much of a power gap based on gender
  • There's no centralized nation-state; instead, the world consists of city-states and their loose confederations

The threat looming over the world: the Ravenous Fog
A fog-like monster slowly drifts across the entire continent, moving toward whatever target has the strongest life force. Much like the Black Death, this fog functions as a constant, existential threat that persists throughout the whole story. Through generations of experience, people have learned that since the fog floats through the air, hiding in a basement is the only reliable way to survive. Once the story's final battle concludes, this threat vanishes from the world entirely.

Core Plot
There once existed a "Sovereign of Holocáustum" in this world. She was the one who defeated monsters and cleared dangerous dungeons to found a stable nation and become its ruler. However, a shadow organization secretly killed the Sovereign for their own purposes and extracted her mana. Their goal was to use the Sovereign's immense mana to enslave all of humanity and rule the world. But the ritual failed, and as a result, the "Ravenous Fog" was born.

The shadow organization now needs a new "Sovereign" to complete their unfinished ritual. Through their own divination, they learn that "a Sovereign bearing the immortal bloodline will be born through the body of a child born on a certain day." This prophesied child is the protagonist. The shadow organization secretly manipulates the protagonist's life from behind the scenes, raising them to fit their plans. To the shadow organization's delight, as if fulfilling the prophecy itself, the protagonist becomes the lover of the grandson of a Demon Lord said to be immortal.

When the protagonist first learns of the prophecy, they feel burdened by the fate that has been wrapped around their entire life, yet secretly rejoice at the thought that they and their lover were destined to be together. Later, however, they discover a small but fatal error in the prophecy's calendar calculations, and realize they were never actually the subject of the prophecy at all. They fall into despair upon realizing that their entire life had been shaped by nothing more than a simple calculation error, and that they and their lover were never truly bound together by "fate."

In the end, rather than accepting the role (a vessel/tool) that the organization tried to force upon them, the protagonist completely rejects that role and instead becomes the "Sovereign" on their own terms, defeating the organization. This outcome aligns with neither the prophecy's true meaning nor the way the organization had misinterpreted it.

This is the central story of my fictional world. When I first came up with this framework, I loved it, but after staring at it for so long, honestly, I can no longer tell whether it still feels fresh or whether it's become just another tired cliché. I'd love to hear your thoughts on whether this plot seems solid, and whether it's worth continuing to refine.

To be honest, right now I need encouragement just as much as I need ideas. Revisiting a story I've held onto for so long is proving more psychologically difficult than I expected. I'd love to hear from anyone who's been through something similar.

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u/Brave_Engineering999 — 11 hours ago
▲ 2 r/FantasyWorldbuilding+1 crossposts

Looking for feedback on a fantasy plot twis

I've grown tired of the central story in my long-running fictional world, and I'd like to get other people's opinions on it. I want to know whether this is simply a case of me being burned out from holding onto the same story for too long, or whether it genuinely reads as clichéd to others as well.

(This post is a repost. Since I'm not a native English speaker, I had Claude help translate it, but when I asked for the sentences to be cleaned up and polished, it seems to have gotten flagged as AI-generated.)

Basic Setting

  • A European-style fantasy world set in the 16th–17th century
  • Magic exists
  • There isn't much of a power gap based on gender
  • There's no centralized nation-state; instead, the world consists of city-states and their loose confederations

The threat looming over the world: the Ravenous Fog
A fog-like monster slowly drifts across the entire continent, moving toward whatever target has the strongest life force. Much like the Black Death, this fog functions as a constant, existential threat that persists throughout the whole story. Through generations of experience, people have learned that since the fog floats through the air, hiding in a basement is the only reliable way to survive. Once the story's final battle concludes, this threat vanishes from the world entirely.

Core Plot
There once existed a "Sovereign of Holocáustum" in this world. She was the one who defeated monsters and cleared dangerous dungeons to found a stable nation and become its ruler. However, a shadow organization secretly killed the Sovereign for their own purposes and extracted her mana. Their goal was to use the Sovereign's immense mana to enslave all of humanity and rule the world. But the ritual failed, and as a result, the "Ravenous Fog" was born.

The shadow organization now needs a new "Sovereign" to complete their unfinished ritual. Through their own divination, they learn that "a Sovereign bearing the immortal bloodline will be born through the body of a child born on a certain day." This prophesied child is the protagonist. The shadow organization secretly manipulates the protagonist's life from behind the scenes, raising them to fit their plans. To the shadow organization's delight, as if fulfilling the prophecy itself, the protagonist becomes the lover of the grandson of a Demon Lord said to be immortal.

When the protagonist first learns of the prophecy, they feel burdened by the fate that has been wrapped around their entire life, yet secretly rejoice at the thought that they and their lover were destined to be together. Later, however, they discover a small but fatal error in the prophecy's calendar calculations, and realize they were never actually the subject of the prophecy at all. They fall into despair upon realizing that their entire life had been shaped by nothing more than a simple calculation error, and that they and their lover were never truly bound together by "fate."

In the end, rather than accepting the role (a vessel/tool) that the organization tried to force upon them, the protagonist completely rejects that role and instead becomes the "Sovereign" on their own terms, defeating the organization. This outcome aligns with neither the prophecy's true meaning nor the way the organization had misinterpreted it.

This is the central story of my fictional world. When I first came up with this framework, I loved it, but after staring at it for so long, honestly, I can no longer tell whether it still feels fresh or whether it's become just another tired cliché. I'd love to hear your thoughts on whether this plot seems solid, and whether it's worth continuing to refine.

To be honest, right now I need encouragement just as much as I need ideas. Revisiting a story I've held onto for so long is proving more psychologically difficult than I expected. I'd love to hear from anyone who's been through something similar.

reddit.com
u/Brave_Engineering999 — 12 hours ago
▲ 10 r/FantasyWorldbuilding+1 crossposts

Reviving an Old Creation

Have any of you ever held onto a story you made yourselves for so long that you lost interest in it?

I've had a fictional world I've been building and playing around with on my own since I was a kid. There are many different stories within this world, but there's also a central storyline. Lately, though, that central story has started to feel really cliché and boring to me. It's not that I've lost interest in the world itself—I think it's more that the main story has aged along with the world.

I want to make the central story more interesting, but within its overall framework, I keep coming up with pretty much the same ideas over and over. It's about a protagonist fighting against a secretive shadow organization. It's a trope that's been beloved for a long time, but honestly, it is a bit stale, isn't it?

I'm curious if anyone else has had a similar experience. If you've overcome it, I'd love to ask how. Or if you're in the same boat right now, swapping storylines with each other could also be a fun thing to try

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u/Brave_Engineering999 — 22 hours ago

[Asterness] I drew what the world looks like.

Thanks to everyone's helpful advice, I was able to finish the terrain. It's still fairly rough, but I also drew up a climate map.

I've filled in the place names that are already set as well. These will likely be revised or added to going forward.

[Asterness] is a European-style fantasy world where magic and miracles exist. The era is modeled after the 16th-century Renaissance, and rather than unified nations, only city-states or confederations exist.

The power commonly known as 'mana' is called 'Arche' in this world. Arche is a fundamental force that runs through the entire world, and it is closely tied to things like birth and death, magic, and miracles.

The 'Blue Hole' visible on the map was created by a massive explosion in the distant past. A civilization with extremely advanced magic once existed, and when an experiment they conducted failed, it caused an explosion large enough to reshape the terrain itself. That explosion brought about the collapse of human civilization, and it serves as the dividing point between 'Prehistory' and 'the Historical Era.'

The 'Blue Hole' isn't the only thing the explosion created. Traces of the explosion remain scattered across the world, and Arche has pooled heavily within them. These sites function as a kind of dungeon within the world—places to explore, hunt monsters, and gather magical materials. The 'Blue Hole' is also one such massive dungeon.
It's still in the planning stage, but I'm hoping to make a game where you explore these dungeons.

This is my first time publicly introducing this world like this, so I'm feeling a bit shy about it. Since it's a world I really cherish, I hope it turns out to be interesting for you all too. :)
Questions are always welcome!

u/Brave_Engineering999 — 2 days ago

Asterness - Fantasy World Map

This is a map of my original fantasy world. This map isn't finished yet. I've only worked out the shape of the continents so far, while I've been focused on figuring out the mountain ranges and climate, so I did some retouching on top of that base map.

Centered around the Inner Sea, I named the north 'Arctica' and the south 'Rodimia.' The islands arranged in a circular pattern within the Inner Sea are the Shattered Archipelago.

I also drew a climate map based on the Köppen climate classification, but I'm not entirely sure if I got it right. If there are any mistakes, please let me know.

u/Brave_Engineering999 — 3 days ago

[Advice needed] Placing mountains, rivers, and climate zones on my fantasy continent

Hello, I'd like some advice on a fantasy world map I'm working on. I'm not a native English speaker and I'm using translation software, so please bear with any awkward phrasing.

The numbers on the left side of the map are latitude lines. Each small grid square is 1 degree of latitude, which equals about 100 km (this is a planet slightly smaller than Earth).

The map is roughly meant to cover an area similar to the European continent and part of North Africa.

Using the snowflake-shaped radial island cluster as the dividing point, the continent to the north is called Arctica, and the continent to the south is called Rhodimia.

Rhodimia is split into a western and an eastern half by a narrow, jagged isthmus. I've named the radial island cluster the "Shard Archipelago." At its center lies a massive, deep blue hole.

In the lore, this landform was created by a planet-scale internal explosion in the distant past.

What I'd like advice on is mountain range and river placement. I've shaped the continents, but I'm struggling to design mountain ranges that fit naturally. Placing deserts and forests also requires thinking through climate, which makes it harder.

  1. I'd like a large desert in the southern interior of Rhodimia — one that extends off the edge of the map. However, I don't want it to reach north of 33°N.

  2. I'd like a forest on the western side of Rhodimia, between 40°N and 45°N, to place an unusual tribe there.

  3. This world has no large nations — mostly small to mid-sized states and city-states.

It's a fantasy setting, but I'd like the geography to feel grounded and realistic. Any feedback would help a lot — thank you!

u/Brave_Engineering999 — 4 days ago