Revenge gain current state
Infohub states that base revenge score per attack = raw attack damage x contact multiplier, but I believe that is not 100% accurate anymore considering that damage reduction now also reduces revenge gain.
In that case is it correct that feats like juggernaut or righteous deflection, while still decent for stalling, are not as helpful anymore for specifically revenge gain purposes?
What about for attacks that are damage boosted? Do they feed revenge based on raw attack damage still, or their actual damage values? Is it the same for attack boosted vs defence debuffed? I.e. if full-soul Sohei uses Tier 1 and has Tier 3 active, does he still only feed base damage revenge?