How to play around "not so great" emblems?
Emblems have always been a wild card, but I don’t think they were as op in set16 as they were in set14 (or was it 13? can’t remember). This set, though, their strength seems to be back, especially with Rhaast available.
The thing is, I usually avoid emblem augments because I get really lost when I don’t hit a specific emblem.
Here are some comps being played with emblems atm:
- Dark Star: Xayah+Snipers/SG, ASol, flex with Bard, Rogues
- Vanguard Diana (is a thing, i guess)
- Meeple / Space Groove Riven
- Rogue Corki
- Mountain SG
- Voyager is pretty flexible
- Shepherd around 7 Shepherd
- NOVA, Marauder, and Brawler can all pivot into Yi
My real struggle is with the other emblems, or when I hit one of those emblems but don’t get the right items (like 4 Rods in Marauder, or 5 BFs in Shepherd).
How do you play around Primordian, Bastion, Psionic, Arbiter, Challenger (this one is the worst), or Anima? Everytime i pick an emblem augment, i get one of these, never DS smh. My last emblem encounter was Psionic, Challenger and Sniper.
I tried Viktor/MF RR once when I got Brawler +1 because I had Drone, and I barely got to top4. I scammed a 4th because of matchmaking, but i was bleeding af.
I know the whole point of getting an emblem is to stay flexible, but some combinations are definitely way more effective than just throwing in a random unit to activate a trait.
For example, with a Primordian spat:
- Should I drop one of the units (probably Reksai, cause she's garbage) and 3star another unit like Akali or Talon?
- Or is it better to keep 4 Primordian and just 3star all of them?
For Bastion, do you just play 6 Bastion with a backline carry (probably Snipers)?
In older sets that kind of “full frontline + generic ADC” setup worked, but nowadays it feels really hard to make a 4/6-trait frontline + 2/3-trait backline carry comp actually cap high enough.