u/Bromski16

Bria, Riptide Rogue - Bracket[2/3]

Bria, Riptide Rogue - Bracket[2/3]

Decklist - https://moxfield.com/decks/osbeeJ5AiUuQCJ0V-HDIhQ

I'm building my first commander deck and would love some input from veterans!

I chose [[Bria, Riptide Rogue]] and decided that creating creature tokens to punch through for combat damage after a big spell-slinging turn would be the most fun. I guess I'm a little stuck in between directions on this deck: there's a lot of card draw, cantrips, and creature token generation that triggers off of casting noncreature spells. The goal is to build overwhelming creature token presence that get buffed by [[Bria, Riptide Rogue]]. There's support for double triggers from creatures like [[Veyran, Voice of Duality]] and [[Harmonic Prodigy]]. My win con is basically just swing out for combat damage with cards like [[Full Throttle]] and [[Surge to Victory]] supporting unblockable pumped up prowess creatures. I'm trying to build it at high bracket 2 to mid bracket 3, but I'm having trouble calibrating for efficiency between ramp, card draw, token engines, and spells to pump the board.

Is there any advice on what to add or cut? I have a lot of sideboard options here that I was thinking swap in. A lot of the token generation is focusing on noncreature cast triggers instead of instant or sorcery cast triggers for more flexibility.

Would love any input! Thanks!

u/Bromski16 — 8 days ago