u/BrunoElDood

I’ve been building DokoDash, a web-first 2D platformer inspired by places, outfits, food, and festival details from Nepal.

The current slice has five route themes, two playable characters, mobile touch controls, collectibles, enemies, and a Kathmandu rooftop level. I’m mostly trying to validate whether the core feel is fun before I go too deep on content or polish.

I’d especially love feedback on:

- whether the mobile controls feel reliable

- whether the level pacing makes sense

- whether the cultural/art direction feels interesting rather than generic

- what felt confusing in the first 30 seconds

Playable link:

https://dokodash.bibekghimire.com

GenAI disclosure: I used AI image tools to help prototype and iterate some visual assets/art direction. The game design, implementation, integration, levels, and browser/mobile work are custom-built.

Happy to return feedback on other side projects too.

reddit.com
u/BrunoElDood — 13 days ago

I’ve been building DokoDash, a web-first 2D platformer inspired by Nepal’s landscapes and city routes — Khet, Festival, Terai, Everest, and Kathmandu. The current slice is playable in the browser, with Bir/Asha outfit swaps, hazards, finish gates, and a short trailer showing the route progression.

I’m still early and polishing the feel, art, and level flow, so I’d love specific feedback: which route feels most interesting, and what would you polish next?

Play: https://dokodash.bibekghimire.com

u/BrunoElDood — 14 days ago