I’ve been building DokoDash, a web-first 2D platformer inspired by places, outfits, food, and festival details from Nepal.
The current slice has five route themes, two playable characters, mobile touch controls, collectibles, enemies, and a Kathmandu rooftop level. I’m mostly trying to validate whether the core feel is fun before I go too deep on content or polish.
I’d especially love feedback on:
- whether the mobile controls feel reliable
- whether the level pacing makes sense
- whether the cultural/art direction feels interesting rather than generic
- what felt confusing in the first 30 seconds
Playable link:
https://dokodash.bibekghimire.com
GenAI disclosure: I used AI image tools to help prototype and iterate some visual assets/art direction. The game design, implementation, integration, levels, and browser/mobile work are custom-built.
Happy to return feedback on other side projects too.