How do you effectively design a world that is supposed to feel completely inhuman?
Context, obviously! The world I'm making is split into two major eras when it comes to the timeline. I'll call one the Divine age and the other the human age for simplicity.
The divine age is a time the humans aren't even aware of but since I love mythology I want to delve deeper into it. The only thing is, is its not supposed to resemble humanity at all. I have some rough ideas for character design and treating them more like eltritch horror I just don't know how to write about it in my documents.
So yeah that's basically my question. How do you right about something so inhuman for humans.