u/Bubbly_Character_216

▲ 75 r/PlayWindrose+1 crossposts

First of all, I really enjoy the game. Bases are cool, progression feels good, and there’s a lot to love here. This post is only about co-op, because I feel like this is where the experience could be significantly improved.

1) Ships don’t really feel “shared” in co-op

Right now, each player having their own ship makes co-op feel more like “playing side by side” than actually playing together.

  • You can’t access another player’s cargo hold unless you’re the owner.
  • There’s no real benefit to having a teammate man the cannon — it almost feels like a disadvantage instead of a co-op bonus.

It would feel much more cooperative if ships were treated more like shared tools when playing together, rather than strictly personal ones.

2) Death in co-op breaks the team dynamic

When a player dies, they instantly respawn at base while their friends are still in the fight. This creates situations where:

  • One player is suddenly alone mid-combat
  • The dead player is removed from the action entirely
  • The team feeling is lost

A more classic co-op mechanic — like being downed on the spot and waiting for a teammate to revive you — would keep everyone involved and make fights feel much more cooperative and intense.

Overall

The game is great, but a few changes like these could make co-op feel like true teamwork instead of just multiple players in the same world.

Would love to hear what others think about this.

reddit.com
u/Bubbly_Character_216 — 17 days ago