

How archieves will look
I think it will look like this: we will be have 50 main rooms, including grand encounters and exit , but probably after final boss we will have to find a hidden path to continue run to 1000 doors (950 more doors) without any bosses. The 50 main doors will be just common offices with bright lights, but starting from door 51 archieves will start getting darker and darker, like a rooms, until 1000th room. Probably we will get mid reward after finishing main path and starlight jug at 1000th room
Analysis of the trailer (briefly)
Release date: august 28 (BRO SCHOOL STARTS AT SEPTEMBER 1 ARE YOU LAUGHING)
The room number can be any letter from the English alphabet.
DoorsMan has emotions
You may you will need to remove objects to get into the closet.
A60 will get remodel
Journal will be added this update
Carpet color in the rooms doesnt have sense. Just random colors.
Honcho is probably main antagonist of the archieves.
New entity: fat humanoid with sticky notes instead of eyes. Probably friendly, acts like Abstract art from Pressure
New entity: TV headed humanoid. Seems aggressive to player
New entity: blue flower that blocks doors, probably not friendly
You can ride chairs
As expected, A90 is a malware: probably it will attack you after interacting with computer
You will be given a number. My prediction its a grand encounter, these numbers have meaning (ItsThump scene)
Gold still can be found on floors, but now theres lootable drawers too
Starter room at 1:14. Shakelight seem to be brighter than before
Prediction: you can find VHS tapes during gameplay and watch videos in special rooms
Trailer theme is banger
3 minutes omg, I didnt had that feeling for almost 1 year
reddit.comIt makes no sense bro
What the namegames meant by "redwood dybamics", how its even connected to wooden obstacle at figure chase(probably)
Are you laughing bro
(trailer comes at 2 am in my timezone)
Modifiers for subfloors
Note: if using modifiers at outdoors subfloor, then you can enter for free, but lotus petals wont spawn
~THE BACKDOOR~
Note: The boost in backdoor modifiers will increase coins spawn rate in a backdoor and knob boost.
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Saving on electricity - More rooms will be dark. (+5%)
Lights out - All rooms will be dark. (+15%)
Short circuit - Using lever will break lights in current and next room. (+10%)
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Who even keeps track of time? - Doors and levers wont display timer. (+5%)
Back Door lock - More rooms will be locked. (+10%)
Thinking space - More big rooms will spawn. (+15%)
Nowhere to hide - Hiding spots not guaranteed for everyone. (+10%)
Paranoia - You will turn around in a random moment. (+5%)
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Artefact - Starlight bottle will cost more. (250 coins). (+10%)
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Traffic jam - Blitz will spawn more. (+10%)
Im blitzing here - Blitz will be significantly faster. (+10%)
Still red light? - Blitz will rebound more (up to 4 times). Rebound chance is increased. (also blitz can rebound when less than 30 seconds left). (+15%)
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Phenomenon - Lookman will spawn more. (+5%)
Occurrence - Lookman will deal much more damage. (45 damage). (+10%)
Stop looking at me - Lookman will have no delay between attacks. (+10%)
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Road to nowhere - Vacuum doors will be marked as common doors. (+10%)
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YOUMUSTBEFASTER - Haste is MUCH faster. (+5%)
Shouldn't skip leg day - Levers will give less time (25% less time per lever). (+15%)
Hide and seek - Most levers will be hidden in subrooms. (+15%)
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These are not pancakes - Snare will appear sometimes. (+10%)
I hate pancakes - Snare always will spawn. (+15%)
Runner - Rush will spawn. (+5%)
Ambuscade - Ambush will spawn. (+15%)
Oh, spider - Timothy will spawn. (+5%)
~THE OUTDOORS~
White Nights - More lampposts will be placed around outdoors. (-20%)
Dark Travel - Less lampposts will be placed around outdoors. (cannot be used with white nights) (+10%)
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*splat* - Falling trees can damage or kill you. (+5%)
Swim away - The water level will be slightly higher, drowning will occur much faster. (+5%)
Rain makes sense - Puddles will appear occasionally, vision will be blurred by the rain. (Puddles will be slippery and will deal 20 damage) (Blur will appear every 100 seconds in the rain, to remove it you need to go into the house or closet and wait 5 seconds). (+15%)
Garbage pollution - Garbage (mostly banana peels) will ocassiaonaly spawn (with 0.1% chance instead of banana peel gween soda will spawn). (+10%)
Tripped - You might trip for no reason (excluding grand encounters). (+5%)
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Didn't skip leg day - Movement speed will be faster. (-50%)
Injures - Missing health will reduce spees. (+10%)
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Lotus activity - Most entities will attack more often. (+10%)
Doom and bloom - Most entities will attack much more often. (+20%)
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Sweather weather - Surge will attack more often. (+10%)
The lighting road - Surge's attacks will last longer. (+5%)
The lighting rod - Surge wont give any warnings. (+10%)
*shocked* - Surge insta-kills you. (+5%)
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Watering - Mandrake will attack more often. (+5%)
Black soil - Mandrake will attack much more often. (+10%)
Must've been a wind - Groundskeeper will ignore mandrakes. (+5%)
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Demolition of the monuments - Monuments wont spawn :). (-20%)
It seems to me - Monuments will spawn more. (+10%)
Something's wrong - Monuments will be significantly quicker. (+10%)
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Intruder - Groundskeeper will focus at the players. (+5%)
You've been warned - Groundskeeper won't give any warnings. (+5%)
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You've done it before - Eyestalk is faster. (+10%)
Wild rose - Bramble's spiked deal much more damage (10 per spike). (+5%)
Electrical work - Bramble's light will always be on. (+10%)
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I love pancakes!!! - There are too many Snares. Its attack can now be fatal. (+10%)
~NEW ACHIEVEMENTS~
Was that worth? - Escape The Backdoor with 50% modifier boost.
I prefer a greenhouse - Escape The Outdoors with 75% modifier boost
Is my AHP setup good?
Also, when power shortage will get fixed, what mods to use?
That one dam seek jump
I drew a map of the boss so you can understand. I want to talk about this jump, which is highlighted in green. That jump cant be cheesed but its ok, but bro this jump is very hard, Ive died on that jump for 3rd time. It have very big gap between obstacle and floor, so probably you need to jump from the edge.. BUT NO!!! SOMETHING WILL PUSH YOU AWAY, and it could be odd but ok, if that wasnt 3rd phase, so when you fall seek worm instantly kills you. This jump is so cancer, I cant believe its my skill issue, im very constistent on whole bossfight but not this jump. Ive tried to practice this jump with admin panel and god mode, I always feeling consistent at it, but in the real game I die here with a 50% chance when I reach the end.
I sure this post wont get popular, its just my thoughts about this UNFAIR (imo) jump.
If you, devs wanted to make it harder, then make less ways to cheese phase 3, but not only one extremely umfair jump, maybe lowering floor's edge or making obstacle bigger? I dont know, maybe its really my skill issue
I hate monument. Didnt had a chance to collect last petal (monument was following me since eyestalk ended)
Monument is only entity I hope will get nerf, it should have less speed or.. durability I think (I mean distance you need to go away from monument so he stops following) or it's spawnrate
Looking for haste crucifying badge carry
Because im kinda suck at haste, I always die at doors 50-55 to haste, and also its will be my last crucify badge
It would be nice if we could open these doors spending 2 lockpicks
Doors like this is can be very boring to open for someone, so I think they can be breakeble with lockpicks. Lets use 2 lockpicks, not 1, because if we spend only 1 lockpick for this door, then dealt it and destiny still arrives modifiers wont be trouble.
Using: you put the lockpicks into the gap between the gate itself and the wall and use the master keys as a primitive lever to break down the door. If you accidentally put only 1 lockpick it will stuck in that gap, but will be back when gate opened normally.
I think this will be absolutely fair, if you skip this room you lose smoothie and 2 lockpicks. The only downside that destiny still arrives and dealt it modifiers will be nerfed with that change
BRO IVE ALREADY BEAT DOOR 200, WHY THIS BRO CAN EVEN SPAWN
Tons of modifiers ideas (obly hotel and mines)
Good Electrical work - Dark rooms no longer appear (including the greenhouse in hotel). (-50%)
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El Goblino's on break - More gold can be found. (-20%)
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FMCG - Items have MUCH less durability(4x less)/1 use. (+10%)
Broken arms - You can hold only essential items. (+20%)
So tired - all interactions last a little longer. (+5%)
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Feeling unwell - You have a blurry vignette. (+5%)
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Jammin' gives now 20% boost.
Inflation - Jeff's offers cost more (35% more expensive). (+5%).
Logistics problems - Jeff will offer less items (2 items in hotel, one of which is the skeleton key, and 3 in the mines, which one is the crucifix). (+10%).
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Vacation in a sanatorium - Enter with 150% health. (-50%)
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Rush mode - You have uncontrollably high speed. (-999%)
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Monster's Wrath - All entities will attack non-stop (+50%).
Gone away - Crucified entities wont appear in run anymore. (-50%)
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Im here - Rush will slow down while flies past your closet. (+10%).
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Don't stop hiding yet - Ambush will rebound more. (+10%)
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It can run too - Seek is faster. (+5%)
Is this coke? - Seek slime kills significantly faster. (Deals 2 times more damage during dam seek grand encounter). (+10%)
Nothing to hop on - Less obstacles to jump on during dam seek grand encounter. (+5%).
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Train your memory - Library code contains more symbols (10 symbols, 14 books will spawn). (+10%) (Hotel only)
Control it - Heartbeat minigame is significantly harder. (+5%)
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Grudge - Grumbles are faster. (35% faster). (+5%)
Grumballs - More grumbles are protecting the nest (8 grumbles). (+10%)
Growing up - Grumbles are a little smaller. (+5%).
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Are you scared? - Dread will spawn instantly after entering room. (+35%)
Dread's reaction - Dread is much faster. (+5%).
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Roots and fruits - Mandrake will spawn in hotel/mines. (+10%)
Sonny - Groundskeeper can appear in greenhouse. (+5%)
Looking for A hard place carry
Im really want to get a hard place before the archives update to finally get star, but I getting unlucky playing solo, I mean I completed hotel hell in 1 attempt, but can't do mines 150%, so I looking for help, my build is on photo (you can request your modifiers)
Nest overhaul
I think someone already heard that nest will be reworked sometimes in future and.. just why? I know it can be tricky for new or casual players, but isn't that the point of nest? The rework idea is just simplify layout of nest and make it easier and that have no sense, pro players will have to learn the nest again, but the casuals that die to first rush still wont complete it, maybe I missed something, I just can't believe we will get another major nest nerf?
(paradox) Where is bro going
I just was playing with admin panel btw