r/doors_roblox

Which entity do you dislike but everyone else has no problems with it?

Which entity do you dislike but everyone else has no problems with it?

For me personally its noise, the corridors are very tight + takes a while until you understand how he actually works and how to gain distance

u/Sergeomus — 9 days ago

this is coming in content+ update to the mines

i found on Twitter/X from @LeapingLilypads and thought it was funny

u/NameIwontregretX2 — 9 days ago
▲ 7 r/doors_roblox+1 crossposts

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤEㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤPㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤLㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤH

reddit.com
u/Quiet-Raise-7544 — 8 days ago

Module concept: Clock

El reloj sería un módulo que muestra la hora (en hora de Doors) en la pantalla. Sería inútil en la mayoría de los pisos, excepto en los Archivos, donde el jugador podría simplemente mirar el Scanner en vez de buscar relojes de pared. (sí, bien inútil, pero idk, me gusta cómo se vería en el Scanner). También serviría si el sistema de la hora se reutilizara en el futuro

Edit: After reading the comments, I’m adding this to my idea:

  • In Archives: It will show the full time so you know when the Drones are coming

  • In Backdoors (if enabled): It will show the timer for the levers so the player knows how much time is left.

  • In Hotel and Mines: It will show a countdown indicating how long until Dread spawns; this will reset in each room

u/SanSkap — 9 days ago

Hot take: The stairwell was nerfed too hard

I mean yea make it easier for the general public, but nerfing pretty much everything makes It almost too easy(most floors are meldless, Crushers rarely spawn anymore and can’t spawn on meld floors)

The only thing that’s easier to do is get scrap

There was atleast a little bit of challenge with the 200 landings and a few crushers here and there(still dislike the crushers but basically not having them at all ruins the whole point of having them in the game)

u/Glittering-Length549 — 9 days ago

Is noise self-aware, like portrait?

There's only 2 things in-game that backup my theory, but i believe it can still work.
The first piece of evidence is Noise's start, where after it crawls out of the tv it goes forward to where you were BEFORE copying your movement, likely added for making noise not teleport, but i believe it's for self-awareness.
The second piece of evidence is when the TV Noise crawls out of is broken, Noise sounds like it's screaming, and it immediately faces to you, trying to get you but it's already too late.
There's major evidence that Portrait is self aware (solved with the crucifix interaction in main floors), but i believe Noise can have something similar.

u/Ancient-Disk1615 — 9 days ago

Magnet module concept for the scanner!

​

If any more modules were to come in the future for the scanner, then one I'd like to see is the magnet module!

What the magnet module does:

- Greatly improves pickup range for coins from up to 30+ studs.

- Can open up drawers or lockers automatically that contain metallic items other than coins such as scrap, lock picks, shears, battery packs, etc.

- Can pull down any levers from up to 30+ studs using its magnetic force.

Is this a module you'd like to see added for the scanner in doors?

u/glasslulu — 9 days ago