u/Budget-Direction-946

Any tips for arena longsword fighter?

Hello, is there any stat benchmark that i can check to make an arena kit for longsword fighter? At the moment im at 150hp, 50% pdr, 26% mdr, 28% action speed, 32% phys power weapons out, 10% armor pen, 288ms and lastly +14% headshoot dmg with the necklace.

Last week, i had 145 hp 47% pdr and felt like i wasn't tanking anything, and now i have only slightly increased my survivability by replacing my strenght rings with vigor rings, so im thinking to maybe drop the headshoot necklace and take the one that give +6hp, or alternatively i would need to take a slower pants with vigor (currentlt using frostlight leather legging) but it will lower my action speed by a big margin, aswell as my magic resistance.

So why do you guys think about the stat spread of my kit? And is there something that could change?

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how does tranquility work ?

https://preview.redd.it/sb8t58ni5qhh1.png?width=1280&format=png&auto=webp&s=30050f007fa72e2484369f1fec182367f6c0e56a

after 2 minutes i have only recovered 25 hp, isn't it supposed to give you 1 hp each second ? Or is it a % of your recoverable hp only ?

Edit: hey, turns out the french translation wasn't updated, i've turned the game in english and the skill does read 1hp every 5 seconds. Thanks everyone for help

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u/Budget-Direction-946 — 14 days ago

Disarm doesn't work sometimes

I would say that the skill fail to activate 1/4 of the time, both friends and enemies won't be disarmed after hitting your sword. It can happen many time in a row.

The icon of the skill doesn't dissappear either, it seems like it just doesn't register the hit, so the skill isn't consumed and just runs out.

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u/Budget-Direction-946 — 28 days ago

Any reason that devs killed parry gameplay ?

https://reddit.com/link/1uyyxaj/video/n711de1h9sdh1/player

3 seconds to pary with the double axe wasn't the kind of content i was expected to see for the new season.

I don't understand why this change was implemented, are we supposed to approach melee combat to just be a contest of who will hit more headshoots ? Parrying locks you in an animation that basicaly sign your death, you evaded a hit ? Cool, but your opponent will hit you 3 time before the blocking animation finish.

For this patch, i suppose that iron mace wants everyone to play like a slayer fighter. Possibly, they are teasing the idea to remove melee combat in order to transform Dnd into a hero shooter.

Because this, plus the nerf of my favorite combo with shield bash fighter, i just feel like melee option is getting thiner.

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u/Budget-Direction-946 — 1 month ago

Unintentional nerf of shield bash?

My favorite perk+skill combo is ruined!

With shield mastery no longer giving action speed for a short period of time, shield bash feels like a dead skill, let me explain:

Previously, hitting a player's weapon swinging at you proced your "successfull block" perks. Meaning from a well timed shield bash you could activate counter-attack and shield-mastery while avoiding damage and not having the shield recovery frame.

It realy gave that vibe of "perfect parry" by allowing your well timed shield bash to protect you from a hit while also giving you a big buff for 0.75 sec. It allowed me to pick up wins against better geared players.

However, in the current state of things, the shield bash damage will consume the shield mastery buff. Making the combo actually worthless, a well timed shield bash will only give you 3 dmg and no action speed for your weapon.

This is particularly bad, because as it is still a shield attack, you still have the wonderful desync, often leading to damage going trough your bash. It wasn't a problem before since that "reckless bash" led to a big buff, but now it just means you took a hit and you cannot take advantage of the gap created by the block because your action speed only increased by 10%.

So right now, i wish the skill was reverted back to being a 075 buff. I feel like shield bash isn't the outright most op playstyle for fighter, and im a little bit sad that it's back to being a gimmick with 30 dmg, with a big part of it's utility gone.

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u/Budget-Direction-946 — 2 months ago