r/DarkAndDarker
SDF is a schizomaxxing CHAD and S11 will be PEAK
Alright midwits, listen up its your schizo unc back to drop some facts.
Korea is a dystopian nightmare ruled by mega corporations, it's a country 1/3 the size of California, it's literally one big city and a handful of small cities and it's controlled by family-run megacorporations. You get one chance, ONE chance in your life to get into a good enough university for the opportunity to beg Nexon for a position as middle manager, and then that's your lot in life for the rest of your life. These companies have undue influence over politicians, laws, courts, and industry. A Korean game developer pisses off Nexon he's toast. It's a tiny country. You just pissed off the corporate overlords, your career is now on the verge of toast.
SDF is guilty of what exactly? You guys follow the news (second hand through influencers) but think for yourselves. He was working on a project for Nexon that was going to be a battle royale and it wasn't working. He had a crazy idea about a hardcore super spicy fantasy tarkov version of this game BUT he is the salary-slave of the megacorp Nexon and he must do what Nexon says even if it means the world will never get to see a game that a particular niche of gamers are hungry for.
Because who would give up a good, stable career at THE gaming company of the entire country AND make them your ENEMY just to make a hardcore niche pvp video game?
Only the glorious bastard SDF himself, that's who. Is he perfect? No. Was Alexander the Great perfect? No. But perfect people don't do what these nutjobs do.
So you're mad SDF is saying insane things and doing insane things. What did you expect?
What did the court in Korea find? SDF NOT GUILTY of stealing intellectual property. The game SDF built outside of Nexon was fundamentally a different game than the one he worked on at Nexon. One is a battle royale with no persistence gameplay elements outside the raid. Other is a semi-persistent Tarkov style wipe based extraction game where players accumulate valuable items outside the raid.
What WAS he found guilty of? SDF GUILTY of stealing "trade secrets" aka Nexon's way of developing a game (team structure, management practices, role assignment, task management, etc.). AKA turns out there's no evidence of out and out theft or criminal conduct, BUT Nexon needs to punish SDF to maintain discipline among its hundreds of other employees who might get ideas, so the court accepts a flimsy argument from Nexon's lawyers to find SDF guilty of "something."
Wow such a terrible crime.
One more thing. The development team that came with SDF when he took the seed of this game from Nexon out into the wild knew exactly what could happen to them. But they followed SDF out anyway. These guys took a huge, wild, extremely underdog gamble and there is a reason why despite SDF being a schizo they followed him into the dangerous unknown. You guys think SDF and Terry and Paul have some secret drama beef going on behind their backs but they are probably a band of brothers at this point that got nothing but each other and the company they built. It's either make this work or live in a 3x6 feet room working below minimum wage at a corner market cashier.
Game was boring. SDF's right that it was the product of too many compromises. He threw his LIFE away to get this game to us brother. He's literally the Edward Snowden of hardcore video game community. Promethus bringing fire to man and suffering to do it.
Dungeonbourne, shut down. Legacy Steel and Sorcerry etc., dead. Marathon, dead. Mistfall, dead.
SDF keeps going that crazy bastard. Just buckle up and enjoy the ride.
This was posted in SDF's Kitchen around an hour ago. Hadn't seen anyone post it.
Our Vision for Solo and Duo Players
I've seen many players express concerns and frustration about the removal of dedicated solo and duo queues. I understand why, and I'd like to clarify our intentions. Removing dedicated solo and duo queues does not mean we're abandoning solo and duo players. Our goal is to eliminate rigidly separated matchmaking pools, not to force everyone into trios or make solo players constantly fight coordinated three-player teams. In fact, I believe we should create an environment where solo adventurers can make up the majority of players in a dungeon.
Matchmaking Within a Unified Pool
We are considering preference-based matchmaking with flexible constraints within a single unified pool. For example, we could prioritize matching solo players with other solos, premade teams with similarly sized premade teams, and randomly assembled teams with other randomly assembled teams. However, these systems will not be available immediately. We first want to observe how the unified matchmaking pool performs and gather real gameplay data before deciding what adjustments are necessary. We also understand that these systems are not perfect. We do not want to effectively fragment the matchmaking pool again, so any preferences we introduce must remain flexible and adapt to player population and queue times. We plan to continuously experiment with and refine these approaches on the backend, using actual matchmaking data to guide our decisions.
Balancing the Dungeon, Not Just Matchmaking
Matchmaking alone cannot solve everything. Our dungeon rules are also being designed around the different strengths and weaknesses of each party size. Trios will naturally have advantages in combat and dungeon exploration, but those advantages should not necessarily extend to escaping. Larger parties should face their own risks and limitations, while solo and duo players should have opportunities to succeed through flexibility, decision-making, and different strategies. A solo player should not have to defeat a trio to have a successful adventure. Our goal is to make it possible for different party sizes to survive, find valuable loot, and escape in their own ways.
Preserving Heroic Moments
At the same time, I believe overcoming overwhelming odds is part of what makes Dark and Darker special. A skilled solo player defeating a trio should still be possible. It should be difficult, dangerous, and memorable. But it should never be something every solo player is expected to do just to enjoy the game.
Our Commitment
I understand that repeated changes in the past have damaged your trust in our direction. I also know that words alone won't restore that trust. We need to prove our intentions through the game itself. This is not a promise that everything will work perfectly from the beginning. We will observe the results, learn from the data, and continue improving both matchmaking and dungeon design. I should have explained more of this during Tavern Table, but my limited English and lack of experience with live broadcasts prevented me from communicating everything clearly. I apologize for the confusion and concern that caused. I know many of you love playing alone or with just one friend. I do not want to take that experience away from you. I want to build a dungeon where solos, duos, and trios can all find their own ways to survive, take risks, and achieve something meaningful. It won't be easy, but we will keep working toward that goal. Thank you for continuing to share your concerns and feedback.
Today you can 1v3 with direct combat in Squire to Riches and win.
In 3 hours, or starting next patch you will not.
Gear will matter too much, TTK will be too low for skill expression, and anyone saying "Just run BIS" will not themselves be running BIS in solo queue against teams of 3. Why?
Aside from no longer starting on a level gear playing field which is half the reason this mode is so popular
Because you can stack all the armor you want but when three people hit you with a combined total of their +20 true damage each that PDR/MDR might as well not exist.
Nobody is donating their kits to premade. Rat meta runs supreme, and the classes and builds than can poke and run will dominate the handful of solo players who didn't quit. This is not, however, the '1v3 fantasy' and 'heroic moments' SDF keeps alluding to wanting in his kitchen ramblings.
A person capable of learning would have taken these learnings and learned from them.
SDF? No shot.
Ironmace Official Transcript Season 11 Including SDF’s Notes
docs.google.comNo triple portals
vincennt is live and confirmed that for trios if you want to extract or go down you have to split up and find a your own portal. hes answering as many questions as hes allowed
still a chance to return
its not absolute, if the money doesnt flow, best believe they will do some changes.
How long yall think until the reverts start happening?
With all the stuff sdf is adding back like random maps, random extracts, solo extract portals in trios, AND fog of war. How long does everyone think It will take until some reverts start happening? My guess is 2 and a half weeks to a month. Ik they said they will not be reverting but maybe the tank in player count might change their minds. It’ll either have to be that or the game fully dying Viking funeral style.
Here We Go AGAIN
HOW MANY TIMES DO WE HAVE TO TEACH YOU THIS LESSON OLD MAN! We’ve seen it all before, game is gonna be small wrist as hell next season just when Paul was getting things patched up.
Why did SDF have to jump in right before the warlock rework!!!! WHYYY
If your purchased the Legendary Edition through Steam for PvE
Submit a refund request through steam. They did it for Battlefield 6 when the devs removed game modes. Doesn't hurt to try and see if you can get your money back since SDF is determined to kill his game off.
"don't listen to reddit it's just doomers dooming"
Yeah. No.
The vision is a lie
This is sdfs post after the last time they removed solos and messed with everything and reverted it.
Dude talks about not having excessive gear gaps, yet were going back to the most extreme version of that where there is 0% chance a squire is killing someone that has high pdr/mdr.
He talked about learning from the experiment, but has apparently learned nothing. It took about a year to forget everything and want to try it again.
He acknowledges the setup was awful for solo/duo but here we are again, except worse because now the gear gap is greater than ever. So if youre solo/duo you need to be careful about queueing with any type of gear because you may get teamkilled. But you can run into highly geared players that give you a 0% chance to win.
Fantastic changes...
Gifting gear needs to be bannable if changes go through
If artifacts become more rare and gear gap widens again, streamers receiving bis kits from viewers daily will be Armageddon in the dungeon.
Just one of many oversights I'm expecting in this dumpster fire that is sdf's vision.
Good luck
A subreddit discussion
I get that a lot of people are leaving. This isn't the game you wanted, and your voice should be heard. Negative feedback is important. I'm sticking around because I've never cared about queue size, squires, or gear balance. I just love the pvp dungeon content and experience.
This sub is unusable for me at the moment. I would love a place to talk and speculate on S11 changes or feedback that the devs would actually value and consider. This is just not the place. Every post is a psychoanalysis of SDF and I simply do not care.
If enough people feel the same, we should make a sub that bans the doom posting. Obviously any earnest discussion post with real feedback on why someone is leaving IS valuable and should remain, but posts from people that haven't played in multiple seasons dogpiling on SDF are so annoying to sift through.
Maybe r/SnarkAndSnarker?
If you are upset about solo/duo ques being removed
Keep in mind that you are now encouraged to team with people. Just team kill the fuck out of your team mates until the devs get tired of the complaints and then do it some more. SDF announced today eventually they will make the ques try to pair you with other solo's duos etc to go against. Just make them implement it faster. There que in play test 4 already was like this so its not like its not possible for them to do.
To the streamers and 5k hour players
Pack it up lads, "bossing" is about to have a whole nother meaning!
I don't watch the game to die
I was really looking forward to this season. I even took a day off work to just play all day but sadly SDF had to fuck it all up.
The game last 2 seasons began to feel lifeless. The game got figured out with optimised loot routes that get you a ton of gold with no risk, as usually you can just go in with squire gear. But adding Fog of war is not the solution how the fuck do you expect me to find the boss kill whoever is contesting me and loot in just fucking 15min it might be continuous dungeon and has like 12min left
I don't hate SSF as it's fun to just build a kit from what you find but if you are just playing normal you can't use what you find only blue gear or lower or whatever restrictions to normals are this season since they can't make up there fucking mind.
Solo removal is what I think will be the nail in the coffin for DaD this was already tried like a year ago and then solos was added again. I mainly play solo as I only have 1 other friend that plays DaD. If I keep getting killed by trios or duos I will stop playing as it's impossible to kill a trio as a solo now that the gear differences is going to be big as it was before or worst if SDF get some prophetic vision that the game need to become only one-shot.
Sorry for the rant this is one of my favourite games and I needed to vent
Why is water map being removed?
They spend like a whole season plus a semi semi wipe on resources to finish this map and now its getting removed? Will it ever come back? What a waste of development time.