u/Bukudos

▲ 10 r/osr

Puzzle and how-do-we-get-out-modules

Hi!

I'm looking for recommendations on dungeons that "trap" the party so they have to search for a new exit. It can be that the initial entrance is sealed off, that walls move around etc.

My table is fairly new to OSR (we're playing a homebrewed OSE campaign), and I'd like a dungeon which emphasizes some of the mechanics that hopefully makes my players more aware of the resource management that I find so appealing with B/X: time, light, encumbrance, wandering monsters (with reactions and morale).

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u/Bukudos — 5 days ago