▲ 10 r/osr
Puzzle and how-do-we-get-out-modules
Hi!
I'm looking for recommendations on dungeons that "trap" the party so they have to search for a new exit. It can be that the initial entrance is sealed off, that walls move around etc.
My table is fairly new to OSR (we're playing a homebrewed OSE campaign), and I'd like a dungeon which emphasizes some of the mechanics that hopefully makes my players more aware of the resource management that I find so appealing with B/X: time, light, encumbrance, wandering monsters (with reactions and morale).
u/Bukudos — 5 days ago