[Stonewalkers] Help with Radiant Oaths Timing for my players
So, I'm going to start DMing Stonewalkers with my long time friends and usual TTRPG group.
They're 5 people, which will be coming to play as they can (at least I want two of them to be able to show up), using this campaign as a secondary one, while we wait until we can all reunite for our main campaign.
Anyway, as of now I have 4 of them with an already made character, still waiting for the fifth one as he's abroad right now. I kinda need some help figuring out where to give them their moments during the campaign, as I think I'll try to allow them to speak the words in heavy narrative moments for them.
This are their characters (don't try too hard at making sense in the canon):
-Palermo: An Alethi, who fought against the singers at the Shattered Plains, falling down the abyss. Everyone just thought he was dead for the next two years, but he was able to survive, growing close to chulls he found down there. That time alone made him go a little bit crazy, talking with the chulls, specially with his chull pet. The idea is for him to be turned into a Willshaper, of course. He'll start as a hunter.
-Dugbe: An lighteyes Alethi, who grew up with his friend Kalikó, a darkeyes Alethi, both dreaming about their desire about going to war and get a Shardblade for Kalikó, to try and turn him into a lighteye and live without social differences between them. However, one day Kalikó disappeared without a trace and Dugbe went to find his friend by his own. This player has shown an interest on being stealthy for this character, but hasn't even decided yet which class to start with.
My idea is to show Kalikó being a third ideal skybreaker or something like that, trying to apply the law to see the fall of the lighteyes system, and use it as an antagonist towards the group, showing a soft spot still for Dugbe, and ending his story with a redemption and probably a sacrifice.
-Ezergon: An Azish with a childhood filled by laws, obligations and whatnot by his parents. This player wants to be a skybreaker, and has told me he wants to play this character as someone who believes his law is above all else, while still trying to be good natured. My plan is to use his spren to give the character some kind of growth, you know, with all about the "Why your law is better than that of the kings? If you know someone is a killer, you think you have to kill that person, but what if a king firmly believes someone's a killer, yet you know that's not true?".
I think this character will be really good to go against someone like Kalikó. I think this player wants to be a warrior.
-Moevin: A singer that fought in the Shattered Plains for too long, until he found himself completely done with the violence, death, and all that. I'll probably give him a dead partner to use it as a catalyst for that decision. He's now a Chull Shepherd, who likes the quiet life that it gives. However, my plan was for Venli to threaten him, commanding him to go back to war if he didn't want to have his quiet little farm to be erased. He refused at first, but finally decided to act as an spy on the human side, going there on his gray form.
This player explicitly said to me that he doesn't want to know if he'll turn into a Radiant or not, if it comes, it comes. I think he'll start as a Hunter. I may try and make him an Edgedancer or something more supportive. I believe his relationship with Palermo could be so fun to see.
-The fifth player: probably something random, he's the only one besides me who has red the books, and he remembers them way clearer than me, as he's being found so recently. He likes being the chaos character at the table, which I thank sometimes and hate some others hahahaha.
With all of this already out of the way, does anybody have any recommendations about when or how to give them their own moments during Stonewalkers? I'll appreciate the help a lot, thanks in advance :)