
Help turning a 2d plane of an image texture into 3d?
Wireframe View of stretched plane
Is there anyway to take my alpha material and stretch it laterally to mimic a 3d object? Maybe sounds like a stupid question but it would save so much time making a rough 3d chain without having to actually model it out. I assume the non alpha'd color in the image texture could theoretically be stretched between the two planes to mimic a 3d model.
Any help is appreciated, thanks!