u/C34H32N4O4Fe

At long last...

At long last...

> My time has come. I am the last to be turned rotten; by the Lamb's decree, the procedure will take place tomorrow, on the 658th anniversary of the cult's founding. > > Even though I should know better, I can't help but feel nervous. Our Glorious Leader, in spite of their strange obsession with marine invertebrates and their intolerance for dissent, has been nothing but generous towards those of us loyal to the Red Crown. All of us have been elevated to disciple status, and all of us enjoy all the comforts in the world. Besides, the Rot makes us immune to exhaustion, hunger, cold and disease. Yet there's something ominous about this Rot... > > latest entry in the diary of Nemanthus, disciple of the Song of the Deep, day 657

This is it. I've finally 210%ed the game (110% for the base game and 100% for Woolhaven) and acquired the last abnormal necklace I was looking for.

Some "fun" trivia about the Song of the Deep:

  • All cultists take genera of marine invertebrates as names upon indoctrination. The High Priestess (Nautilus/Hagar) and the six Bishops (Magnapinna/Leshy, Hapalochlaena/Heket, Architeuthis/Kallamar, Amphioctopus/Shamura, Vampyroteuthis/Narinder and Thaumoctopus/Yngya) have cephalopod names; the rest of the cultists have cnidarian names. Ranch animals are also named after marine invertebrates (gastropods in their case).
  • All cult members are disciples, and most are at least level 50-ish. The lowest-level cultist is level 39, and the highest-level cultist, the High Priestess, is level 105.
  • All cult members, with the exception of the High Priestess and the Bishops, are rotten.
  • All rotten followers have abnormal necklaces, and all non-rotten followers have golden-skull necklaces. Each cult member wears a robe according to their rank in the cult.
  • ???, being a god-like being, was also named after a cephalopod.
  • Yes, waiting till the 666th day would have been funnier, but I didn't want to wait 8 in-game days just for that joke.
u/C34H32N4O4Fe — 4 days ago

Why are the Tide and the Wheel dead?

I don’t mean the in-game reason, I mean the methaphysical one.

The Sun-in-Splendour is dead, and its Names —the Madrugad, the Sun-in-Rags and the Meniscate, or dawn, dusk and night— became Hours, because that explains the day/night cycle.

The Flint is dead and was replaced by the Forge of Days, because humans no longer craft tools with flint and stone, but with forge and industry.

Why is the Tide dead? There are still tides. The sea still breathes, rising and falling, changing what is accessible and what not (notably, St Michael’s Mount, the inspiration for Hush House). Is it because modern seafaring has allowed humans to tame the sea and survive regardless of the tides? If so, why do we still often need the Sister-and-Witch’s blessing to cross the sea safely? And what about tides still influencing places like caves and beaches and activities like diving?

And why is the Wheel dead? I may be off here, but I interpret the Wheel as the passage of time, complete with the cyclical nature of things. If my interpretation is correct, why has time itself been defeated when it very much continues to pass (and plays, in fact, a major role in both games)?

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u/C34H32N4O4Fe — 7 days ago

A little while ago, I indoctrinated a new follower (can't remember whether it was someone I rescued or someone who arrived with hunger/sickness/cold/dissent) who turned out to have the pedigree I trait. I had already completed the chosen-child quest at this point, so that by itself is a bug.

I had the follower in question reproduce to see what would happen, and, sure enough, their great-grandchild was born with the chosen child trait. However, they instantly disappeared, and now they're nowhere to be found: nowhere in my cult, not in Midas's cave, not anywhere. Worse, they're taking up a slot in my cult, which is bad for housing. And I can't sacrifice them or anything because they always show up in menus as "unavailable". Guess that qualifies as a second bug.

Is there anything I can do to get rid of this phantom follower?

Already submitted a bug report through the in-game menu option, so the devs should have access to my save file and whatnot.

https://preview.redd.it/e7l1ih1p3tyg1.png?width=3456&format=png&auto=webp&s=03341a69dbd3250c792a748727f5218a1948b6f9

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u/C34H32N4O4Fe — 20 days ago

She’s even the one to say “let’s play the game with the little lamb” sometimes.

Fan of killing enemies with the axe, unforgiving leader with zero tolerance for jerks and orher troublemakers, fed up with having to hunt down everybody’s poop but unwilling to give them outhouses, (ab)user of the ascension ritual. She has so much fun with it!

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u/C34H32N4O4Fe — 25 days ago