r/weatherfactory

Image 1 — Always the Blood (And Call for Mechanics)
Image 2 — Always the Blood (And Call for Mechanics)
Image 3 — Always the Blood (And Call for Mechanics)

Always the Blood (And Call for Mechanics)

It's in the blood. It always is.

And with Nectar (my favorite aspect) we finish with the major circle of nine Silk-minor Skills! (If you haven't noticed, the nine skills before form a chain that covers each of the Nine Wisdoms exactly twice.) I'll probably take a bit of a lore-break before starting with the four remaining Silk-major skills, which would hopefully reveal more of the story behind the Silk Principle, so I'll take this chance to ask you guys what new mechanics, recipes, cards, or items you'd want to see in a Silk-based mod! As always, if you use the appropriate ink, the Hours might listen...

SKILL: Circulations and Stabilizations (2 Nectar 1 Silk)
The cross was never the first change, nor was the moth the first longing.
Commit to The Bosk:
The flesh is a map, and Bosk knows the right way.
Gains Mettle
Commit to Illumination:
The blood is a congregation, and Illumination keeps the fragile balance.
Gains Health

Book: The Sea’s End (Mystery: Silk 4, Solar)
An unnumbered volume of the meditations of Abbot Thomas of the Abbey of the Black Dove. 
I’m Reading:
In an uncharacteristic turn of pastoral vividity, Abbot Thomas speaks of the nights on the high seas. ‘Below us the waves quietly lap, while above the stars blanket down. We are but an egg between the sky and sea waiting to hatch, and times like these can quell even the ever restless Trygve…’
I’ve Read:
Abbot Thomas laments, and reminisces, and speculates. In a poetic epilogue, he comforts himself by comparing Brancrug to an egg, ‘for it, like us, can hatch the sun, the moon, the sky, the sea, the door.’ (Gained Lessons: Circulations and Stabilizations, Memory: Confounding Parable)

Book: Deg Wexxam N Wayur (Reel of Film, Mystery: Nectar 6, Dawn)
A reel of film, transcribed from a record, transcribed from an old play, transcribed from a manuscript, transcribed from scratchings on a cave long crumbled.
I’m Reading:
A blurry silhouette is set with its back against us, as an old, smooth voice recounts an older, smoother story. At what will become home to the Invisible Serapeum, they are known as Osiris and Iris, victim and restorer; at what will become home to the Grove, they are known as Fuxi and Nüwa, the shaper of mankind and the mender of our skies… Yet all retellings must not, must not get this wrong: That they are gods, that they are siblings, and they are lovers.
I’ve Read:
Slowly, slowly, the figure recounts the divine creation, divine love, and divine deaths of the sibling deities. They are long gone now – murdered by those who seek to become them – and yet their blood still dances inside us, even now. ‘The blood is a door,’ the figure finally cautions before blossoming, ‘but all doors open both ways, do they not?’ (Gained Lessons: Circulations and Stabilizations x2, Memory: Earth-Sign)

Book: Advice on Continuation (Unabridged) (Mystery: Nectar 8, Baronial)
Note: This book can only be obtained through gathering at the Crowcross Sands.
Journals of Ernestine Peterhans, the ‘Iron Seneschale’ of Hush House, at the end of her life. Recovered from the Crowcross Sands.
I'm Reading:
After the death of Giles and the birth of Walter, Peterhans became increasingly anxious over a supposed "pale-lost legacy", afraid it might anger a "dark-lost opponent" residing in the House, whom only she can keep in line. ‘Three flowers hath the tree,’ she writes, ‘but owneth not the tree the black, the white, the red.’ 
I've Read:
To appease ‘the black and the white’, Ernestine attempts to banish ‘the red that flowereth not’ by replacing her blood with seawater. The final entry, allegedly written ‘beneath the wave’, contains one simple sentence: ‘To die forever is a curse – yet so is to live.’ (Gained Lessons: Circulations & Stabilizations x2, Memory: Stolen Secret)

Book: I Ching (Mystery: Silk 10, Dawn)
The Book of Change. A philosophy, an annum, and a divination book, compiled by a prisoner-king in his years of solitude. To follow the divination methodologies outlined in this book requires fifty blades of yarrow grass.
I’m Reading:
‘First Hexagram, Sky upon Sky. The Glory: Primal, Resonant, Harmonious, Righteous… Twenty-first Hexagram, Fire upon Thunder. The Devourers: Resonant, Affinity to Retribution.’
I’ve Read:
‘Sixty-second Hexagram, Thunder upon Mountain. Small Excesses: When the Birds leave their cries of mourning, fly not above, but nest below. Great auspiciousness.’ (Gained Lesson: Circulations and Stabilizations x3, Memory: Pattern)

u/SeaBrush489 — 17 hours ago

What would a Challenge Mode for Book of Hours look like?

I adore BoH, I love that you can do everything at your own pace, and that there really isn't a game over state.

So what would a Challenge mode look like, if we're to preserve these elements? More frequent infestations / nearly all books are infested? Higher thresholds to read books / explore the house? Scarcer resources?

I'm aware that there is a fine line between challenging and tedium, so I don't know how interesting my mentioned thoughts would be. I also don't necessarily think BoH *needs* a challenge mode, but still: what do you think one would entail?

reddit.com
u/Patcherpaw — 22 hours ago

Is cultist simulator popular in China?

I've seen a lot of different Chinese web novels either reference or take heavy inspiration from different aspects, summons and just generally different parts of the game and it's setting. Is there something else that weather factory took inspiration from or is it just that popular?

reddit.com
u/The4thMofy — 1 day ago

Book of Hours Library Tracker

The initial spread sheet I used to make this was "Book of Hours: Vivi's Book Guide" I basically took the base information and reformatted it to be as it is here. You should be able to duplicate the page onto your own private notion area to edit and keep track of which books you have, what memories reading them will get, how many lessons, and mastery.

You can filter out what categories you want to see as well, and I am hoping that the special icons I loaded onto the page will carry over, meaning you can change the uncatalogued icon to which ever you prefer if you want to.

I haven't categorized Numen memories yet but I may do so in future.

Link Here

u/BamboozledCorvid — 1 day ago

Johannes Braam’s Early Works, 1906-1916 (Mystery: Moon 10, Nocturnal)

The original artbook of a Dutch artist whose career started after a 10-year stay at Brancrug. After washing up after a shipwreck and recovering in the Hush House infirmary, he was inspired to begin painting after seeing the work of his caretaker, Brian Levinsen. His series of ship paintings enjoyed success in England and the coast of the Continent, though many felt there were deeper meanings under the surface.

I’m Reading: Braam was a talented gouache painter, even in his first piece depicting the vessel he almost sank with. In fact, all of his subjects are vessels that have been wrecked at some point or other, and they are flying nautical signal flags even when it wouldn‘t make sense. When decoded, however, each ship intones sinister things: “Brack-ish; Bottom-less; BLA-CKB-ONE.”

I’ve Read: As each page is turned, the ships’ flags express the horrid circumstances that lead to doomed voyages: disease, strange storms, mutiny, sea monster attacks. The settings of the paintings grow more dire: the skies darken, the seas become perilous; the subjects of the paintings become ships that, according to records, had not yet sunk by the time of the artwork’s completion. The final page before it seems to return to normal fare is of a small passenger ship beleaguered by a storm, flying the flags that mean: “Messenger-of-the-Twelfth.” I recoil in shock. It’s the same vessel that brought me here to Brancrug.

2 x Sea Stories; Memory: Salt.

reddit.com
u/AdirondackPhantom — 1 day ago

How does Book of Hours work?????

I don't know if I'm being dense, but I started the game and restarted it several times, and I cannot make *any* progress.

From what I can see, the left eye icon gave me 3 cards, and there are 2 locked things. I tried putting all 3 cards (parcel, memory: storm, health) in all 2 slots and they won't accept them. I've tried it with time moving or paused.

What am I missing???

https://preview.redd.it/lmwuuqbfmb2h1.png?width=1920&format=png&auto=webp&s=803397f58bb1c38daf3f94e0816cea2d24882f45

reddit.com
u/Tuism — 1 day ago
🔥 Hot ▲ 29.9k r/weatherfactory+1 crossposts

This captivating plant popped up at the end of my street.

Anyone know what this is?

u/Plasmashark — 4 days ago

Stupid cultist waking up a skaptodon

Did you know?

  • The skaptodon has massive incisive teeth for digging; its mouth can close behind them so it doesn't swallow dirt. It has also fangs, which are mainly defensive—but who knows, they might also act as probes for the softness, temperature or composition of the ground.
  • The claws are useful for digging and for attack and defense, but being so long they are obstacles for walking, so the beast walks on its knuckles or with the aid of a special lateral paw pad, a bit like a giant anteaters do.
  • The thumb claws are used for grooming.
  • It has long and numerous vibrissae for feeling its way in the dark tunnels. Its eyes aren't very helpful in this respect.
  • The tympanus of the ear is situated in a hole that opens just below the external ears, which are small.
  • I was going to add feline markings, like stripes or spots, but being an underground creature I don't think it needs them. It should be gray or brown all over.
  • Stupid cultist added for scale.
u/GrassrootsGrison — 3 days ago

Finally realized you can name bookshelves in BoH

I saw this the first time I played, but it didn’t penetrate.

But coming back after a year break, I finally saw how useful naming the shelves is.

Which I mean, you are playing a librarian so filing systems for books makes sense, but somehow this only now hit me to use this to remember where books are and what I can get from them.

reddit.com
u/Seenoham — 3 days ago

First Impressions of an AI Simulated Version of Travelling at Night

With the regular updates on Travelling at Night and teases of a demo, it’s become unbearable having to wait to get my hands on the game. Then it occurred to me that artificial intelligence (AI) has advanced to a point that it can probably give me a reasonable approximation of the experience. In fact, because it’s being trained on all the material Weather Factory has released and my existing preferences, there’s a good argument that Grok will make an even better version of the game.

Now, full disclosure, I was actually pretty disappointed at the start. It looked like the screenshots with some flaws (there are literally holes in the world right now) but then this game is in production so I figured this was probably what the devs are looking at right now anyway. In fact the game looks great. I clicked and this well-dressed detective, I’ll call him The Dapper Man, started running around the loony bin so I spent the first few minutes making crazy noises while running The Dapper Man up and down the halls.

I didn’t spend much time on the Cirque du Soleil bit with the hot bros and broette. No real complaints about this, but it just felt kind of like maybe the developers were Canadian and really wanted to show off how hot and talented they are or something.

I then went to a city that was obviously European with a bunch of cafes and bookstores and all that, except it was also partly bombed out. Very cinematic. In fact it reminded me of this movie from Greeneland I had to watch called The Third Man where this guy was looking for his friend who was a cuckoo clock salesman and they finally found each other in the London Eye. But this is also where some of the problems came in.

Literally everyone I ran into was all bombed out and sad and talking about how hard life is and how war is bad and I was like “okay I GET IT you’re a bunch of europoors who have dryers that leave your clothes damp.” This might be a Mr. Alden thing where you just need to find the trick to get past the gloomy people to get to the awesome bits. So far as I can tell the story is that the star commies and America are fighting to take over the sads, but I usually focus on these plot details before a fight and it went on so long without a fight that it all kind of started blurring together.

Eventually I just stopped talking to people and admired the sights. I ran into a tank and all of a sudden some dialogue popped up.

“I’ve got a martial plan for you!”

Then this, like, huge scab on legs (well, a leg) runs through the tank and literally splits it in half! All of a sudden some dialogue came booming out of my speakers.

“MY NAME IS THE COLONEL AND I AM HERE TO TURN IT UP TO ELEVEN!”

And he totally starts tearing up the place like it’s an isometric DOOM game or something. It’s the most incredible thing I’ve ever seen but then X, the everything app where it all happens, said I was out of tokens and I needed to pay more.

So that’s about it unless someone wants to buy me more tokens. Honestly 11/10 for the finale and I’m just sorry I wasted so much time and tokens on all the words. I’m super stoked to see the game when it’s ready.

reddit.com
u/systemchalk — 2 days ago

I've booked some hours

Finally finished my last achievement today. I think I'm done with Hush House now. I've really enjoyed this game, though it did get pretty tedious and repetitive at times. I like the lack of pressure and general vibes, it's a very relaxing game to play. I did a new run for every different Numen, but I did re-use saves to finish the Lighthouse Institute victories. Looking forward to T@N.

u/LNCrizzo — 3 days ago

Now I serve among the Colonel's Retinue (Apostle - Obdurant spoilers)

This is a long post.

After about 5 attempts I finally managed to complete Apostle - Obdurant mod.

And I gotta say I think this mod is so cool, it's unreal. Everything that I find frustrating and tedious about cult sim? Bam, gone. Exile gameplay? Vastly improved. The whole war process and the feeling of commanding an army was honestly incredible and I don't think there was a single piece of lore in this game that I didn't love.

And the whole process becoming a Name has some of the most interesting set-pieces I've seen experienced in this game yet. Spoilers from here on out, because I just need to gush about how cool some of the more important steps to Name-hood where, so turn away now and play the mod whilst you have the chance.

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>!The highlights of this mod was definitely facing off against the enemy Edge-long and the quest for Ebrehel. !<

>!For starters, Ebrehel was a fun twist. I was surprised that it was so important as a step too, as aside from it being easily the best item in the Exile DLC, it never struck me as being so instrumental in the lore. A powerful and ancient(?) relic, for certain, but a one with a lost purpose. But I'm pleased at it's newly ascended status, regardless. !<

>!I initially stumbled onto the lake by accident, as I noticed that the Doves had an option of interaction, and then at the same time got the hint that I needed Ebrehel. Naturally, giddy with excitement I leapt into that lake, and promptly died. Woops. The run that was successful was exhilarating. I mean, we've been to the Mansus in our dreams and skirted close to it in the wake, but straight up entering such a place, and with an army in tow? I Just imagine the image of a general marching into a lake, with a company of soldiers, scouts, and a line of tanks, watching them submerge into the waters and the world flipping upside down to reveal some other realm. So cool. !<

>!And the real show stopper. Those terrible beings they call the Edge Long. !<

>!I fought the Iron-eater (Though I did encounter the War-maker on my first run), and I gotta say I was genuinely gripped with his story. The process of upgrading his contemplation. Finding out he killed his rival immediately gave me a bit of an "Aha" moment, even before the mod told me directly itself (After all, no one said that a halved Edge-dyad needed to die immediately). The twist with an artillery shell landing the perfect blow on The Orphan. And I can just imagine that gleeful little giggle as he goes down to slit his nemesis' throat, and that terrible realization that would dawn upon him his actions. Also, this guy might be older than his own god? which is wild.!<

>!Oh and the final fight with him was awesome. Chasing him out to the plains, fighting his phantoms with my own and wielding every bit of strength I could muster just for a single hit on him. It took me almost my whole army and poor Nikolai, to take him down. But I finally did. And oh gods, was it satisfying. Being chased everywhere by this beast, and finally getting the honor of putting him down was just, MM! So good. I wish he would get back up so I could kill him again, but I'd probably lose if he did.!<

>!All of this was so good, that when I finally reached Stalingrad, I was actually kinda disappointed. It was about halfway through my winning run that things were getting too easy. I was too stron. And finally reaching the end just for it to be 3 Main objectives? I mean, it was fun. Everything was fun. It was just a bit... simple. Compared to Ebrehel and the Edge Long. I was hoping I'd be met with more resistance, more cunning. Maybe another edge long. I never did get to see The Continental, whom I encountered in the Exile Expansion mod. Bit sad, that.!<

>!I'll also give an honorable mention to the powers you can get. The funny thing I found about the mod, was that the best answer to most things? Do it yourself. Enemy tanks? Hit em with the Colonels salute, cut those bastards in half. Snipers? Kick them in the shins with your holy peg leg. Enemies scrambling positions? I don't need to see you, to see you. Get spotted son.!<

>!And after fully upgrading my lore, I figured I'd go to a shrine and see if I could get some bonuses with it, and boy did I! Instantly ready all exhausted allies, defense against literally everything (Wish I had that for the Iron eater), and my personal favourite, turn all dead units (friend or foe) into undead conscripts! Oh my god, I genuinely felt like I was turning into a powerful Edge Name through-out the whole game it was Incredible!!<
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All in all, this was an incredible experience.

Now I'm left wondering how to tackle the achievements. I can figure that 'Hero of the Soviet Union' 'Career Soldier' and 'With Due Honors' are all related to resolutions. Just how many for each I'm not sure. I ended my game with 17, so there's the rough upper limit. 'Mouse and Lion' is obviously the alternative Edge Long I can face, and 'The Light has gone' is trauma death (never even got close to it, that one will be annoying).

And of course, the hidden achievement. Genuinely no clue where to even start, spent the whole run looking out for clues for that one but came up short. Wouldn't mind some advice on that one.

Looking forward to Apostle Proterant. I can hardly wait to jump back into the fire.

u/BBQ_DOWNUNDER — 4 days ago

Who in our history was almost certainly a HEART follower?

Dancing nuns, impossibly lucky survivors, and relentless optimists, oh my!

To go against the conventional choices here, I'm going to say Stanislav Petrov, whose sensible optimism and refusal to end the world saved us all from nuclear winter.

reddit.com
u/poiyurt — 5 days ago