u/MrSirBaronMyLord

Are histories just multi-verse with a fancier name or is there something that makes histories that makes them different from the usual multi-verse ?

Throughout the cultist simulator and Book of Hours, I thought that the histories that the games talked about was at first just their name for the alternate universes,

but when I searched a bit more and after like noticing how often the analogy of rivers was stressed out when it this question would be brought up, I started taking it as a "multi-verse" but only for the waking world while all histories interact with the same Mansus and that there is always only one Mansus with set Hours, and that all histories will one day lead to completely same events and then behave as one.

but once I played and won the magnate victory: the whitest flower, in which it was described that a history without the second dawn, that now means that histories DO affect Mansus and Hours and because of that, there should be then probably be separate copies of Hours for each history.

In short I am confused by what exactly are Histories aside from being this multiple rivers that will once become one river, and how do they really interact with the rest of the world.

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u/MrSirBaronMyLord — 1 day ago

2nd Overclock Idea - Lok-1: Redistribution chamber hardware

In short what the overclock is meant to do: You get refunded ammo when you use it, and the refund is bigger if you have more lock-ons. The inspiration came from 3 things:

  1. Drak-25 overclock rewiring mod : I found it as an interesting spin on an ammo overclock while using the already existing gimmick of the weapon, so I thought what if Lok-1 had something similar ?

  2. Turrets from portal :

>"We fire the whole bullet, that's 65% more bullet per bullet"

It was a memory that once came back and somewhat inspired the idea, plus it inspired the drawback for less damage.

  1. Lack of engineer overclocks that either give ammo to Lok-1 or that want a lot of lock-ons : One of the things that I noticed with this weapon is that most its Mods and OCs don't want to have many lock-ons, most lower them or require the weapon to max out on locks to gain benefits, the max target increase actually behaves like a negative for the weapon, which led me to trying to think of an idea how could weapon utilize the increase in max targets, which also led to combining with the previous idea of ammo overclock.

I thought the +1 second increase in reload time was good enough drawback, so that it slows is a bit like how rewiring mod increases heat duration. The other idea for drawback was to lower speed of acquiring lock-ons, but I thought that would be more annoying to play with than the reload speed, while also being kinda counter-intuitive since you still want to lock onto enemies fast enough in order to actually use the refund.

In case it wasn't obvious, the refund scales with the flat amount lock-ons, not % of max lock-ons. It refunds the used shots so no it wont generate more bullets than used or have neutral ammo consumption

Also I put the example of how much it could refund, I am not sure if its fine for Lok-1 to gain back as much ammo as drak-25 can get back.

u/MrSirBaronMyLord — 10 days ago

The Overclock idea for Deepcore 40mm PGL : Supernova (prototype name)

The Idea behind this overclock: I wanted to create an overclock that would that would focus on something else instead of just more dmg, and the first idea was a version of fat boy that is less fire power but more crowd control. The first idea was a freezing version of grenade launcher, but I thought that would be a bit boring and would be like boscos freezing missiles or just cryo-cannon with snowball OC, so instead I got an idea what if it pulls enemies instead.

The reason why I made up a restriction for only one grenade at a time is because I thought that it could be a bit too much if you could spam it( disrupting more battlefield than needed and a bit too trolly, although you could still have multiple engies carry the same OC and have the quadruple supernovas) but also because one the ideas with this overclock is that it punishes you if you are too careless with it, you need to measure twice and cut once.

The only problem I currently have is that what do you do with modifications, since most of them are about damaging the enemies meaning that choices with PGL modifications are very limited (I have an idea to have dmg converted into bigger area, but I don't know what would ratios would be for this convertion that would be balanced).

While I think that it would be a funny hazard for dwarf that they need to avoid to not get trapped, it could be also balanced that the pull is weaker on dwarfs so that you can't fully troll the games and make it easier to approach pulled enemies as a driller with flamethrower.

I also don't have exact Idea for how long would the pull last, since I don't know what would be balanced, but I don't think it's a big deal since you can easily adjust it.

Some example of possible utilities :

- Just clump enemies so you can use any kind of aoe on them.

- Use it in smaller tunnels when fighting by shooting it on one end so you can turn your back to it and fight on the other side of the tunnel.

-Use it together with platforms and have even more control over where can enemies go.

-Use it NOT on your fallen dwarfs but near them, so that you can approach them and revive them without the bugs fighting back.

-Trap your friends in a magic bubble.

I would like to hear some opinions on it, or possibly a flavor text that this overclock would have since I'm not creative enough to make one that would sound science-like.

u/MrSirBaronMyLord — 13 days ago