
NEW CONCEPT: THE SLENDERMAN
NEW KILLER: THE SLENDERMAN
A mysterious killer, provoked and summoned through word of mouth. He uses his tendrils to assault survivors from a distance while driving survivors paranoid and leaving them vulnerable to his arrival. His personal perks: Killer’s Mark: Mandela Effect, Killer’s Mark: Word of Mouth, and Compromised Convalescence allow him to create illusions, find survivors, and force debuffs to last longer than usual.
4.4 m/s
Tall
32-meter terror radius
Mid Skill Floor - Very High Skill Ceiling
A tier killer in high MMR
KILLER POWER: INVASIVE PARANOIA
At the start of the trial, all survivors begin to gain paranoia. It takes 90 seconds to become paranoid, and the time is reduced by half while a survivor is injured. Once a survivor becomes completely paranoid, they become deafened, hearing everything in muffles; their vision is impaired by blocking everything in black past 10 meters; and they suffer the oblivious status effect, preventing them from hearing the killer’s terror radius. Survivors who are unhooked lose all paranoia and gain 20 seconds of immunity to anything that would give them paranoia to limit cheesy tunneling strats. The immunity is lost upon receiving healing progress or doing a conspicuous action.
To mitigate this, there are 7 community boards in the trial, one by each generator. Community boards passively spawn pages that all players can pick up. Once a page is collected, the survivor no longer suffers from paranoia. Only 3 pages can spawn in the trial at the same time and will prioritize spawning as far as possible from any player on the map. Pages are highlighted to players within 16 meters, and whenever the killer picks up a page, the trial stops generating pages for 15 seconds before resuming the cooldown at a reset value, effectively taking 45 seconds for another page to spawn. 1 page spawns at the start of the match.
SPECIAL ABILITY: INSIDIOUS ATTUNEMENT
Holding the active ability button slows you down (3.9) and for a brief moment after canceling. Fully paranoid survivors are revealed to you through killer instinct, and the location of all pages on the map is revealed to you. After fully charging Insideous Attunement, you may execute either Tendril Skewer or Arrival.
SPECIAL ATTACK: TENDRIL SKEWER
Launch a tendril forward with omnidirectional control to damage a survivor and apply 50% paranoia and the deep wound status effect. The tendrils share most of their properties with Pinhead’s Chain attack, with the only genuine exception being that the tendril will ALWAYS begin a bit above and behind Slenderman, and there is a mechanic that lets you partially control the attack's velocity by 50%. Tendrils move at 9 meters a second and, on a successful hit, apply 33% paranoia and a 10% hindrance that lasts for 2.5 seconds. The attack has no cooldown.
LOCOMOTION: ARRIVAL
While looking at a survivor with full paranoia, teleport within 12 meters of them - Arrival prioritizes spawning Slenderman on the same elevation and within line of sight of the survivor. From the survivor’s perspective, their screen turns into static for a moment as they hear a deafening scream. Any survivor within 16 meters of Slenderman as he arrives is marked with killer instinct for 3 seconds, screams, and paranoid survivors suffer a 10% hindrance for 2 seconds. Arrival has no cooldown but takes 2 seconds to fully teleport while being unable to move. Additionally, teleporting to a survivor within 12 meters of a hooked survivor forces the start-up to take 6 seconds to complete.
KILLER ADDONS
BROWN - COMMON
- Burnt Marshmallow
- Increases the radius of the effects of Arrival by 50% (16 -> 24 meters)
- Shattered Tree Bark
- Increased Tendril Skewer’s movement speed by 50% (9 -> 13.5 m/s)
- Decreased turn control by 50% (135 -> 67.5 d/s)
- Compass
- Increase turn control by 50% (135 -> 202.5 d/s)
- Decrease Tendril Skewer’s movement speed by 50% (9 -> 4.5 m/s)
- Blank Paper
- After any player collects a page, a token is accumulated; Once 3 tokens are accumulated, this add-on activates.
- All survivors in the trial are revealed to you for 8 seconds.
GREEN - UNCOMMON
- Wired Headphones
- After a survivor collects a page, they suffer the oblivious status effect for 40 seconds.
- Ripped Tarp
- Tendril Skewer inflicts Hemorrhage and Mangled for 90 seconds
- Scribbled Piece of Paper
- After any player collects a page, a token is accumulated; Once 4 tokens are accumulated, this add-on activates.
- All survivors suffer the exhaustion status effect for 40 seconds
- Fat Blunt
- Whenever a survivor becomes fully paranoid, they project a 32-meter terror radius that other survivors can hear for 20 seconds. During this time, you gain the Undetectable Status effect.
- Empty Soda Can
- After teleporting to a survivor with arrival, they lose all paranoia and endure 20 seconds of paranoia immunity
- After teleporting to a survivor with arrival, gain a 20% haste bonus for 4 seconds.
- Reduce time to gain full paranoia by 30 seconds.
BLUE - RARE
- Shattered Lightbulb
- Paranoid survivors suffer the blindness status effect
- Coffee Stained Newspaper
- Survivors have their auras revealed within 8 meters of a page
- Colorful Drawing on Paper
- After any player collects a page, a token is accumulated; Once 5 tokens are accumulated, this addon activates.
- All survivors lose 40% of their item’s progress and are forced to drop it.
- All items on the ground with no charges are eaten by the Entity, and all open chests are closed. Both interactions give 400 bloodpoints each.
- Adderall
- After teleporting using Arrival, gain a 30% bonus to all break actions and vaulting for 20 seconds.
- Police Tape
- Whenever tendril Skewer passes within 3 meters of a window or upright pallet, it becomes blocked by the entity for 8 seconds.
PURPLE - VERY RARE
- Heart Locket
- Whenever you collect a page, gain a 15% speed bonus for 15 seconds - Haste is lost upon casting arrival.
- If you are using any addons that contribute to a page count, picking up pages counts as 2 tokens.
- Picking up pages no longer comes with a respawn immunity duration
- Ranger’s Hat
- Survivors suffering from full Paranoia suffer a 30% speed penalty to healing, cleansing, blessing, and sabotaging actions. Additionally, while accomplishing these actions, they are highlighted to you with killer instinct.
- Increase the total number of pages that can spawn in the trial by +2
- Increase the amount of pages that spawn at the start of the trial by +3
- Reduce the spawn time of pages by 15 seconds.
- Bloody Paper
- After any player collects a page, a token is accumulated; Once ‘1 + number of generators required to complete (2-6)’ tokens are accumulated, this addon activates.
- All generators explode, losing 5% progress, and begin suffering from the standard regression rate.
- Generator Key
- While casting Insideous Attunment, see the aura of all generator progress from anywhere in the trial.
- After a survivor completes a generator, they gain 33% paranoia progression
VICERAL - RED
- Iridescent Page
- After any player collects a page, a token is accumulated; Once 8 tokens are accumulated, this addon activates.
- All survivors scream and are exposed for 60 seconds
- All exit gates are blocked for 60 seconds
- Mythology Pamphlet
- Survivors gain 100% more paranoia while doing a conspicuous action.
- Survivors gain 1000% more paranoia while opening the exit gate or existing in the exit gate area.
- Survivors no longer gain 100% more paranoia from being injured.
KILLER PERKS
KILLER’S MARK: MANDELA EFFECT
Damaging a survivor marks them until they take another instance of damage, enter the dying state, or 60 seconds pass. Only one mark may be applied at a time.
Marked survivors occasionally see illusory pallets standing upright or dropped. Whenever the survivor enters within 3 meters of the illusory pallets, they scream and suffer a 6/8/10% hindrance for 3 seconds, and the mark is returned to you.
KILLER’S MARK: WORD OF MOUTH
Damaging a survivor marks them until they take another instance of damage, enter the dying state, or 60 seconds pass. Only one mark may be applied at a time.
Whenever a marked survivor exists within 8 meters of another survivor outside of chase, both survivors scream before revealing their auras for 4/5/6 seconds and returning the mark to you.
COMPROMISED CONVALESCENCE
Survivors within your terror radius recover from negative status effects 25/30/35% slower
For every unique negative status effect applied to a unique survivor, gain a token up to 10 tokens. For each token, your initial generator damage is increased by 1%