Added automatic Credit Squeeze to my custom scheduler

Works with pre-existing promo videos or generated promo videos (like in my last post). And is highly customizable, so you can see all sorts of output you can get.
Just need to make it play nicer with 4:3 videos in 16:9 streams...

After the very generous responses to my last post... I've started working towards cleaning up my custom scheduler and getting ready to make it public :)

Things like Generated Promos and Credits Squeeze are plugins for the scheduler, so it's very easy to expand upon and even develop plugins of your own to make it do whatever you want.

I hope to have it ready for release by some time next week! (but no promises, life is busy...)

u/CKlidify — 11 days ago

Been working on a fun little Gaussian Splat example game in our engine

I created a Gaussian Splat library for our platform/engine "S&box", and wanted to make a little game to demo gaussian splats and what is possible with them in our engine.

The enemy are made from gaussian splats are are semi-visible when outside of a visibility zone and are completely visible when inside of one. They spray blood on death, which paints the environment red and gives the player more Paint which they can use to uncover more of the map's visibility.

Taking damage or killing an enemy will also reveal a small portion of the surrounding area temporarily with low visibility. Hinting as to what the surrounding area looks like even if it's uncovered :)

https://sbox.game/facepunch/gaussian_splats

Hoping to finish this up over the rest of the long weekend so people can play it themselves and see what splats are all about :)

PS: Ignore me falling through the floor at the end, splat collisions still need some work 😅

u/CKlidify — 5 months ago