ITR2 needs REAL variety in terms of your functional equipment and enemies, and I have some ideas
Even ignoring the story ultimately ITR2 is just a worse game in terms of gameplay compared to ITR1, and that's because of complete lack of variety on all fronts that aren't cosmetic, let's honest starting from Security Level 3 all gun choices outside of AKM are purely cosmetic, what's the practical difference between M4 and AK74? None, all the weapons use FMJ rounds which makes all the guns basicaly cosmetic until you get an auto sniper, but I have some ideas to improve the gameplay
Enemies: Mimics are basicaly perfect, actual true improvement from the previous game, however, there is way too many of them and they become a nightmare to fight once 2 fragments or creeps are alongside them due to fragments and creeps being too annoying and tanky to deal with, and we have no resource free way of disposing them, my idea is to either lower the number of mimics or separate them between locations, choose your encounters, some locations should either long range heavy or close range heavy with very little mixing, also anomalous armor should make a comeback to introduce ammo variety, which brings me to my next point
Ammo variety: like I said, every single gun uses only FMJ, tracers don't really count since they are purely cosmetic and don't serve anything practical, tracers are good in heavy machine guns that have at least 50 round capacity mags, not 30 or less capacity guns that all of us use mainly in semi mode, tracers are completely pointless, the idea is to introduce more types of ammo across many different guns to both make encounters different and to make your gun choice more than cosmetic, and maybe encourage hand loading mixed ammo into mags for specific encounters and make loose bullets in loot spawns a lot more usefull, we especialy need A LOT of different 12G ammo, API slugs as a final Security Level shell type, flachettes for dealing with multiple fragments especialy regenerating ones, imagine having like 5 fragments lined up and getting rid of all of them with 1 or 2 shots, flare shells for multiplayer and luring the enemies out, half shells as cheaper alternative for increased ammo capacity for tube fed shotguns but lower range and power, dragon breaths to leave burning trail on the ground to deal with Creeps constantly circling you, subsonic ammo for SMG's to make truly silent style possible, copperheads as a cheap weaker ammo for OP guns you luckily found early, AP's for most guns that are pretty much useless against normal close range enemies due to lower damage and the fact that fragments have gaps between them (Armored one should not have gaps to balance it out), this would make gameplay FAAAR better in basicaly all fronts INCLUDING exploration because you could find OP bullets early
This would finaly truly make this game superior to the first one in terms of gameplay, if that ain't possible for devs at least some talented people here could mod it in, any other ideas?