Liminal Library [5E24][18+][Beginner Friendly][LGBTQ+ Friendly][UTC+1][Online][English][Westmarches]
Hi everyone. This is the very beginning of this game. I have ~10 years experience as a DM but this will be my first multi-group campaign.
Liminal Library is a west-marches style campaign where players act in unsynchronized groups in a shared world. The campaign revolves around a seemly infinite library that exists in a demi-plane. Inspired by the Library of Babel, The library is said to contain all knowledge that has ever been known and could ever be known, as well as tomes upon tomes of non-sense. Of course this would be infinitely useless were it not for the Bookkeepers, an equally infinite workforce of constructs that organize the books by the value of the information contained within. Deeper floors house more powerful secrets, more dangerous recipes, and more useful information. The setting is inspired by liminal space horror like House of Leaves and the backrooms. I also want to capture the feel of the "professional dungeoning" genre from shows like Dungeon Meshi. I intend the campaign to not just be a combat slog and there should be plenty of room for things to happen outside of the dungeon like town building, politics, world lore, etc.
An entrance to the Library has opened in the small hamlet of Acre in the Kingdom or Obril. Other known entrances exist, but none so easily accessible. Adventurers, merchants, guilds, and others that seek wealth, knowledge, or power flock to the otherwise unremarkable highlands of Obril. Actions taken by the players will influence how Acre changes. Constructing buildings, hiring craftsmen, influencing politics, and/or whatever other ideas you bring to the table, will all be included in the growth of Acre, Obril, and the larger world.