u/CallMeAdam2

Final Fantasy XIV doesn't mute itself when unfocused.

I don't know whether this is a Wine issue, a Wayland issue, or something else, but FFXIV doesn't behave properly when it loses window focus.

FFXIV has a setting:

> Play sounds when window is not active.

With it unchecked, it is supposed to mute all of its sounds while its window is unfocused. The exception to this setting is the "duty pop," which sounds when a duty (dungeon, trial, or other multiplayer content) is ready, regardless of whether the window is focused. (That is intended behaviour, since it can take a while for a duty to be ready.)

That all worked normally when I was on Windows 11, but it does not work on my Arch setup. Instead, all audio continues on unabated.

I don't know if it is related, but the visuals play at a sped-up pace for a split-second when I return to the game's workspace, catching up to the current moment.

I am on:

  • Linux 7.1.5-arch1-2
  • Hyprland 0.56.1-3
  • FFXIV 2026.08.11.0000.0000(13841312)
  • Wine 11.14-2 (wrong, that's my currently-installed version of Wine, but XIVLauncher is set to use its own version, testing Win1 11.14.2 soon)
  • xivlauncher-bin 1.4.0-1

If anyone has any advice for me, I'd love to hear it. I switch to Firefox often while playing to plan or look things up.


New testing:

  • I specified my Wine (11.14.2) installation in XIVLauncher. However, XIVLauncher was looking for a wine64 file that didn't exist. (Seems like it used to, but was rolled into the wine file.) Easy enough, I added a shortcut to the wine file, named it wine64, and put it in /usr/bin/. Works just as fine as before, which is to say the issue persists.
reddit.com
u/CallMeAdam2 — 1 day ago
▲ 1 r/rpg

What system would you run or recommend to capture the vibes of "A Slightly Different Minecraft Trailer?"

It's a bit of a weird question until you see what I'm talking about.

A Slightly Different Minecraft Trailer by Neytirix is kind of insane. It was a fan reimagining of what a Minecraft movie's trailer could've been, and was released between A Minecraft Movie's trailer and its release.

I want to talk about the music, the art style, the drama and stakes it evoked, but all of it speaks for itself.

What I want is to ask: What system would you run or recommend to capture the vibes of that trailer? Because it's been bugging me since the video's release over a year ago.

Note that I'm only looking for the vibes, not the lore.

I would expect...

  • A low fantasy setting.
  • Having to convince people and factions who have competing interests to prepare for an unfathomable war.
  • Participating in party-sized skirmishes and army-sized clashes alike. (Not necessarily controlling an army, just boots-on-ground chaos alongside ally soldiers.)
  • Badasses.
  • Tough monsters.
  • Despair, hope, and sacrifice.
u/CallMeAdam2 — 2 months ago