r/wine_gaming

Final Fantasy XIV doesn't mute itself when unfocused.

I don't know whether this is a Wine issue, a Wayland issue, or something else, but FFXIV doesn't behave properly when it loses window focus.

FFXIV has a setting:

> Play sounds when window is not active.

With it unchecked, it is supposed to mute all of its sounds while its window is unfocused. The exception to this setting is the "duty pop," which sounds when a duty (dungeon, trial, or other multiplayer content) is ready, regardless of whether the window is focused. (That is intended behaviour, since it can take a while for a duty to be ready.)

That all worked normally when I was on Windows 11, but it does not work on my Arch setup. Instead, all audio continues on unabated.

I don't know if it is related, but the visuals play at a sped-up pace for a split-second when I return to the game's workspace, catching up to the current moment.

I am on:

  • Linux 7.1.5-arch1-2
  • Hyprland 0.56.1-3
  • FFXIV 2026.08.11.0000.0000(13841312)
  • Wine 11.14-2 (wrong, that's my currently-installed version of Wine, but XIVLauncher is set to use its own version, testing Win1 11.14.2 soon)
  • xivlauncher-bin 1.4.0-1

If anyone has any advice for me, I'd love to hear it. I switch to Firefox often while playing to plan or look things up.


New testing:

  • I specified my Wine (11.14.2) installation in XIVLauncher. However, XIVLauncher was looking for a wine64 file that didn't exist. (Seems like it used to, but was rolled into the wine file.) Easy enough, I added a shortcut to the wine file, named it wine64, and put it in /usr/bin/. Works just as fine as before, which is to say the issue persists.
reddit.com
u/CallMeAdam2 — 1 day ago
▲ 3 r/wine_gaming+1 crossposts

Assassins Creed Odyssey Small Black Window after splash screen.

I can't get AC Odyssey to properly launch on Arch. First the Uplay splash appears, then the AC Odyssey splash screen, and then a black window.

The first time I played the game started up just fine. Since then I had a system upgrade and then the game stopped launching correctly.

I have already rolled back my graphics drivers to no avail.

I am open to any and all suggestions in attempting to get the game to launch.

Current setup
Proton: GE-Proton11-3
Launch Options: None (tried gamescope, gamemoderun)

System Info

  • OS: Arch Linux
  • KERNEL: 7.1.8-arch1-3
  • CPU: 13th Gen Intel Core i7-13700K
  • GPU: NVIDIA GeForce RTX 3090 Ti
  • GPU DRIVER: NVIDIA 610.43.03
  • RAM: 32 GB
reddit.com
u/MINER69_R — 3 days ago

GL2 PROBLEM

Im trying to play a game but when i launch it it says that it requires GL2, what can i do to execute the game correctly?

u/Over-Bite-9802 — 4 days ago
▲ 2 r/wine_gaming+1 crossposts

I cant open genshin on linux mint after I dualbooted

First things first, I could get it to open once on lutris. I played with no lag and no problem. I play valorant on windows 11 unfortunately. I changed secure boot a handful of times that day. I turn it off when I'll play valorant and turn it on when ı go back to linux mint to play the games ı have there. After I played valorant after that ı realized my genshin wont open. İt says like its running but not there. I tried everything chatgpt and claude told me. They are stuck in some kind of loop. I tried virtual screen, arguments in game options. I am flustered. My laptop is excalibur915 32 ram 1tb, I do not know almost anything about laptop and stuff so it might be on me.What should I do to play genshin again? :(((

reddit.com
u/cherrybites_- — 5 days ago
▲ 29 r/wine_gaming+2 crossposts

Wine Japanese IME patches for Final Fantasy XI

Patches to make inline Japanese IME input and macro / template text (Tab) work for Final Fantasy XI / PlayOnline under Wine (X11 + XIM). Target: Wine 11.15-era trees (approx.).

Make the following work for FFXI on Wine:

Inline Japanese input (composition display → commit with Enter)

Macro / template text via Tab

IME window — Keep the default IME window from being destroyed/recreated or becoming unreachable

ANSI path — Fix Imm / message delivery for FFXI (ANSI / WoW64), including post-commit mojibake

Posting — Ensure composition and commit updates reach the app message loop

**- Tab passthrough — Pass Tab to the app during composition so macros work

New registry (required for FFXI) — See below; apply the bundled ffxi_ime_pol.reg

github.com
u/Chemical-Resource765 — 5 days ago

Wine 11 || DXVK query || Intel HD graphics

Hello,

I have been trying out some older games(2000-2012) on my laptop <i3-7130u, intel hd 620> with good enough success rate using wine 11 and dxvk 3.0.1 through winetricks.

But I read somewhere that previous version of dxvk, namely 2.4.1, are better for intel hd graphics.

Is this right? I have been getting good enough fps on low settings on many games but should I change the dxvk to get more out of my potato laptop?

I am not interested in running latest games just the games from that era.

Thanks in advance for any suggestion/advise.

reddit.com
u/Salt-Bus7962 — 5 days ago
▲ 3 r/wine_gaming+1 crossposts

Vsync not syncing at 4K

I'm using Pop!_OS with Cosmic DE (Wayland) with an 4K monitor and a GTX 1050 with closed source drivers. My monitor runs at 4K@60Hz (the second monitor used as primary onto a notebook) and the game is set to 60FPS. I'm using an HDMI 2.1 connector (my monitor supports it, I know my PC don't)

I started playing Arknights (PC client) and it works fine except for the vsync that doesn't work, disabling it leaves screen tearing.

The screen is divided by two triangles: one covering the left and lower half the screen; the other covering the remaining space. The lower triangle is perfectly synced but the upper triangle is teared but also seems to flicker the image when there's movement, repeating it for some milisseconds, or something like that.

I don't know wheather this is an inssue with Wine, Wayland, or Cosmic comp. I know Wayland has something about internal vsync but disabling it in game causes screen tearing.

I tested it both with ProtonGE Latest and Proton Experimental.

Edit: infodumps: vulkaninfo glxinfo inxi -xxACGS

u/New_Cheesecake5186 — 5 days ago

Dx12 is not supported on your device

Heya, I ant to simply use wine, no lutris, no steam not whatever, just simply wine and I face this issue. Does anyone know how to solve it?

reddit.com
u/Shaymans_Origins — 10 days ago

I'm not able to use Vulkan and DXVK on my Chromebook.

I have an Acer Chromebook 315 with an Intel Celeron N4500 and 8gb ram.

I'm trying to play Windows games using Lutris. I've only tested one game, Splinter Cell: Chaos Theory. I'm using Wined3d. The fps is okay but not stable. It fluctuates between 18 and 39 fps. I've already reduced textures and resolution to the lowest but it didn't change much.

Since generally Vulkan gives better performance, I researched on how to use Vulkan. I installed the Mesa Vulkan drivers for 32 bit games. I changed the dxvk version to 1.10.3 but no matter what, it's either the game won't launch or it won't accept dxvk so it defaults to Wined3d.

When I enable dxvk, some games wont boot at all. If a game still boots, it will have a black screen and log files will show this message:

> The exact line from your log file is: err: Presenter: Failed to create Vulkan swapchain: VK_ERROR_INITIALIZATION_FAILED

Any advice on how to games use Vulkan? I'm using the default latest GE proton Wine. Is Vulkan on Chromebook even possible?

reddit.com
u/whiskyB0y — 10 days ago
▲ 240 r/wine_gaming+1 crossposts

New Bourbon update brings Android, Windows 11, SteamOS, and Emulator support.

With Rosetta set to go away in roughly 18 months, I’ve been investing a lot of time into building a GPU-accelerated SteamOS solution for macOS.

Because this requires virtualization rather than direct access to the hardware, the project has evolved into a custom Linux build using Gamescope, FEX, custom Proton versions, and KosmicKrisp/Venus.

That work is still experimental (in the app, but not fully functional), but we’ve already made solid progress elsewhere:

  • Smart Play profiles now support Overwatch.
  • Android guests now support GPU acceleration across tablets, phones, Google TV, and even Android Auto.
  • Windows 11 ARM installs are completely unattended now.

By the time Rosetta is discontinued, we should have several ways to play Windows and Android games on macOS without relying on it.

There’s a lot more coming.

P.S. All Smart Play profiles, research, custom configurations, and compatibility fixes are being shared through an open-source repository so they can be freely used by other apps and projects as well.

u/MikeTheTech — 14 days ago
▲ 0 r/wine_gaming+1 crossposts

TIL: Windows Steam on Linux is better than Linux Steam on Linux for Wayland

Hello r/linux_gaming community!

At first, the title might sound confusing, but if you read it and understand it thoroughly, you might already get a glimpse of what I'm about to say.

I'm sure many of you are aware that some of the main tradeoffs of using PROTON_ENABLE_WAYLAND=1 are the loss of Steam Input functionality (which allows you to remap controllers and is really important for Steam Controller 2 haptics/touchpad) and the in-game Steam Overlay. It's really hard to navigate this tradeoff, especially in more competitive games, since Wayland sessions have decreased frame times and input latency compared to XWayland.

Today, I discovered something antithetical to our beliefs as Linux gamers: When it comes to Wayland compatibility, the Windows Steam binary run on Linux through Wine is currently better than the Linux Steam binary on Linux.

The reason why I say "in principle" is because it's not so easy to run Windows Steam under Wine on Wayland. You have to use a highly customized Proton-Cachyos fork called Wineland, which runs the Windows Steam launcher through Wine and simultaneously design a secondary launcher script that uses the Steam API to start your games using the Proton wrapper that comes bundled with your native Steam Linux runtime, since the Windows Steam binary doesn't have any way of communicating with the Steam Linux runtime, and it certainly won't be able to modify any key things like environment variables or wrapper scripts for you. You also need to patch some code from within DXVK/VKD3D and set the relevant environment variables to get the Steam Overlay working on Vulkan/OpenGL. You also need to modify Proton itself to override Steam's empty stub for the Steam Overlay with the Windows steam.exe binary, which can provide the Overlay. Hence, after a lot of hard work, you get a legitimate Steam overlay for any game that you play. Going into Steam Big Picture Mode and using the Big Picture Mode Overlay also works! And Steam Input also "just works," including controller configuration and remapping!

Some screenshots are below:

Running Steam Game Overlay in Elden Ring (Desktop Mode)

Running Steam Game Overlay in Deadlock (Big Picture Mode with Steam Input/Controller Detected)

While figuring out the mechanics of this novel method to play games in Wayland sessions, I created my own customized launcher called WinSteam. For anyone who is interested, the launcher will save you hours of work to get this tech working, including a guided installation wizard and several configuration options. Here's a 5-minute video that includes me detailing the features of WinSteam (and getting pretty excited at the end, lol):

https://youtu.be/bI54wG2o8D8

I do find it pretty ironic that the solution to problems with Wayland for gaming is to use Steam Windows. However, I don't blame Valve for not being able to pick up the pieces on the software side. They've been waiting for years for desktop environments and other applications like Chromium to "catch up" and land Wayland-specific patches so that Steam can fare better in the long run. And I'm sure that when Valve finally gets around to doing it, hopefully in the next year or so, we can look back on this and laugh.

But in any case, I'm pretty proud of WinSteam, since it makes the setup pretty simple and is (in my opinion) pretty easy to configure. If anything, this just proves that practically anything on Windows can run on Linux, as long as it's not explicitly gatekept from the open-source community. Of course, I'm not making the claim that the Windows Steam runners are better than the Linux Steam runners, since that isn't true at all; however, at a baseline, steam.exe run through Wine on Windows is more compatible with Wayland compared to the steam process on Linux.

I hope WinSteam is able to help someone out there!

A screenshot of the WinSteam launcher application

Note to mods: Per the rules, I'm marketing this post as more of a "guide" than a standalone project, since I was able to make it in around two days with little to no LLM use. Anyone is welcome to modify, contribute to, redistribute, or make their own wrappers around the Wineland Proton fork to get Steam Overlay and Steam Input working on Wayland.

reddit.com
u/anishkgoyal — 11 days ago