Brutal nat-1 rules. AITA?
My DM runs a homebrew campaign. I joined the group for this campaign but the nat 1 system he uses makes me dislike my character.
Here are some examples:
Roll nat 1 in combat - you automatically hit an ally instead … with your fist ooc.
Roll nat 1 on intimidation - you scare yourself instead so much so that you pee yourself and slip in your own urine hit your head and take 6 damage. DM then unzip his pants and pees on you for a real experience.
Roll nat 1 on perception - you get dust in your eyes (DM is always carrying a bag of sand) take 4 damage and have disadvantage on all perception checks until rest.
Roll nat 1 on a save - you take double the damage.
I really like the other players and love to play with them, they were very welcoming even when i was new to the group. But the DM is rubbing me a bit the wrong way. I can handle the scarcity of magic items and the underwhelming power of our characters compared to the monsters. But it seems like it is the DM versus the players and all about making the player characters the butt of the joke, where i was hoping for a heroic adventure. Would it be unreasonable to quit over this? The others seems fine with it, at least they dont say anything. I'm just the new person.